Fallout New Vegas: Story inconsistency?

Firlefanz

First time out of the vault
I´m currently playing Fallout: New Vegas for the second time and while I love this game there is one story point which doesn´t make much sense to me.
Since I´m trying to roleplay this time (the first was simple exploring, hoarding and becoming acquainted with the world and the limitations of the game) it bothers me because I just can´t figure out how it fit´s with my courier.

What I mean is the sudden interest the NCR and Caesar´s Legion show in my character.
Mister House wanting to talk to my character and recovering the chip for him does make sense, since I´m the courier who is assigned to deliver it - but why the NCR and Caesar?
I´m just a guy who newly came to the strip, one of many.
Whatever make them think that I am the perfect guy to play a major role in their effort to claim this area?
If you stray from the main quest and do other things before you go after Benny it makes more sense, having done deeds that have impact on the mojave.
But a game should be able to stay consistent with just the main story line.

Since most of the people here have played Fallout NV many times, maybe you can offer me a different angle to this particular story point?
Maybe I´m just missing something - but as it is now, it´s immersion breaking for me.
 
But the NCR isn't interested in you... in the beginning. And the Legion isn't as well. It just happens, because you do quests for the factions and over the time, they see you and what you have done for or against them.

After a while it turns out, that you are quite competent, because... well, you don't die. You win your shit. Also you are on a kind of vendetta against Benny, and Mr. House wants his chip back, which makes you the best possible candidate for this job. If you don't do any sidequests and head up straight to the strip, the NCR / Legion becomes interested in you, because you had been the first person who entered the Lucky 38 since years (so there must be something behind that).
 
Sticking tightly to a storyline is always hard in a game like this. As a gamer, you want to explore, as an rpger you want to try following a narrative so you try coming up with some balance that makes sense for you.

With NV I never go straight to the Strip. I head south following the Nipton/Novac starting quest since it is the main storyline's start: Get information on Benny. Along the way I explore whatever I can and pick up any quests in that area as I make my way north. Even when I get up to Freeside, I don't immediately enter the Strip. My justification for the delay is that I'm going after a big player in the big city and I want the resources and experience to take the guy down.

It can be a hard balance to maintain. Especially when you realise it's been several game days, or even weeks, between getting a quest and finishing it.
 
Lexx said:
But the NCR isn't interested in you... in the beginning. And the Legion isn't as well. It just happens, because you do quests for the factions and over the time, they see you and what you have done for or against them.

After a while it turns out, that you are quite competent, because... well, you don't die. You win your shit. Also you are on a kind of vendetta against Benny, and Mr. House wants his chip back, which makes you the best possible candidate for this job. If you don't do any sidequests and head up straight to the strip, the NCR / Legion becomes interested in you, because you had been the first person who entered the Lucky 38 since years (so there must be something behind that).

I disagree with the first point: If you follow the story line, you only start doing things for the factions after they contacted you - on your way to Vegas you only have one encounter with each major faction: Bouder City (maybe the Mojave outpost, if you stray a little from the road) and Vulpes Inculta in Nipton, so there´s no reason why the courier would have their attention.

Your second point - that they are interested in you because Mr. House is, which gives them an advantage if they are able to win the courier over is actually a pretty good one, I haven´t thought about it that way. Although Vulpes enctounters you right after you leave the tops, which would make it impossible for Ceasar to hear about it before he hands you his invitation... but well, I can overlook that.


Josan said:
Sticking tightly to a storyline is always hard in a game like this. As a gamer, you want to explore, as an rpger you want to try following a narrative so you try coming up with some balance that makes sense for you.

With NV I never go straight to the Strip. I head south following the Nipton/Novac starting quest since it is the main storyline's start: Get information on Benny. Along the way I explore whatever I can and pick up any quests in that area as I make my way north. Even when I get up to Freeside, I don't immediately enter the Strip. My justification for the delay is that I'm going after a big player in the big city and I want the resources and experience to take the guy down.

It can be a hard balance to maintain. Especially when you realise it's been several game days, or even weeks, between getting a quest and finishing it.

I too didn´t go straight to the Strip - I followed the story line and did most of the quests that came my way - not all, because I´ve tried to catch up with Benny - and in Freeside I ignored all the caps I´ve already hoarded (because that´s just a game mechanic, if it were so easy no one would starve or live on the street) and did odd jobs to save money and gain entrance to the strip.
For the rest of the game I don´t have (much) problems finding a balance between exploring and following a consistent narrative (you have to visit all of the factions anyway following the story line), Fallout New Vegas is one of the few sandbox games which allow for this.
It´s just this one point that boggles me.

As for the elapsed time... well, I always thought that at at least one year passes in-game between the rescue of the courier from the grave and the final battle at Hoover dam, probably more.
But you´re right, making sense of everything requires some suspension of disbelieve, but that´s the case with almost every game.

Thank you for your quick answers, I guess I can come up with a theory now why the courier becomes so important - it just would have been nice if there were more explaining in-game.[/i]
 
You mean being the first person in over two hundred years to enter the Lucky 38, on no less than a direct invitation from Robert House, isn't important enough for the Republic (who has eyes and ears across the Mojave and particularly the Strip) to notice? Or entering The Tops and having the leader of the biggest, most influential family in Vegas escape in panic at the mere sight of you (or killing him)?
 
Tagaziel said:
You mean being the first person in over two hundred years to enter the Lucky 38, on no less than a direct invitation from Robert House, isn't important enough for the Republic (who has eyes and ears across the Mojave and particularly the Strip) to notice? Or entering The Tops and having the leader of the biggest, most influential family in Vegas escape in panic at the mere sight of you (or killing him)?

This.

Neither faction really gives a lot of attention to you until this point. Up until you enter the Lucky 38, Mr. House had only met with people through Securitrons, and that Benny had been Mr. House's protege as well as the head of the Chairmen and the Tops casino.

The little details in some of the dialogue you're presented after your meeting with House or your run-in with Benny show that they don't realy know the Courier yet. Ambassador Crocker is close enough that a report can reach Crocker that someone went into the Lucky 38, with time for Crocker to send someone to deliver a message to that person. The note given to you at this time shows he really knows nothing about the Courier except that he's gotten some results.

The same goes for the Legion. Whichever Frumentarius meets with you after your meeting with Benny, he delivers a message without really recognizing much about the Courier. Compare Vulpes' first meeting in Nipton, where he's rather dismissive of the Courier and tasks him with spreading word about his deeds to the NCR (simply because the Courier is the first person who came around who wasn't a Powder Ganger) with the second on the Strip.

By the time you meet with Caesar, the frumentarii have had enough time to do a quick background check on you and relay that to Caesar (they have access to radios, etc.), however that case may be, and Caesar more or less tells you what he knows about you - that you were shot in the head and chased the guy who did it all the way to the Strip - and that's about it.
 
He also recounts several of your more notable accomplishments, if I recall correctly, such as blowing up/preventing the detonation of the McCarran monorail.
 
Ah yeah, that's right, he also mentions how long it took to plant a deep cover agent in the NCR and mentions how quickly all of it gets undone.
 
Tagaziel said:
You mean being the first person in over two hundred years to enter the Lucky 38, on no less than a direct invitation from Robert House, isn't important enough for the Republic (who has eyes and ears across the Mojave and particularly the Strip) to notice? Or entering The Tops and having the leader of the biggest, most influential family in Vegas escape in panic at the mere sight of you (or killing him)?

I don´t see how the courier´s dealings with Benny are of much interest to the NCR - at least the leap from "there´s this guy who scares Benny shitless/murdered him" to "I want him to play a key role in our efforts to defeat the Legion and claim the dam!" is a rather curious one.
Not to mention that if the courier visits Mr. House before going to the Tops you get your invitation even without having encountered Benny, so no one would know about your connection to him.

The Courier being the first person to enter the Tops and visit Mr. House IS of much interest to the NCR and the Legion, I give you that - it´s just that at least Crocker doesn´t even mention it and just tasks you with winning the Boomers over, completely out of the blue.
I haven´t met Caesar yet, so I don´t know what he´s going to say - it´s been a while since my last (and only) playthrough, so I can´t remember.

DevilTakeMe said:
Neither faction really gives a lot of attention to you until this point. Up until you enter the Lucky 38, Mr. House had only met with people through Securitrons, and that Benny had been Mr. House's protege as well as the head of the Chairmen and the Tops casino.

The little details in some of the dialogue you're presented after your meeting with House or your run-in with Benny show that they don't realy know the Courier yet. Ambassador Crocker is close enough that a report can reach Crocker that someone went into the Lucky 38, with time for Crocker to send someone to deliver a message to that person. The note given to you at this time shows he really knows nothing about the Courier except that he's gotten some results.

The same goes for the Legion. Whichever Frumentarius meets with you after your meeting with Benny, he delivers a message without really recognizing much about the Courier. Compare Vulpes' first meeting in Nipton, where he's rather dismissive of the Courier and tasks him with spreading word about his deeds to the NCR (simply because the Courier is the first person who came around who wasn't a Powder Ganger) with the second on the Strip.

By the time you meet with Caesar, the frumentarii have had enough time to do a quick background check on you and relay that to Caesar (they have access to radios, etc.), however that case may be, and Caesar more or less tells you what he knows about you - that you were shot in the head and chased the guy who did it all the way to the Strip - and that's about it.

But that´s just the thing I don´t understand - why would they do a background check on the courier?
As I wrote in my first post, I can understand it if the courier has already completed quests aside from the main quest line - like you wrote, uncovering the Legion agent or dealing with the Bomb in Camp McCarran - but I´m talking about simply following the main story. The courier hasn´t done anything outstanding by the time he gets to the strip, and then suddenly everyone wants him to play a major role in the war and complete tasks that would usually only be given to trusted insiders.

I just wish there would be a smoother transition from being no more than a courier with a pesonal vendetta to the most sought-after person in the Mojave... okay, that´s exaggerated, but I think you get the picture.
 
Entering the Lucky 38, a palce that has not accepted a single visitor since it ever existed and being invited by the big man himself is nothing of importance for the NCR and the Legion so they would do a background check on you? or making the Head of the Chairmen flee the Strip or be killed in his own casino? those are two things you can do by simply going with the main questline.
 
Tagaziel said:
He also recounts several of your more notable accomplishments, if I recall correctly, such as blowing up/preventing the detonation of the McCarran monorail.

And now...I'm going to kill you...Relax! I'm just fucking with you!
 
Walpknut said:
Entering the Lucky 38, a palce that has not accepted a single visitor since it ever existed and being invited by the big man himself is nothing of importance for the NCR and the Legion so they would do a background check on you? or making the Head of the Chairmen flee the Strip or be killed in his own casino? those are two things you can do by simply going with the main questline.

I´m going to quote myself, because I´ve already answered your question:

Firlefanz said:
Your second point - that they are interested in you because Mr. House is, which gives them an advantage if they are able to win the courier over is actually a pretty good one, I haven´t thought about it that way. Although Vulpes enctounters you right after you leave the tops, which would make it impossible for Ceasar to hear about it before he hands you his invitation... but well, I can overlook that.

and also

Firlefanz said:
I don´t see how the courier´s dealings with Benny are of much interest to the NCR - at least the leap from "there´s this guy who scares Benny shitless/murdered him" to "I want him to play a key role in our efforts to defeat the Legion and claim the dam!" is a rather curious one.
Not to mention that if the courier visits Mr. House before going to the Tops you get your invitation even without having encountered Benny, so no one would know about your connection to him.

The Courier being the first person to enter the Tops and visit Mr. House IS of much interest to the NCR and the Legion, I give you that - it´s just that at least Crocker doesn´t even mention it and just tasks you with winning the Boomers over, completely out of the blue.
I haven´t met Caesar yet, so I don´t know what he´s going to say - it´s been a while since my last (and only) playthrough, so I can´t remember.

I´m getting the impression people here seem to get defensive over the issue I have with this particular story point - I don´t mean to insult anyone.
It´s just something that bothers me and I like to discuss it here with others who played the game.
 
Firlefanz said:
I don´t see how the courier´s dealings with Benny are of much interest to the NCR - at least the leap from "there´s this guy who scares Benny shitless/murdered him" to "I want him to play a key role in our efforts to defeat the Legion and claim the dam!" is a rather curious one.
Not to mention that if the courier visits Mr. House before going to the Tops you get your invitation even without having encountered Benny, so no one would know about your connection to him.

The Courier being the first person to enter the Tops and visit Mr. House IS of much interest to the NCR and the Legion, I give you that - it´s just that at least Crocker doesn´t even mention it and just tasks you with winning the Boomers over, completely out of the blue.
I haven´t met Caesar yet, so I don´t know what he´s going to say - it´s been a while since my last (and only) playthrough, so I can´t remember.

I think you're viewing the situation from the wrong perspective in a couple of different ways. First and foremost, I believe the game was written with the expectation that the character would complete some quests and start to make a name for herself by the time she reached that stage in the game. After all, if you've never played the game before, then you don't know the direct routes to Vegas. Instead, you're far more likely to follow the clues and take quests as the come.

I know that's the way I played the game initially. By the time I reached Vegas I had helped organize the Goodsprings militia, I cleared the escaped convicts out of Primm and installed a new Sheriff. I did some work for the Mojave outpost, I cleared the ghouls out of the Repconn facility near Novac, and I negotiated a peaceful resolution to the stand-off between the NCR and the Great Khans at Boulder City. I think I even completed "That Lucky Old Sun" on may way up to Vegas.

So of course all of the major factions would have noticed me, because I was making a lot of noise. The NCR knew about me since I had completed multiple tasks directly for them. Caesar's legion could plausibly learn about me through spies as well. If their spies weren't good enough to detect my actions up to that point, then they certainly wouldn't be worth much.

Furthermore, I think you're overstating the importance that the NCR are placing on you at that point in the game. Crocker wants to hire you for a difficult task because you have proven yourself to be very capable in a number of situations up to that point. He hasn't picked you to be instrumental in the NCRs efforts, but if you succeed you will continue to receive increasingly important tasks from them. I doubt there's any point where NCR strategists build their plans around you. They didn't pick you to be the most important person in their plans for the Mojave wasteland, it just works out that way depending on the player's actions.
 
Lexx said:
If you don't do any sidequests and head up straight to the strip, the NCR / Legion becomes interested in you, because you had been the first person who entered the Lucky 38 since years (so there must be something behind that).

Except that they contact you even if you didn't enter the Lucky 38. Some things can be rationalized but overall that part of the main quest is weak. I remember one time I tried to do absolutely everything you can do against the legion before being summoned by Caesar (killing Vulpes, liberating Nelson, outing the spy and so on) and it felt really ridicolous.

Caesar: hey, you screwed us up badly [laundry list of what you did] and obviously hate us, would you like to work for me?

It would have made much more sense if the Legion and the NCR contacted you only if you had done something for them or something against the opposite faction.
 
I'm not even considering sidequests here, just the main plot.

Firlefanz said:
But that´s just the thing I don´t understand - why would they do a background check on the courier?

A better question is why wouldn't they? The whole point of the Frumentarii is to gather information for Caesar. That includes individuals of note, i.e. the Courier.

Same is true for the NCR. Acquire assets, use them against your targets.

What do you think intelligence agencies do? They collect information on individuals for a variety of reasons. Have you never seen a spy movie before? There's politics involved here.

Haven't you seen enough spy movies or crime stories to know that there might be an unhappy camper in the enemy camp, who you can turn to your side?

So what if you may have killed some of the Legion, that just proves that you are capable. So what if you have committed crimes in the NCR - that you're not in prison shows you have potential as a resourceful agent in the War. All of these people in power think there's something unique about you and that it might be possible to recruit you for their cause.

Those groups see you as a possible asset. Caesar and the NCR both think you might have potential, seeing as you've run off one of House's lieutenants. They're going to try and coerce you to help them out because they see you as someone who can influence things.

How do you think they place some assassins in key areas? It took years to place a spy in the NCR in order to pull off an attempt to sabotage the monorail. The NCR think that he might have been planted there by the Legion, when it's more likely that the Legion turned him against the NCR.

As I wrote in my first post, I can understand it if the courier has already completed quests aside from the main quest line - like you wrote, uncovering the Legion agent or dealing with the Bomb in Camp McCarran - but I´m talking about simply following the main story. The courier hasn´t done anything outstanding by the time he gets to the strip, and then suddenly everyone wants him to play a major role in the war and complete tasks that would usually only be given to trusted insiders.

They get to someone who is already in place and has the opportunity to strike where others cannot. House has you defending the NCR President, while Caesar would have you assassinate him.

If the question is "why do they think that?" You're being shown the answer about being granted access to places that those people cannot go - the Lucky 38. So the next best thing is to turn you to their side and get you working in their interests.

House picks you to be his lieutenant because you've become quite notable in recent days - getting shot twice in the head and chasing Benny all the way to the Strip is rather notable. Getting into the Strip as a non-citizen is rather notable as well - you either fought your way past the NCR and took the monorail, accumulated 2000 caps for the credit check, managed to get an NCR passport (real or fake), or reprogrammed the securitrons to let you pass. All of these are skills the average waster does not have, and therefore, would be useful in House's plans to usurp control from the NCR.

The NCR can't act directly against Mr. House because of the treaty, nor directly against the Legion because of orders. You, on the other hand, are someone outside the NCR who has shown to have access and opportunity. Someone with that kind of access would prove useful enough to overlook or pardon from past crimes.

Caesar wants you on his side because he believes you have access to House. House has been a thorn in Caesar's side while the NCr have been blacking him. Caesar wants you on his side because he wants you to betray House and strike where he lis most vulnerable. Who else can get close enough to Mr. House to kill or silence him? Not Benny, even though he was House's lieutenant. Not the NCR, who can't get inside the doors, etc. That's an opportunity he's willing to overlook your past crimes against the Legion for.

This really isn't a hard concept to understand.

I just wish there would be a smoother transition from being no more than a courier with a pesonal vendetta to the most sought-after person in the Mojave... okay, that´s exaggerated, but I think you get the picture.

You do need to see more of the details. Those people who aren't keeping track of the details often try to generalize the story as being a "revenge" story, but there's nothing saying that's the case. You do not have to kill Benny or any of the Khans who were with him, afterall.

It's a mystery investigation (an attempted murder on the same person doing the investigating), not a revenge story, though revenge is certainly a possibility.

You have this wrong idea that these groups are instantly trusting of you because of how you dealt with Benny and House. Both the NCR and the Legion task you with taking out Mr. House (to further prove your loyalty to them and not House, obviously), and the rest of your energy is tasked with either converting others to join up or making sure they're not a problem in their plans. Only after that do you take a more prominent role in Killing/Defending the NCR President or being at the Second Battle of Hoover Dam.
 
Geech said:
I think you're viewing the situation from the wrong perspective in a couple of different ways. First and foremost, I believe the game was written with the expectation that the character would complete some quests and start to make a name for herself by the time she reached that stage in the game. After all, if you've never played the game before, then you don't know the direct routes to Vegas. Instead, you're far more likely to follow the clues and take quests as the come.

I know that's the way I played the game initially. By the time I reached Vegas I had helped organize the Goodsprings militia, I cleared the escaped convicts out of Primm and installed a new Sheriff. I did some work for the Mojave outpost, I cleared the ghouls out of the Repconn facility near Novac, and I negotiated a peaceful resolution to the stand-off between the NCR and the Great Khans at Boulder City. I think I even completed "That Lucky Old Sun" on may way up to Vegas.

So of course all of the major factions would have noticed me, because I was making a lot of noise. The NCR knew about me since I had completed multiple tasks directly for them. Caesar's legion could plausibly learn about me through spies as well. If their spies weren't good enough to detect my actions up to that point, then they certainly wouldn't be worth much.

Furthermore, I think you're overstating the importance that the NCR are placing on you at that point in the game. Crocker wants to hire you for a difficult task because you have proven yourself to be very capable in a number of situations up to that point. He hasn't picked you to be instrumental in the NCRs efforts, but if you succeed you will continue to receive increasingly important tasks from them. I doubt there's any point where NCR strategists build their plans around you. They didn't pick you to be the most important person in their plans for the Mojave wasteland, it just works out that way depending on the player's actions.

You´re probably right - the game requires the player to complete some faction quests for the main story to make perfect sense, which I haven´t done.
The only thing I´ve done for the NCR so far is resolving the conflict with the Kahns, and I only did that because I needed to speak with Jessup (at least I thinks that´s his name).
The next time I play I make sure to do so, I just skipped over most of the quests this time because chasing Benny was more important to my courier than helping strangers out.
I´ve tried to catch up with him before he reaches the Strip, because I knew getting to him would be difficult afterwards.
I just wish it wouldn´t be so, the main story should be able to sustain itself by simply doing the story quests.
The fact alone that you´re able to get close to Mr. House should spark the interest of the NCR and the Legion, it would have been enough if the they had just some dialogue to acknowledge that.

You´re also correct about me overestimating the courier´s importance to the factions at this point in the story.
Knowing what is yet to come and with the aprupt way the messengers approach the Courier (and me not having done anything notably for the factions yet) led me to wriong assumptions.
They just need the courier for some difficult tasks, the influence he gains in the end only comes later.
Although it is still a bit strange that Crocker would trust you to get the Boomers on the NCR´s side while theoretically (well, and practically too, as the game shows) you may be actually working against the NCR and tell them differently.
It´s a lot of trust to put into a stranger, but maybe he just thinks the risk for one of his own would be too much, since the Boomers have shown to be very hostile up to this point and so he rather risks the life of an outsider...
Same goes for Caesar.

Stanislao Moulinsky said:
Except that they contact you even if you didn't enter the Lucky 38. Some things can be rationalized but overall that part of the main quest is weak. I remember one time I tried to do absolutely everything you can do against the legion before being summoned by Caesar (killing Vulpes, liberating Nelson, outing the spy and so on) and it felt really ridicolous.

Caesar: hey, you screwed us up badly [laundry list of what you did] and obviously hate us, would you like to work for me?

It would have made much more sense if the Legion and the NCR contacted you only if you had done something for them or something against the opposite faction.

Really? I didn´t know that... what about the NCR? Their messenger approaches you directly after leaving the Lucky 38, do you still get an invitation if you never meet Mr. House?

DevilTakeMe said:
I'm not even considering sidequests here, just the main plot.

...A better question is why wouldn't they? The whole point of the Frumentarii is to gather information for Caesar. That includes individuals of note, i.e. the Courier.

Same is true for the NCR. Acquire assets, use them against your targets.

What do you think intelligence agencies do? They collect information on individuals for a variety of reasons. Have you never seen a spy movie before? There's politics involved here.

Haven't you seen enough spy movies or crime stories to know that there might be an unhappy camper in the enemy camp, who you can turn to your side?

So what if you may have killed some of the Legion, that just proves that you are capable. So what if you have committed crimes in the NCR - that you're not in prison shows you have potential as a resourceful agent in the War. All of these people in power think there's something unique about you and that it might be possible to recruit you for their cause.

Those groups see you as a possible asset. Caesar and the NCR both think you might have potential, seeing as you've run off one of House's lieutenants. They're going to try and coerce you to help them out because they see you as someone who can influence things.

How do you think they place some assassins in key areas? It took years to place a spy in the NCR in order to pull off an attempt to sabotage the monorail. The NCR think that he might have been planted there by the Legion, when it's more likely that the Legion turned him against the NCR.

...They get to someone who is already in place and has the opportunity to strike where others cannot. House has you defending the NCR President, while Caesar would have you assassinate him.

If the question is "why do they think that?" You're being shown the answer about being granted access to places that those people cannot go - the Lucky 38. So the next best thing is to turn you to their side and get you working in their interests.

House picks you to be his lieutenant because you've become quite notable in recent days - getting shot twice in the head and chasing Benny all the way to the Strip is rather notable. Getting into the Strip as a non-citizen is rather notable as well - you either fought your way past the NCR and took the monorail, accumulated 2000 caps for the credit check, managed to get an NCR passport (real or fake), or reprogrammed the securitrons to let you pass. All of these are skills the average waster does not have, and therefore, would be useful in House's plans to usurp control from the NCR.

The NCR can't act directly against Mr. House because of the treaty, nor directly against the Legion because of orders. You, on the other hand, are someone outside the NCR who has shown to have access and opportunity. Someone with that kind of access would prove useful enough to overlook or pardon from past crimes.

Caesar wants you on his side because he believes you have access to House. House has been a thorn in Caesar's side while the NCr have been blacking him. Caesar wants you on his side because he wants you to betray House and strike where he lis most vulnerable. Who else can get close enough to Mr. House to kill or silence him? Not Benny, even though he was House's lieutenant. Not the NCR, who can't get inside the doors, etc. That's an opportunity he's willing to overlook your past crimes against the Legion for.

This really isn't a hard concept to understand.

...You do need to see more of the details. Those people who aren't keeping track of the details often try to generalize the story as being a "revenge" story, but there's nothing saying that's the case. You do not have to kill Benny or any of the Khans who were with him, afterall.

It's a mystery investigation (an attempted murder on the same person doing the investigating), not a revenge story, though revenge is certainly a possibility.

You have this wrong idea that these groups are instantly trusting of you because of how you dealt with Benny and House. Both the NCR and the Legion task you with taking out Mr. House (to further prove your loyalty to them and not House, obviously), and the rest of your energy is tasked with either converting others to join up or making sure they're not a problem in their plans. Only after that do you take a more prominent role in Killing/Defending the NCR President or being at the Second Battle of Hoover Dam.

You are making the assumption that the courier has chosen one side at the point he made it to the strip, which is possible, but not necessarily the case.
I guess our different take on the situation stems from your opinion that, by the time you get Crocker´s and Caesar´s invitation the Courier is an "individual of note", while I think he doesn´t have to be.
You write you aren´t talking about sidequests, but your argument builds upon the fact that the Courier has done something to warrant Caesar´s and the NCR´s attention before meeting Mister House and going after Benny.
Yes, he knows how to handle himself in a fight, but he isn´t the only one by far. There are many people who brave the wastes, he isn´t that special.
I wrote above that I agree that the story probably isn´t cut out for simply following the main quests, and the next time I play I´m going to handle things differently so they make more sense, though it would be better if it weren´t necerssary.

And I do get the concept why they would use the Courier to get at Mr. House, as I´ve already wrote.
It´s a good point, one that warrants the attention of the NCR and Legion - Mr. House is a thorn in the sides of both, and since the NCR can´t act on their own they use you.
I´ve already conceded to this fact, I just wish it would have been handled better because at least Crocker doesn´t even mention it.
I´ve still yet to see Caesar.

You are right that the reasons for the Courier to make his way after Benny are the players own and can be numerous, but for the overall story the motive doesn´t matter.
It´s only important the courier is on his way, for whatever reason.
You are also right about the last part, I overestimated the courier´s importance at that point of the story. One thing leads to another, it takes some time for the Courier to gain the influence he has later.

On a side note: How do you spare Benny´s life? I´ve desperately wanted to do that in my last playthrough, but when I gave him a stealthboy the whole Legion camp became hostile and killed him (and me!) in a matter of seconds.
I then thought canonically Benny simply has to die, only the means are up to the player.

Thank you all for your responses, you have been very helpful.
I think it´s not too much of a problem now to come up with something for my courier :wink:
 
the only REAL inconstancy I have with Vegas was how silly the Legion was shown and how few love it got by the developers compared to the NCR and House.

Anything else is just nitpicking. Like Fallout 1 or Fallout 2 have been "perfect" in that matter.
 
Firlefanz said:
You are making the assumption that the courier has chosen one side at the point he made it to the strip, which is possible, but not necessarily the case.

No, you're the one making that assumption. As I've been stating, these factions are contacting you and making the offer to have you choose them. The whole point of the messengers is to get into contact with Caesar/NCR so that they can try and convince the Courier to join their cause, regardless if the Courier has or has not done anything to help or hinder those factions. If it so happens that the Courier has done so, then that's something else that those factions would help clear up.

It's a war, and they're all trying to recruit you. You may not agree ideologically with either House, the Legion or the NCR, but they're offering you something in exchange for a little bit of help.

Their whole approach is simply "The enemy of my enemies is my friend." Benny's already your "enemy" by this time, and they're going to try and convince you that their way is the best for you or the area.

They're doing to you what they have you doing to the other factions in the Mojave. None of them have been involved directly in the NCR-Legion conflict, and you're being recruited to recruit others to get involved.

I guess our different take on the situation stems from your opinion that, by the time you get Crocker´s and Caesar´s invitation the Courier is an "individual of note", while I think he doesn´t have to be.

"Don't be so coy, you've been playing a high stakes game..."

At your first meeting, you can tell House "I'm just a Courier, why am I so special?" and he refutes your modesty by making a note of how special you really are and pointing out that he was watching you through Victor the whole time. You were the one carrying the Platinum chip after all, and House isn't the type to not cover his bets. You might not think the Courier is special, but your opinion isn't the one that matters here.

Victor (on orders from House) is the one who dug you out of the grave, and he doesn't leave Goodsprings for New Vegas until the Courier does (note that Victor shows up in Novac and Boulder City as you do. That's House keeping tabs on you as you follow after Benny for whatever reason you choose. Even if you don't follow the starting quest line and choose to go to the Strip directly, Victor is the first person to meet you on the Strip.

The point is that the Courier is special enough to have gained House's attention (again, the proof is being allowed into the Strip/Lucky 38), and simply because the Courier has the personal attention of a factor in the Mojave conflict, the other factions gain an interest as well. Again, the whole situation is about trying to recruit more people to their cause in an attempt to gain more leverage.

If the Courier had been killed, House would just move on to the next person he finds of note. But since you got shot twice in the head, and you're standing on House's doorstep, possibly looking for the guy who did it (though that's not necessarily the case), that puts you in a special light. Once again, the fact that you managed to get to the Strip at all is noteworthy by itself.

Be mindful that even though the Frumentarii and the NCR have their spies everywhere, they don't know everything. By the time you get to the Strip, they don't really know just how special you actually are, just that you're special enough to get some attention from House.

On a side note: How do you spare Benny´s life? I´ve desperately wanted to do that in my last playthrough, but when I gave him a stealthboy the whole Legion camp became hostile and killed him (and me!) in a matter of seconds.
I then thought canonically Benny simply has to die, only the means are up to the player.

Benny does not have that far to go - he will run out of Caesar's tent and out towards the first gate where he will be despawned by the game and disappear forever.

However, you're pretty much right about this. A cut encounter after freeing him would have been Benny trying to ambush you and retrieve the Platinum Chip, so yeah, his death was originally intended to be inevitable.
 
The point is that the Courier is special enough to have gained House's attention

Which, due to the non-linear nature of the game, isn't a great explanation. Since you can go directly to New Vegas after leaving Doc Mitchell's house what makes the Courier so special is, apparently, just his desire to have some answers from the man that shot him.
But even there there's a problem, because if you face Benny without talking to House, let Benny escape and then side with the NCR the whole "revenge" and "retrieve the Platinum Chip" things that brought you to New vegas are simply dropped. So much for that being the only thing that makes the Courier special.
 
Stanislao Moulinsky said:
The point is that the Courier is special enough to have gained House's attention

Which, due to the non-linear nature of the game, isn't a great explanation. Since you can go directly to New Vegas after leaving Doc Mitchell's house what makes the Courier so special is, apparently, just his desire to have some answers from the man that shot him.

The simple fact is that you've been shot twice in the head and lived, and are now standing and moving under your own power and have traveled to New Vegas from Goodsprings. That's good enough for House.

There isn't a whole lot of other options for House and the others to go choosing agents that have that kind of sway.

House had previously used Benny for this purpose, but since Benny is making a play of his own, House predicted the Courier would be the person with the next best chance at retrieving the Platinum chip. As long as you live, of course.

This is also why House wants to talk with you - because he wants to convince you to go and get it back for him.

But even there there's a problem, because if you face Benny without talking to House, let Benny escape and then side with the NCR the whole "revenge" and "retrieve the Platinum Chip" things that brought you to New vegas are simply dropped. So much for that being the only thing that makes the Courier special.

You forget you still have a standing invitation from Victor to go inside the Lucky 38 and speak with House. He meets you on the Strip, within earshot of NCR personnel and probably one of the frumentarius. Even if you shot Victor on the Strip as he approached, the invitation and clearance to enter still stand. That alone would prove you don't worry about House or his Securitrons.
 
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