Fallout - ProtoManager

Fallout 2 utility Fallout - ProtoManager v1.3.0.5 Unofficial

Lexx

Testament to the ghoul lifespan
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Lexx submitted a new resource:

Fallout - ProtoManager - Items and critters prototype file editor for Fallout 1/2

The editor allows you to edit all the parameters of the critters and items, as well as create new, delete or duplicate prototypes of objects.
  • Editing Critter pro files.
  • Editing Items pro files.
  • Editing AI-packet.
  • Creates a CSV table, with selected item or critter parametrs, for editing in an external editor, for example MS-Excel.
The editor does not need to unpack resources from the game, he does it himself.

Read more about this resource...
 
Lexx updated Fallout - ProtoManager with a new update entry:

v1.3.0.5

The editor allows you to edit all the parameters of the critters and items, as well as create new, delete or duplicate prototypes of objects.
  • Edits Critter pro files.
  • Edits Item pro files.
  • Edits AI Packets.
  • Creates a CSV table, with selected item or critter parameters, for editing in an external editor, e.g. MS Excel.
The editor does not need to unpack resources from the game manually; it will do that by itself.

This is an unofficial build based on the source code...

Read the rest of this update entry...
 
Hi, it's great to see this program being maintained and updated! Thank you for your work.

That said, I've been having some issues with this version:
I was previously using Proto Manager v1.03 while working on my mod, but I am unable to edit new protos I've made with that version as this version labels then as 'not being of the correct format'.

Is there any way I could fix this or would I have to remake the protos from scratch?

Thank you in advance for the help!
 

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Hey Lexx, i seem to be running into an issue with my pathing apparently. When i try to path proto to my fo2 config it says its an unsuported format but it works with FO1 et tu for some reason and i cant figure out why


System.NotSupportedException: The given path's format is not supported.
at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
at System.Security.Permissions.FileIOPermission.QuickDemand(FileIOPermissionAccess access, String fullPath, Boolean checkForDuplicates, Boolean needFullPath)
at Setting_Form.ApplySetting(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 

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I want to turn Ian into a super mutant, I save but when I open the game, Ian doesn't transform, someone know how to solve it?
 
I want to turn Ian into a super mutant, I save but when I open the game, Ian doesn't transform, someone know how to solve it?
I believe you need to change the map Ian is in as well. What I mean is, with the mapper (on this site), open the Shady Sands map and edit/place the new Ian critter
 
I believe you need to change the map Ian is in as well. What I mean is, with the mapper (on this site), open the Shady Sands map and edit/place the new Ian critter
How do i open shady sands? i keep getting errors, I got Access Violation
then I put the mapper in the fallout 2 folder and when I try to open the map it says internal error, in the logs it says it needs pro files but I don't know what to do
 
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