mvBarracuda of FIFE fame sent us this press release:<blockquote>'''Fallout Zero'''
Fallout Zero is a non-commercial product, created by the German Fallout community based on the FIFE 2D engine. Our aim is to create a Fallout-like game that features all important elements and the gameplay of the classic Fallout games but plays on the stage in a post-nuclear Germany.
The team works very close together with the FIFE developers. The Zero teams creates the basic ruleset with a scripting language and designs the graphical user interface to resemble the Fallout GUI.
Although the current status of FIFE does not allow to recreate Fallout in all aspects yet, we have begun to create the first graphics, write ruleset scripts and work out the storyline.
'''Features'''
* Classical Fallout gameplay considering the S.P.E.C.I.A.L. ruleset
* Increased value of formely unpopular skills and perks
* Complete new graphics and sounds to capture the feeling the of a postnuclear Germany
* New weapons and perks
* The decisions of the player character will influence the wasteland and the storyline much more compared to the orginal Fallout games
* Locations and groups you've never seen before in any Fallout game or mod
'''Engine'''
* Fallout:Zero is build on the FIFE 2D RPG engine
* This will allow us to support higher resolutions, 32bit PNG images and quality ogg sounds
'''Work flow and contribution'''
* The team communicates over weekly irc meetings, instant messengers and email
* The heart of the team is a mediawiki that makes the current content, new ideas and raw drafts easily accessable by all team members
* You can contribute as steady member or freelancer
* Everybody who is willing to honestly sacrifice some time is welcome to participate
'''What is imporant to the design team:'''
* Typical Fallout style featuring everything from the pip-boy to the 50's retro look
* A story that stays true to the background of the Fallout RPGs and the Fallout bible
* A German wasteland that will be pretty different compared to the American desert
* To establish Fallout on a new stage and to enhance the Fallout series from the perspective of hardcore Fallout fans
== Graphics ==
* Ingame screenshot, (XML-Map, Zero gfx)] The shown screenshot was created with the current FIFE XML map format and features the first new graphics that were created by the Zero team. It is meant to be a pure test map as the FIFE format is likely to change in the next months.</blockquote><center>
A few graphics were also in the release:
![](/proxy.php?image=http%3A%2F%2Fwww.nma-fallout.com%2Fforum%2Falbum_thumbnail.php%3Fpic_id%3D1542&hash=c32f434b6af070850ab758b4ebddddff)
</center>
Link: FIFE engine website
Fallout Zero is a non-commercial product, created by the German Fallout community based on the FIFE 2D engine. Our aim is to create a Fallout-like game that features all important elements and the gameplay of the classic Fallout games but plays on the stage in a post-nuclear Germany.
The team works very close together with the FIFE developers. The Zero teams creates the basic ruleset with a scripting language and designs the graphical user interface to resemble the Fallout GUI.
Although the current status of FIFE does not allow to recreate Fallout in all aspects yet, we have begun to create the first graphics, write ruleset scripts and work out the storyline.
'''Features'''
* Classical Fallout gameplay considering the S.P.E.C.I.A.L. ruleset
* Increased value of formely unpopular skills and perks
* Complete new graphics and sounds to capture the feeling the of a postnuclear Germany
* New weapons and perks
* The decisions of the player character will influence the wasteland and the storyline much more compared to the orginal Fallout games
* Locations and groups you've never seen before in any Fallout game or mod
'''Engine'''
* Fallout:Zero is build on the FIFE 2D RPG engine
* This will allow us to support higher resolutions, 32bit PNG images and quality ogg sounds
'''Work flow and contribution'''
* The team communicates over weekly irc meetings, instant messengers and email
* The heart of the team is a mediawiki that makes the current content, new ideas and raw drafts easily accessable by all team members
* You can contribute as steady member or freelancer
* Everybody who is willing to honestly sacrifice some time is welcome to participate
'''What is imporant to the design team:'''
* Typical Fallout style featuring everything from the pip-boy to the 50's retro look
* A story that stays true to the background of the Fallout RPGs and the Fallout bible
* A German wasteland that will be pretty different compared to the American desert
* To establish Fallout on a new stage and to enhance the Fallout series from the perspective of hardcore Fallout fans
== Graphics ==
* Ingame screenshot, (XML-Map, Zero gfx)] The shown screenshot was created with the current FIFE XML map format and features the first new graphics that were created by the Zero team. It is meant to be a pure test map as the FIFE format is likely to change in the next months.</blockquote><center>
A few graphics were also in the release:
</center>
Link: FIFE engine website