i seen many hopes in regard to the awaited title, with most i agree at heart but its my belief that most of them will end up shatter and brake upon hard cold reality.
i seen 2 main problems, first is the basic concept of FO, FO the lone wanderer vs highly social and structured environments
of MMORPG but this will just require some smart design approaches( for starters they will probably try to make the areas look larger and emptier)
the second and the greater problem is what i consider unrealistic expectations.
in my opinion, any hopes of FOOL ever being turn base, having pause button during combat, dont have no go zones just all open PVP zones or basically any of major deviationfrom the proven MMORPG formula, is just unrealistic and when i say proven i mean built on the "corpses" and failures of hundreds of predecessors in the last five years after the initial boom.
which brings me back to point one, enjoyment from a MMORPG is rated by (from top to bottom):
1. Achievement, wealth, rare items and tangible power.
2. Social, the ability to chat, make friends and affiliate with larger groups like guilds etc..
3. Plot and RP, immersing in to the world and becoming part of it and its story.
4. competing, PVP and the many more advances in this area.
5. griefing, annoying and manipulating other players.
so if we look for example at FOonline 2238 its good game, i love it exactly the way it is (just restated i am only lvl 7, yet) but its game for core gamers and has no expansion potential (which what happened in SWG back then) and why its will never be considered.
anyway after this "introduction", the point was that i wanna hear about your ideas(realistic ones) for the game, from mechanics to combat system etc...
for example how do you see the combat system will be very challenging, consider that this not the usual fantasy RPG with magic, so many of the usual professions and reduce the verity of gameplay...
or for example this faction gameplay, i seen in konan:
http://www.gametrailers.com/video/hyborian-insider-age-of-conan/33818
showing a combination of few concepts, we already have in FOonline crafting, gangs and eventually gang warfare...