Fallout NV lore

Soapstone

It Wandered In From the Wastes
so i was quite surprised when talking to Ceasar, that he mentioned the NCR being formed in Shady Sands, by Tandi, the Daughter of Aradesh. that is quite a bit of lore missed out on, if you hadnt played Fallout 1. i still need to finish the first 2 games one of these days, but i assume there are lots of other references as well. i met a Mutant in Jacobstown that said he had gone around with the MC of one of the first two games as well.
 
The mutant was Marcus, and yes there's a lot of nods to the first two games. I liked that bit with Marcus myself, it establishes that the Chosen One included him in the raid on the Enclave oil rig. Marcus was also the one who founded the mutant community at Black Mountain and was usurped by Tabitha. Marcus was close friends with a Brotherhood of Steel Paladin in the past, and named Jacobstown after said Paladin. That's also why Macnamara had allowed Black Mountain to operate in peace, because of Marcus' prior association with the Brotherhood. He does not afford Tabitha that same respect.
 
I think the developers of New Vegas were careful to include references to almost all (if not all) of the potential endings of Fallout 2, so there are a lot of callouts to the older games that you're going to miss if you hadn't played them. Like the owner of the liquor store in Westside (Klamath Bob) pretty much exists solely to provide callouts to Fallout 2.
 
i think i had heard that Harold the ghoul shows up eventually in fallout 3, i never found him, though.
 
i think i had heard that Harold the ghoul shows up eventually in fallout 3, i never found him, though.

He's up in the center-north of the map in a place called Oasis, but it's hard to find unless you know where you're going.
 
That's one of the many things I love about Fallout NV, it calls back to many things from the previous games. And it's consistent with them to boot, making BoS the isolationist jerks that they are and Enclave the broken, fractured organization of refugees they are supposed to be after getting their asses kicked back in California. Plus you see that people were not sitting in ditches eating pre-war food for 200 years and rebuilt what they could, making some semblance of new civilization, something completely absent in F3.
 
there are lots of places in fallout 3 where they have a complete society built and have been trying to survive on the surface.
 
there are lots of places in fallout 3 where they have a complete society built and have been trying to survive on the surface.

The problem is, though, that none of the people who live in any of these communities seem to be engaged in anything that would improve their own lives or that of the community. Either people are idle and just wander around, or they work in service industries and thus don't actually produce anything. It's pretty implausible that places like Arefu or Big Town, even without the threats that face them in their relevant quest, would survive for an entire year let alone 200.
 
well we got the brotherhood of steel and enclave from the first 2 games, the towns mentioned in them are still around in NV, several years down the road: you hear references to shady sands, the hub, junk town, etc. and i honestly didnt think they would last as long as they did.

heck, look at megaton, when you talk to the old couple in town (forget their names atm, husband is an enclave nut) living in the bus, wife mentions the town has been around for at least 2 generations.

however i do know what you mean, the faction that studies technology, and teaches about it, but doesnt give into the weaponry that the brotherhood is interested in. followers of something (mormon fort in freeside). i think they are actually doing some good.
 
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well we got the brotherhood of steel and enclave from the first 2 games, the towns mentioned in them are still around in NV, several years down the road: you hear references to shady sands, the hub, junk town, etc. and i honestly didnt think they would last as long as they did.

heck, look at megaton, when you talk to the old couple in town (forget their names atm, husband is an enclave nut) living in the bus, wife mentions the town has been around for at least 2 generations.

however i do know what you mean, the faction that studies technology, and teaches about it, but doesnt give into the weaponry that the brotherhood is interested in. followers of something (mormon fort in freeside). i think they are actually doing some good.

Yea, but Megaton is completely stagnant. There is nothing to show, that they would survive for long. Where do they get the food from? That single brahmin and 200 years old pre war food from Super duper mart? Where would the town grow? It's built in a radioactive hole in the ground, surrounded by scrap.
By contrast, in Fallout NV you see communities doing something proactive, growing corn/wheat, raising stock such as brahmin and bighorners, building stuff. Trade is much more prevalent, people move around in search of better life.
 
Soap, you should play (and/or finish) the first two games, just so you can see what was originally the formula for the game-world. Beth seems to have misunderstood/deliberately changed a lot of things.
Beth probably saw the variation in locations, like Mariposa, The Glow, Necropolis, and thought "awesome!" then saw booooring locations like Modoc and thought "haha, lol, noobs, they forgot the radioactive pools! How is this town ANY kind of post-apocalyptic!?"
It's not for no reason that a lot of people - independently of each others - have refered to FO3 as a kind of "Fallout themepark", rather than a believable Fallout game world

Just imagine... close your eyes and imagine for a moment - exploring the "Capital Wasteland", and coming across a huge area like the "NCR Sharecroppers", you run through and past, and then you come across trading centres the size of the Crimson Caravan HQ and outskirt slums the size of Westside.
It would make so much more sense... than stupid Megaton wouldn't it? But.. for those who only ever played 3, and only ever knew Megaton, I kind of get it - it's a cool location, its very rusty, it has all those "balconies" circling the area, it's niftily designed, and the front gate, it actually moves!
Rivet City is indeed an impressive place, a huge aircraft carrier, transformed into a city.
But like so much else Beth did - it's not... Fallout... it's cool and rusty and nicely designed and fun and cool and all that stuff, did I mention fun and cool? But it fails to compare to the towns shown in the 1st and 2nd game - or NV. These games have "boring" "uncool" locations, look at Goodsprings! What a yawn-fest! :D

But - and don't tell Beth, it will blow their minds right to the hospital, but - - - deliberately making a place a bit boring, is a design choice, it makes Goodsprings feel safe, charming, homely, like a believable little cowboy town!
Beth all "B-but... DEATHCLAWS!!!! :O" shhhhh, no Beth, no... maize.
"DEATHCLAWS!?"
no. Maize.
 
lol, i get your point.

i remember that Redding had the underground mine infested w/ Wanamingos, which reminds me: i know the original elder scrolls engine replaced the weaker monsters w/ harder ones as you leveled up, and fallout most defintely doesn't do this (good in some ways, bad in others). are there things like centaurs in the original 3 games (1, 2, Tactics), are there Wanamingos in Fallout 3/NV? i havent been everywhere and seen everything yet in the current games or the old ones.
 
Centaurs appear in FO1 and 2, and are - in my opinion - scarier there (they are very large! The bigger centaurs of NV are a reflection of this). They often appear alongside Floaters, that were planned but scrapped for the Beth-games. I also prefer the deathclaw design of the original games, as it is more... "monstrous", gorilla-shaped, more... undefinable! Beth's design was much too dinosaurian for me, like they tried to make it "more realistic" and just went right for the Jurassic Park angle.
(Just to not be all over the original two games too much, my favorite super mutants are those of Fallout Tactics. They really feel human there, but still huge and grotesque)

Personally, I like that enemies have fixed strengths, because that is why you - the player - strive to get better. In FO1 and 2 certain locations are "suicide", and I like the feel of danger, I like that I can't just run around at my hearts content, without really taking care of myself, checking my strength, checking my gear, making sure I will actually survive (compare Morrowind and Oblivion, which has the same issue - Morrowind enemies have fixed levels and strengths, and so, certain dungeons are suicide to enter, if you are at a low level)

It makes levelling actually matter, beyond just.. "hurray, I am now L15 instead of L14! Fuck yea! L15 FTW!"

(I can't remember where centaurs and floaters appear in FO1, but they are common in that desert-stretch in FO2)
 
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Nope.

They were planned for 3, as seen by existing concept art (look up wanamingos in the Fallout wiki), but they were drastically changed to a heavy, lumbering looking creature, seemingly dragging itself along the ground. I don't get it...
 
If you think about, Bethesda redesigned pretty much everything that there originally was. They redesigned pretty much all armors, weapons and monsters. So no surprise they tried to redesign both floaters and wanamingos too.
When it comes to the latter, there is a mod for NV that adds them, but I'm afraid it's only available as a part of a bigger mod that adds a bunch of ridiculous monsters aside from it too. But I agree, wanamingos were some of my favorite monsters.

(Just to not be all over the original two games too much, my favorite super mutants are those of Fallout Tactics. They really feel human there, but still huge and grotesque)

I agree. Ghouls in FoT look nice too, I like the "slightly melted" aesthetic, it's a different kind of grotesque, when you think that their skin might not have just peeled off, but actually melted off of them.
 
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