Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

Hey so I have a question: What are the conditions for no longer getting the disappearing photo?

I've rescued Padre and Madre, attended the village council meeting, but I'm still got the third photo cutscene. I've noticed it isn't lowering my reputation like it usually does.

Is there a certain amount of mandatory progression to stop getting them?
 
They are replacements for the Hakunin dream sequences of Fallout 2, which were hardcoded, and timed. So, as far as I know, nothing you actually do in game affects their appearance/progression.

The player is left to interpret their meaning on his own.

I have built/am building a custom version of Fallout CE, and I may remove the appearance of the photos, or attach them to something (deaths of family members off-screen/timed?)
 
I think they are fine as they are. Attaching them to the main quest might catch some players who played Sonora before off guard (Madre/Padre suddenly die or Villa quests fail, but I didn't do anything special in my playthrough), unless you add a timer note similar to the water timer in FO1.
 
They are fine, but they are also something Nevada Band was forced to include. So not including them might have been their preferred option. They do confuse a LOT of people.

I thought a voice-over of some kind accompanying them could help explain their significance. Maybe a hearkening back to words of wisdom/warning from Granny Adonisia or some such. If only she was voiced.
unless you add a timer note similar to the water timer in FO1.
Interesting, though it would be tough to connect a specific date/length of time for the rescue of/failure to rescue your kin.
 
They are fine, but they are also something Nevada Band was forced to include. So not including them might have been their preferred option. They do confuse a LOT of people.
CE doesn't include sfall's MovieTimer_artimerX setting yet, so if you're gonna to include your own CE build, removing the whole timer/movie/rep decrease code should be a simpler choice.
 
Hey so I have a question: What are the conditions for no longer getting the disappearing photo?

I've rescued Padre and Madre, attended the village council meeting, but I'm still got the third photo cutscene. I've noticed it isn't lowering my reputation like it usually does.

Is there a certain amount of mandatory progression to stop getting them?
the simplest thing to do is to disable them in sfall:

there are four settings named something like Arroyo_timer1, 2, 3, 4 each one like
arroyo_timer=XXX
where xxx is the number of days from the start when the movie plays ( th movie plays at midnight ).
in order to prevent the movie from happening, simply set the =XXX to =-1 , and that's it no more annoying movies, and since ingame scripts are tied to the arroyo timer movies display, if the movies don't play the events after them don't happen.
 
They are fine, but they are also something Nevada Band was forced to include.
Can the movies be deactivated by hex-editing the exe? If yes, then Nevada Band could have done that, since they use their own modified exe - and the inclusion of the movies would be a voluntary decision.
I think it would be nice to at least have them available optionally, since they are a part of the original release.
 
Can the movies be deactivated by hex-editing the exe? If yes, then Nevada Band could have done that, since they use their own modified exe - and the inclusion of the movies would be a voluntary decision.
I think it would be nice to at least have them available optionally, since they are a part of the original release.
sfall is literally doing that on the fly with live game, however you need to use it in order to disable the movies, and if you are on Linux or Mac you literally have to use wine in order to achive this.. and no Fallout2 CE does not support this feature... yet.. and it might be a long time before it does.
 
Yes, I know. I'm more talking about the intent of the creators, since Cambragol wants to stay close to that. His new translation package might not contain sfall.
 
Yes, I know. I'm more talking about the intent of the creators, since Cambragol wants to stay close to that. His new translation package might not contain sfall.
the original intent of the devs was for the village to die if you haven't siccesfully rescued it's inhabitants before arroyo timer 4, also you'd had to seal some kind of a deal (a.k.a finish the game) or they'd turn hostile.. this was later toned down, to just red float text instead of vilagers attacking the player. the original intent was for this reminder to be there, though their relevance has diminished in devs spirits since then..

as for sfall it's a bit more tricky to get it right now..
as proper ddraw.ini is only obtainable via foxx's release. and foxx's release still sits at patch 1.14+, so you'd have to download Sonora& DLC from Nevada Band v1.15 also download Foxx's version, and additionally also download more recent sfall5 from Mr.Stalin's GitFlic account.
when you do that you install v1.15 to one directory,and foxx's relese to another. you copy over ddraw.ini from foxx's to v1.15 and ddraw.dll from unpacked latest Mr.Stalin's archive. you may want to also copy over some company scripts from Foxx's and update them from latest sfall5's archive.
also if you want the bookseller you may want to consider copying over those as well, plus, copying the bookseller mod, and the english translation for it, and copying& rearranging the mods-order.ini or mods-order.txt whichever sfall5 uses, also stuff like sfall-mods.ini and etc.

basically only doable, if you know what you are doing..
 
Can the movies be deactivated by hex-editing the exe? If yes, then Nevada Band could have done that, since they use their own modified exe - and the inclusion of the movies would be a voluntary decision.
I think it would be nice to at least have them available optionally, since they are a part of the original release.
Good point. I'm not sure, and had assumed they were forced to include them. Maybe I am wrong there. The confusion surrounding them remains however. I am not above tweaking things like that in my next version, which will depart slightly from a 'faithful translation'
the original intent of the devs was for the village to die if you haven't siccesfully rescued it's inhabitants before arroyo timer 4, also you'd had to seal some kind of a deal (a.k.a finish the game) or they'd turn hostile.. this was later toned down, to just red float text instead of vilagers attacking the player. the original intent was for this reminder to be there, though their relevance has diminished in devs spirits since then..
I didn't know this, though I suspected as much. If they did remain I'd lean into going in this direction, though turning the Villa hostile seems a little much, as the main character doesn't exactly depart under fanfare. It would be enough to kill off some of the family at each timer, eventually leaving the Villa empty.

Some people really hate timers though, so I strongly doubt I'll fiddle with this. Sfall is available for those who really can't stand them.
 
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