Fallout Revelation Blues: Burham Springs Demo Release

Vaults were meant to withstand direct hits from nukes, and the master doesn’t have anything close to that capability
Vault27_underground_descent.png
 
But there are other things wrong with that cutscene anyway, like how the mutants seem to massacre everyone instead of taking them alive for dipping, so perhaps the cutscene should be taken with a grain of salt.
I mean this can be easily explained with them trying to intimidate the surviving dwellers - kill some, so the rest fall in line, or else. It would be silly to expect them to take over an entire Vault (was it like ~1000 dwellers on average?) with there being zero casualties. At the very least they would have to deal with the Vault security personnel/overseer and anyone else that would resist/fight back.

This isn't from Fallout, 2, or Tactics is it?
Fallout Sonora
 
Last edited:
Vault 87 face tanked a nuke. I addressed the other stuff in my other reply but we’re quite far off topic now.
this was established by Bethesda after decade from fallout 1
Ultimately it doesn’t really matter about the minutia of the lore (because there are explanations that absolutely make sense for all of these things, even if some are somewhat implausible) because the point of the show (and media as a whole!) is to follow the characters and their journey rather than to be an orgy of continuity. The sequel trilogy cared quite a lot about continuity and was completely awful because it didn’t bother with the characters, but was perfectly canon compliant. You can definitely take issue with the way Bethesda has taken the series in a certain direction, but to pretend like their output doesn’t make sense in the context of the universe and isn’t canon compliant, even if it was true, is missing the forest for the trees, I think.
the problem about retcons is how they affect established lore sure there always an sheep explanation for anything but how they affect themes and story, lets take the enclave for example
in 2 they introduces as high tech faction who made their vehicles and power armor with insect aesthetic this give them original theme than the brotherhood but faallou 3 came they don't have these insect aesthetic and 4 came and now vertibirds and apa are pre war now what made the enclave the enclave? they are more like brotherhood 2.0 go to the waste find old technology and mass produce it
or caps, for some reason nuka cola said to all of its robots that they should take caps as currency why? because they said so
instead of making new currency with interesting background like caps in fallout 1 or ncr dollar in 2 and nv
now the ncr in fallout 2 needs vault technology so bad they rely on outsiders when you say to me tandi career needs vault 15 when she have 4 vaults in her mainland it just feel weird
the sequel trilogy ruined the lore as much as they ruined the character journey and the tv show ruined the master and the unity by making him stupid and more incompetent ion finding big doors with gold number in the surface
also i don't know about you but the main cast is not interesting especially the writers "edgy pre war veteran oc who is he main inspiration for the vault boy and vault jump suit" with his childish ideology "the rule of the wasteland" and cringe dialogues
about canon compliant you know in fallout 1 there is dialogues say the radiation start to decay? sound weird when fallout 3 and 4 are there
I hope we can talk about Rev Blues after this though
i hope so
 
Back
Top