Fallout: New Vegas reviews round-up #9

NiRv4n4 said:
sampson70 said:
Lexx said:
Well, they rated Fallout 3 pretty bad.
I know..that was my point.
Yeah, lots of people are complaining about how akin the two games are, and how little the differences are. I mean, sure, there's a better story, voice acting, et cetera, but little else. If they rated Fallout 3 very low, this game shouldn't have been much higher.

The shooting has been improved, vats has been nerfed, there are more skillchecks, the leveling is more balanced, the writing isn't ass, quest design is better, there's more to do, the world makes more sense, and there aren't Bethesda's pathetic attempts at humor. Sounds like a game that should have been rated higher than the previous to me. What's the same? VATS and Graphics?
 
cogar66 said:
NiRv4n4 said:
sampson70 said:
Lexx said:
Well, they rated Fallout 3 pretty bad.
I know..that was my point.
Yeah, lots of people are complaining about how akin the two games are, and how little the differences are. I mean, sure, there's a better story, voice acting, et cetera, but little else. If they rated Fallout 3 very low, this game shouldn't have been much higher.

The shooting has been improved, vats has been nerfed, there are more skillchecks, the leveling is more balanced, the writing isn't ass, quest design is better, there's more to do, the world makes more sense, and there aren't Bethesda's pathetic attempts at humor. Sounds like a game that should have been rated higher than the previous to me. What's the same? VATS and Graphics?

The problem with that on the other hand is that rather than New Vegas beeing rather higher (At the moment I like the rating to be honest) F3 should have been rated lower.

But then again this would just lead to the discussion that games are in general rated too high or too low in some cases.
 
NiRv4n4 said:
sampson70 said:
Lexx said:
Well, they rated Fallout 3 pretty bad.
I know..that was my point.
Yeah, lots of people are complaining about how akin the two games are, and how little the differences are. I mean, sure, there's a better story, voice acting, et cetera, but little else. If they rated Fallout 3 very low, this game shouldn't have been much higher.

They gave Fallout 3 two scores :

-5 out of 10 for Fallout fans ( poor writing, sucky quest, non-existant roleplay possibilities )

-7 out of 10 for newcomers

I'd say New Vegas improved significantly most of what made CanardPC butcher Fallout 3 in their review in the first place.

Sure 10 out of 10 is way too much, but I'd say for old-school Fallout fans, New Vegas is the best thing there is after Fallout 2...
 
Ten Ton Hammer Review said:
The best radio station in the Capital Wasteland was GNR, with the colorful Mad Dog at the helm.

Hm. Also, interesting that the Game Focus review likes Three Dog over Mr. New Vegas. First time I've heard that opinion.
 
terebikun said:
Ten Ton Hammer Review said:
The best radio station in the Capital Wasteland was GNR, with the colorful Mad Dog at the helm.

Hm. Also, interesting that the Game Focus review likes Three Dog over Mr. New Vegas. First time I've heard that opinion.

Meh I found Wayne Newton more tolerable than Three Dog, especially dislike that crap when he called me Jesus or Budha or something.

But please, no more DJs.
Radio transmissions between settlements I can understand but no more music radio stations.
 
@The Dutch Ghost; Could'nt agree more, I'm getting quite tired of it aswell. It really takes you away from the feeling of desolation and hardships, and even though you don't have to listen to the radio through the pipboy, random radios across the wasteland, even in some deserted buildings blurt out the broadcasts reminding you of their existance anyway.

Swedish PC Gamer reviewed New Vegas, gave it a 85% score. Citing the worn out engine, feeling of it being overcrowded, lacklustre animations and variations on NPC's as downsides. Overall he's saying that F:NV is what Fallout 3 should have been.

He's quite right in saying "I still can not shake the feeling of the world being overcrowded [...] when I have deathclaws one minutes walk north, a gang of raiders around the corner, a peacefull small town up the hill behind me and five Radscorpions around my feet, it almost starts to be silly."

Fallout 3 got 81% way back when by the same reviewer, even calling Oblivion with Guns somewhat accurate.
 
Mettle said:
He's quite right in saying "I still can not shake the feeling of the world being overcrowded [...] when I have deathclaws one minutes walk north, a gang of raiders around the corner, a peaceful small town up the hill behind me and five Radscorpions around my feet, it almost starts to be silly."

Fallout 3 got 81% way back when by the same reviewer, even calling Oblivion with Guns somewhat accurate.

The Gothic series suffered from the same thing, though not quite as bad. Too many monsters, too little territory.
 
They get away with the DJ in FNV since it's Vegas etc., a real big city that stills manages to operate in a (post-)post-apocalyptic environment; Mr. New Vegas makes some sense as well (as read in the Wiki). Mutant radio station was quite funny too and it's something that could happen in the FO2 world. I like the idea. The DJ in F3, on the other hand, was just a lame Vanishing Point rip-off and it did not fit in well the game world, just as the majority of Beth's novelties. They couldn't be more pathetic on that.

But what else could they invent to include a variety of original pre-war songs and to make it all *IMMERSIVE*?

PS: I must admit, though, that roaming through the wasteland with the "I wish I was in Dixie" theme playing in the background was quite funny. :) <-- FO3
 
MrBumble said:
Sure 10 out of 10 is way too much, but I'd say for old-school Fallout fans, New Vegas is the best thing there is after Fallout 2...
As someone have already mentioned (and I think it's important to remind ourselves), that's only true because Bethesda's F3 have happened and our personal/common criteria have plummeted to the point that even Super Mario in BoS armor jumping around wouldn't be so strange any more...
 
Well... its a sandbox game and all the sandbox games must have original soundtracks and radiostations an yadayada... In New Vegas they were did well, allthought playlists were quite limited. Still, black mountain radio gave me alot of laughts on the first listeningthrought, and in a whole I think they were quite well implemented. not that I would listen em forever, ambient soundtrack is a must after over ten hours in the game...
 
First reason means, he knows nothing about the Fallout universe plus, he wants a larger game world than Fallout 3 was (claiming it's bad that no area 51 is visible).

"Forced replay value" is lolzy too. In fact, it is really hilarious. Let me guess: Fallout, Fallout 2, Arcanum and Bloodlines have had "forced replay value" as well? "But what this means is that you can’t see everything your first trip through." is exactly why Bethesdas rpgs suck: They want to make everything available to all players, always.

"It seems unconnected to any story, and…it’s just there. Why is it there? The Wiki gives me some story about NCR ambush teams and the whole Great Khans thing, but is this worth making a location out of it?"

Simple answer: Yes.

"The NCR stood around looking stupid while I handed Dead Sea his silly little skirt, but do you mention me? Oh no. Not you."

Well, if one acts in the name of the NCR.. also the player character isn't some super important individual, that he needs to get mentioned every two minutes as jesus or whatever.

"Increased emphasis on speech challenges. This annoyed me, and annoyed many of the folks I talked about with this, but for some reason, Fallout New Vegas depends a lot more on speech challenges than anything else."

Oh lol, I shouldn't have read the text. Now I see it wasn't even worth commenting it.
 
Lexx said:
"Increased emphasis on speech challenges. This annoyed me, and annoyed many of the folks I talked about with this, but for some reason, Fallout New Vegas depends a lot more on speech challenges than anything else."

Oh lol, I shouldn't have read the text. Now I see it wasn't even worth commenting it.

I've yet to play the game yet but it seems that the "failure state" of a speech challenge would be combat or the lack of its avoidance, right? Isn't this what somebody complaining about dialog would want?

or, wait.. is he saying he wants to pass dialog options and smooth talk without using a skill?
 
NiRv4n4 said:
http://nexus404.com/Blog/2010/11/05/the-top-six-reasons-fallout-3-is-better-than-fallout-new-vegas-after-playing-both-i-discover-six-reasons-that-fallout-new-vegas-just-cant-surpass-fallout-3-yet/

I just found this, it is truly ridiculous. I mean, I am not a Bethesda hater, but wow..... I mean, if people like this are writing reviews, then they don't mean a thing.
Wow, this is just... Wow. It actually hurt to read that.
 
Dr. Combat Shotgun said:
Well... its a sandbox game and all the sandbox games must have original soundtracks and radiostations an yadayada... In New Vegas they were did well, allthought playlists were quite limited. Still, black mountain radio gave me alot of laughts on the first listeningthrought, and in a whole I think they were quite well implemented. not that I would listen em forever, ambient soundtrack is a must after over ten hours in the game...

I actually didn't turn the radios on at all after I discovered that some of the normal background music came from the original titles :)

Ontopic:
Must say I'd like FNV to be successful, had a lot of fun with it and couldn't stop playing until through.
Also for a game I thought it was huge (well mostly cos I finish most games in one weekend, while FNV took me a week to complete).
As for the bugs, well that also reminded me of the original titles (Fo2 especially was so bugged that you couldn't really complete it without that first major update..... and remember ? savegames pre update could not be used after updating) Sure bugs are not nice but I'm happy about the game non the less.
 
1. Increased emphasis on speech challenges. This annoyed me, and annoyed many of the folks I talked about with this, but for some reason, Fallout New Vegas depends a lot more on speech challenges than anything else. I, like many of my contemporaries, began by tricking out my skills in firearms and explosives, lockpicks and medicine and the like. But as it turns out, the biggest part of this game seemed to be the thing I usually needed least, especially in the last go-round. Sure, in Fallout 3, if I was a smooth talker I could get some things done. But in Fallout: New Vegas, I’m at a serious disadvantage if I can’t talk straight. It’s almost preposterous how much of this game depends on my ability to talk my way out of a fight instead of blast my way
out of it with something heavy, and energy based.

Read: The Top Six Reasons Fallout 3 Is Better Than Fallout New Vegas [After Playing Both, I Discover Six Reasons That Fallout New Vegas Just Can't Surpass Fallout 3...Yet] » TFTS – Technology, Gadgets & Curiosities


Wow...

If that's the way most FO3 fans perceive the game then...

Serves them well :mrgreen:
 
So he is complaining there is to much role playing in Fallout New Vegas.

I guess its only a few steps away from complaining that there is to much effort in killing enemies in a FPS, why can't they just stand still and all the player has to do is press one button that is used for everything in the game to kill the enemy.

Edit:

Its funny, this is one of the reasons why I like FNV, to be able to use words rather than weapons to solve problems.
 
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