Fallout with the best written dialogue? (Please provide a quote from your choice).

Best Dialogue?


  • Total voters
    55
Even New Vegas could only manage token attempts (though those are still hilarious)
Yeah, damn shame that it's largely removed from NV, could you imagine low intelligence Fisto? Whatever, I blame the development time. (There's this at least, "Mods will fix it.")
At least New Vegas took care to mention the Mr. Bishop born from doing so either ways.
I believe it isn't explained which Bishop girl gave birth to Mr. Bishop, I know that the one in my game was born from the mother.
 
I believe it isn't explained which Bishop girl gave birth to Mr. Bishop, I know that the one in my game was born from the mother.
It probably wouldn't matter either ways since Mr Bishop will still be born from copulation with either Bishop girls.

I went with both Leslie and Angela for mine so there's technically two Mr Bishops for my own Chosen One (though in my most recent playthrough, I wound up with the ending where tribals invaded New Reno since I convinced Leslie to leave New Reno and try to go back home).
 
It probably wouldn't matter either ways since Mr Bishop will still be born from copulation with either Bishop girls.

I went with both Leslie and Angela for mine so there's technically two Mr Bishops for my own Chosen One (though in my most recent playthrough, I wound up with the ending where tribals invaded New Reno since I convinced Leslie to leave New Reno and try to go back home).
Huh, I hadn't even heard of that ending until now... odd.
 
Huh, I hadn't even heard of that ending until now... odd.
I didn't even know this ending even existed until I got it. It was a pleasant if not perplexing surprise to say the least since I did take the time to go back to Leslie after killing John Bishop with his explosive safe.

Here's what the ending slide for said ending says:
In the years following the destruction of the Enclave, a new family arose in New Reno, following the example of a simple tribal that had once visited their city. They were few in number but surprisingly resourceful. Driven by religious fervor, they took control of New Reno and put the other families to the spear. After their victory, they sent out many messengers across Northern California looking for their founder, but without success. Many felt that the founder had been taken by the fortune spirits and now dwelled in a golden casino paradise in the sky.

I thought the Restoration Patch added an extra ending for me but through some quick digging, I found it listed on the wiki as an actual ending:
http://fallout.wikia.com/wiki/Fallout_2_endings
 
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I really just love this speech, it humanizes the master and almost makes you pity him. This horrible person you've been hearing about the entire game and how he wants to take over the world and turn everyone into mutants, ends it all when he learns his plan to save the world would actually doom it and all the atrocities he committed in the end achieved nothing. And to convince him you actually have to show him proof, and use logic, not black and white morality written by a high school drop-out with down syndrome.

Ex: I'm sorry this video is so long just skip to the 7 minute mark and see the magnum opus of Bethesda writing
 
This is just me being biased but I thoroughly enjoy New Vegas and fallout 1 and 2's dialogue as well.

"On a scale of one to ten, I'd say it's a 'shut the fuck up and fix me.' "
 
I can't say I found New Vegas dialogue always to be enjoyable. It's often one-dimensional and laden with metaphores to the point of pretentiousness (I'm looking at you, Ulysses and Graham...).

It certainly had it's moments, but the only dialogue that really stood out for me was Caesar's.

In general I found Fallout 3's dialogue to be more interesting overall. Simple characters like Gob from Moriarity's are already more interesting than most of what New Vegas had to offer. That's just my view on it, though.
 
I can't say I found New Vegas dialogue always to be enjoyable. It's often one-dimensional and laden with metaphores to the point of pretentiousness (I'm looking at you, Ulysses and Graham...).

It certainly had it's moments, but the only dialogue that really stood out for me was Caesar's.

When I first played New Vegas I didn't think much of Caesar and the Legion. Now I find Caesar's dialog to be one of the best in the game.



As much as I like New Vegas though, I feel Fallout 1 has the best written dialogue, with its variety in characters from Set and Loxley to the Lieutenant and Master. I especially like the Lieutenant because before meeting him the only Super Mutant you can talk to is Harry and he's thick as two short planks, giving you the impression that all Super Mutants are either dumb or just average in intelligence.

You can tell by how the Lieutenant talks that he's one of, if not the most, intelligent Super Mutants in the Master's army, which to me makes him more intimidating because despite his calm and polite demeanour he's more dangerous than any other mutant you've faced. You can't use low intelligence to your advantage like you can with Harry.

As @RavagersPre said, the Master isn't a one-dimensional, pure evil villain, he has reasons for doing what he does and the fact he loses all hope when you convince him his plan won't work. He truly thought he was working for the Greater Good but everything he did was ultimately for nothing.
 
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No game has made me laugh more than New Vegas. When the dialogue tries to be funny, it actually is unlike the rest of the later titles. Not only is the dialogue funny, but it can be sad or upset you in some way or another. When I think of sad dialogue, Dead Money & Lonesome Road always pops in my head. The outro slides of both DLCs always hit me right in the feels:

"Finding it though, that's not the hard part. It's letting go."


"It's said war - war never changes. Men do, through the roads they walk. And this road... has reached its end.”
 
Man, if only i were further along in my current playthrough of Fallout 2 i wouldn't have to say i just FEEL like 2 beats New Vegas just a little. I have recently finished New Vegas though.
 
I can't say I found New Vegas dialogue always to be enjoyable. It's often one-dimensional and laden with metaphores to the point of pretentiousness (I'm looking at you, Ulysses and Graham...).

It certainly had it's moments, but the only dialogue that really stood out for me was Caesar's.

In general I found Fallout 3's dialogue to be more interesting overall. Simple characters like Gob from Moriarity's are already more interesting than most of what New Vegas had to offer. That's just my view on it, though.

Translation: Because NV's characters have coherent motivations and personalities that for the most part make sense, New Vegas is pretentious. Fallout 3's characters are barely even characters and almost everyone from your dad, to the BOS, to the random raiders are all painfully fucking stupid in their characterizations and motivations.
 
New Vegas.

Why you ask?
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Cause of shit like this.
 
Fallout 1. To me is the game in which characters are more... Human like? They're all so *realistic* in their conversations, the situations, the way they live their lives, react to the world, it's always fascinated me.

Not looking to start any flames really seeing that NV is the most I loved one so please take it lightly but sometimes I felt like every other NPC had a degree in Linguistics, Philosophy and/or Psychology in that game. Not saying that I didn't like it, anyway.

And for a quote, Jacoren's final speech. That was the only time I've cried with a Fallout game, just reading it again gets me tearing, damn.
 
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And for a quote, Jacoren's final speech. That was the only time I've cried with a Fallout game, just reading it again gets me tearing, damn.

I've always thought that Fallout 2 damaged his character by changing his reasoning for kicking the Vault Dweller out to be "so not to ruin the experiment." I think his speech and character is better when you think of him as genuinely doing the right thing for the Vault, or in his eyes doing the right thing.
 
I've always thought that Fallout 2 damaged his character by changing his reasoning for kicking the Vault Dweller out to be "so not to ruin the experiment." I think his speech and character is better when you think of him as genuinely doing the right thing for the Vault, or in his eyes doing the right thing.
I don't understand how anyone in there right mind would think it is a good idea to kick out a community's idol for fear of the rest of them getting ideas about leaving for the big, bad world. I think they'd be more inclined to say if we had rejoined the Vault populace and if needed convinced them to stay. Some would still leave but not half the population that joined the journey to Arroyo. I think it is better that Jacoren's true intent was to control the populace and keep the experiment going; to think that the ultimate evil turns out to be the one who made you go out and do all the stuff in the wasteland makes for a better narrative, in my opinion.
 
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