Fallout: Scourge - My Idea for a Game

Mr Krepe

Water Chip? Been There, Done That
Okay, I was thinking this game could all be about life threatining options, but also FPS and RPG more so than F3. The setting is Alabama, Jersey area, here is the storyline:

You start out on Vault 67 Security team, a Vault which was alowed to leave early the Vault is incredibly succesful up until now. After out on a scavenging trip you come back to your vault only to find out your vault and its dwellers under hostage control by some super mutants, who suprisingly let you back in the vault for no cost. After investigating with the suprsingly friendly mutants you learn that they are a group of pacifist muties who want to be left alone, but also live in harmony with humans.

They let you leave the vault, but only if you do something for them, they ask you to go to the Brotherhood of Steel base (I know), and be a negotiate for them. See the BoS is pursueing the muties, when you get there the base is being assaulted by a very badly equipped group of locals, after fighting through the masses, you reach Elder Grantham, the leader of this HQ. He tells you he believes you and knows about the pacifist muties, but he wants to eradicate them anyway, you can then follow two paths, Pro-Mutant, or Pro-Brotherhood.

Pro-Mutant Path: You go back to the vault to tell the leader of the Muties (Jons) that the brotherhood know this already and the mutants are enraged, he says he wants vengeance for this and asks you to go back to the base to investigate the denizens of it. When you ask the Paladins and Knights about the pacifists they say they think the Elder is mad. You then have to try and start a revolution in the base where the Paladins overthrow the Elder and his honour guard. When you get back to the vault jons thanks you and leaves the vault in peace. If you check the BoS base later you notice that the super mutants have been granted refuge there by the new more accepting BoS.

Pro-Brotherhood Path: You then ask the Elder if you can help, and he says you can help him by leading a squad of heavily armed Paladins into the vault and help him eradicate the mutants. When you arrive at the vault Jons exclaims you betrayed and him, and you and your paladins now have to kill every mutant in Vault 67.

-------------------------------------------------------------------------------------

I also think it should include joinable factions, like in Elder Scrolls, where you rank up as you finish quests, here are the factions you can join:

Brotherhood of Steel
Quest Giver: Elder Grantham (If he dies he will be replaced by Paladin Notle)
Objectives: Scavenging tech and killing off hostile tribes
Cancelled out Factions*: Lake Glow Tribesmen, Brothers of Nature

*This means what factiosn you can't join if you join this one

Lake Glow Tribesmen
Quest Giver: Billy Reid
Objetives: Ambushing BoS and raiding civilasations
Cancelled out factions: BoS
HQ: Basilisk Bunker

Brothers of Nature
Quest Giver: Sister Suzie
Objectives: Destroying tech and freeing slaves
Cancelled out factions: BoS, Slavers
HQ: Under-Root

Slavers
Quest Giver: Norman
Objective: Capturing.....Slaves
Cancelled out Factions: Brothers of Nature

-----------------------------------------------------------------------------------

So what do you think of my rather large idea?
 
Hello Mr Krepe,

It is not a bad start but some things need to be cleared up.

Forget all the stuff they told you in Fallout 3; the Brotherhood of Steel are not the guardians of the wasteland.
They do not actively pursue Super Mutants unless they oppose the BOS' goals or are a direct threat.

The only exceptions were Tactics because the Mid Western BOS is more actively involved in Wasteland matters.

And FOBOS (please hear me out), as Rhombus' expedition was probably inspired by the Vault Dweller to stop the Super Mutants.

But the West coast BOS?
Not a chance.

A better replacement would be the NCR army or Rangers.
 
It's actually set in Alabama/New Jersey, but the reason they are pursueing the muties is because I thought I mentioned in the walkthrough of the story that this splinter faction was lead by a crazy Elder.
 
Mr Krepe said:
You start out on Vault 67 Security team, a Vault which was alowed to leave early the Vault is incredibly succesful up until now. After out on a scavenging trip....

every vault have their GECK so they can create a small city and live well, they dont need to scaven (vault city)

Mr Krepe said:
They let you leave the vault, but only if you do something for them, they ask you to go to the Brotherhood of Steel base (I know)

you know what?

Mr Krepe said:
Pro-Mutant Path: You go back to the vault to tell the leader of the Muties (Jons) that the brotherhood know this already and the mutants are enraged, he says he wants vengeance for this and asks you to go back to the base to investigate the denizens of it. When you ask the Paladins and Knights about the pacifists they say they think the Elder is mad. You then have to try and start a revolution in the base where the Paladins overthrow the Elder and his honour guard. When you get back to the vault jons thanks you and leaves the vault in peace. If you check the BoS base later you notice that the super mutants have been granted refuge there by the new more accepting BoS.

Pro-Brotherhood Path: You then ask the Elder if you can help, and he says you can help him by leading a squad of heavily armed Paladins into the vault and help him eradicate the mutants. When you arrive at the vault Jons exclaims you betrayed and him, and you and your paladins now have to kill every mutant in Vault 67.

i think this can be a secundary mission, but not a main (my opinion)
 
The reason I said the security team was scavenging was because they are now a succesfull town/village, but they still want to scavenge for loose weapons and armour.

The reason I said "I know", was because, some people I know are getting sick of the BoS. The reason I returned them is that I could modify them, the crazy elder thing is what I thought was a good idea.

The reason I used the pro-mutant and pro-bos paths is so the main quest actually effects the wasteland in-game.

By the way, here is an idea for a secondary quest:

Title of Quest: Wait Until Big Bro...
Starter Location: Yveo (pronounced Yer-Vo)

In a small settlement nearby the coast called Yveo, alot of crap has been going down recently, but the closed off leaders of the village will only let you do one thing, rescue Bo-Beeps (a smalled child who lives in the village) big brother.

When you go to ask Bo-Beep about her older brother, she tells you he was taken by the Neumo Valley Slavers (Neumo Valley is a large settlement to the north, not entirely controlled by slavers like Paradise Falls).

When you go north to Neumo Valley, you find out that Brandon (Bo-Beeps brother), is currently trying hard to escape from the slavers. When he finds you in town he tells you, if you help him escpe he'll reward you handsomely, but for now, he'll hide in the nearby public toilets shack.

There is multiple ways you can help Brandon escape:
1) Kill all of the pursueing slavers, but this will severly lower your Neumo Valley reputation.

2) Bribe the slavers into leaving him alone, just go to Capin' Joe the leader of the slavers and pay him 500 caps, this will not affect karma or rep

3) Or hand Brandon over to the slavers, your rep would plummet in Yveo and rise like mad with the Neumo Valley Slavers, and will grant access into the slavers clubhouse.

Once you get back to Yveo the civilians will either love your or hate you. If you do option 1 and 2, the leader will give you a unique combat knife "The Blade of Redemption" and Bo-Beep will give you her life saving of 100 Caps, your XP reward is, 300 XP.

If you choose option 3, when you get back to town, the leader demands you leave within the hour, or the town will turn hostile. If you go back to the slaver clubhouse, Capin' Joe will give you 300 Caps and a Slaver Combat Armour (Imagine Combat Armour, but it's coloured with a sort of jungle camouflage pattern, and with an axe emblem and the right breast, DR-24 and Health-300). XP reward of 300 XP.

What d'you think.
 
No offence intended: these 'ideas' seem more lilke mod idea's for fallout 3 rather than a brand new game idea.

Some fairly good Idea's being presented and I'm sure someone with the GECK tools would make a nice little quest mod from all this, but it hardly cries revolutionary storyline idea's

Also: I agree with The Dutch Ghost's points re BoS.

As I say, I don't mean anything negative in my comments, just offering my critique as it were.
 
No offence taken. You pointed out it's more in the style of FO3, I have a reasonable explanation for this, the only FO games i've played are FO3 and FO Tactics (i'm ordering FO2), and I prefered the former, so that would explain why, i'll try to work on it.

Thanks for the constructive critiscism.

Note: sorry for being gone so long, I had a accident.
 
Back
Top