"Fallout: Van Buren" Fan Remake

Why did it ultimately get canceled then if it was so close to release ? This could of saved the company at the time ?
The Interplay executives thought Fallout: Brotherhood of Steel would make more money, so they put Van Buren on hiatus and made that; BoS failed spectacularly but instead of trying to rush Van Buren out the door they started work on BoS 2. As you may be able to figure out from these fantastic business decisions, Interplay ran into financial difficulties and were forced to sell the IP off to Bethesda.
 
The Interplay executives thought Fallout: Brotherhood of Steel would make more money, so they put Van Buren on hiatus and made that; BoS failed spectacularly but instead of trying to rush Van Buren out the door they started work on BoS 2. As you may be able to figure out from these fantastic business decisions, Interplay ran into financial difficulties and were forced to sell the IP off to Bethesda.

Thats some really bad decisions. The concept of BOS isn't bad at all bring a fallout game to ps2. But yeah it was shitty and why they tried to make another one..... If you got something that finished you might just as err well finish it. What about things like fallout extreme ect thats all failed aswell
 
sometimes, but most of the time employees of a company isn't or aren't fans of the product they are making and they will not continue something that won't pay them because they are workers and that is fair.. problem is the scraped/failed/stopped projects are being held by the other companies that bought it from the original owners and most of the time they have other plans for it. Proof of that is Bethesda's Fallout 3 it changed the path of what we expect from the predecessor of the original games. Now it all comes down to business " it's nothing personal, it's just good business " they can't release or give out something that won't profit them... so about the Van Buren mod for fallout 2 it uses an entirely different engine so being it a TC ( Total Conversion) might not be possible it will be an entirely new game of it's own Fallout 3: Van Buren while there are people who speculates or claims about this game, I don't see it being released. but who knows maybe some skilled or knowledgeable person or people might be doing and trying their best to make it happen.
 
Mutants, please read:

We've been getting a lot of messages & comments lately to do with progress and impatience... and I completely understand! I think it's time to talk about this project a bit and where it's going. I want to avoid writing a novel, but to summarize: I'm not the original creator of this mod, and a lot has happened since I joined around 2014. But very, very little happened in 2017, and I want to apologize for that.

One of the biggest problems Van Buren faces is that since it fell into my lap, I've had to think about how I want to do things. The original author deserves enormous credit for trying something so ambitious - but I do not believe the scope is realistic. It's hard to tell your biggest fans you'll have to deliver to them less than what you dreamed of, but I can assure you there's so much content already.

However, the bigger issue this mod faces is that while a lot of talented folks contributed their time and skills, progress wasn't documented or organized in a very professional way. This is something I had no control over at the time. At one point, we had to resort to a backup because a user had broken several tools, delaying work for months. I need to stress how difficult it is to revamp a project when there are no records to indicate what has/hasn't been done.

All that said, the last thing I want is this project to disappear and be forgotten. In the next two months, if I need to add some members to help be in charge, you fans definitely deserve that (and more). But even if it's a bit selfish, I'm hesitant to simply pass this project off to someone else. They'd be in no different a position than I'm already in, but would have no frame of reference. I also think you deserve the vision you were already sold on, and with someone else - who didn't work with the original author - there's no promise of that.

But I'm willing to let some others help lead the way, and I will contact some devs who I think are qualified to manage a project like this one.

In the meantime, I'd like to open the comments to a discussion: as an RPG fan, how long do you think is fair for a mod to be released? How do you feel about open-source type models where you can use software as-is before it's finished? Do you have any skills you think would be highly desirable for this mod?

Thanks for keeping around, no matter how cheesy it sounds, you are genuinely my favorite fans of Fallout
So it's still sort of in development but in reality it's probably in hiatus
 
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