Fallout Zero press release #0001

SNorth said:
I look forward to a little more information on how a German setting would differ from the American locales. I'm also very happy to see you have a story to go with your engine. Also, do you have a solid storyline already? What about the timeframe in relation to F1 or F2?

The German Wasteland will be a bit more healthy and no real desert like in California.
If you look at the pictures from Tchernobyl, you will see, that most plants are only slightly affected by radiation.
Nonetheless our Landscape will look like a real wasteland.
Here a picture that inspired me a lot:
http://www.angio.net/~reagan/images/pa-wasteland.jpg

Furthermore Germany in the 50s had a completely other style and feeling than the US. We try to get as close as possible to that feeling.


The Story will be a bit more changeable than in the original Fallout games (thanks to Chewie's persistance ^^). It's ATM only a rough concept, but we are planning, that nearly every solved Quest has influence on the different factions in the wasteland.

Oh, and we have an evil guy, who can only be an european... ^^
 
Baby Rahab, good answer. I'm going to be watching you guys. 8)

It aught to be fun and interesting guessing the nationality of the evil guy, but I'll restrain myself. I can almost hear his voice now...

"I expect you to die, Mr. Bond."

Damn, I find myself wanting to join your team. Maybe MR wouldn't miss me. :wink:
 
Gotta say it looks rather promising. Like SNorth, I feel the urge to join in. Maybe when FMF is done... Or maybe I could freelance with a quest idea or something. Who knows.

I found frissy's idea (albeit off-topic) to be intriguing. Still, I do believe it would fail. Allow me to explain.

frissy said:
True, you would get a lot of useless shit, but you can pick. Have shitty graphical artist on the team that makes shit, the whole thing will be on pause. Because you can't pick. Unless you get a new member.

If you have a team, you don't accept shitty artists (and if you do and find out that they suck, you kick them, because they are useless). That way, you avoid what would be a fact if a whole community would try to make a game together - people who suck. Believe me when I say that they are out there, and if you want a serious project, you really don't want their ideas. Have a look at this for a good example of what kind of contributions you would get tons of. If there's no team, there's no easy way to regulate what is being done by whom. That would be one of the major weaknesses in your idea.

When making a game such as fallout, with a plot similar to that of fallout, and with quests like those in fallout, you will have a big problem with continuity. The problem will be there anyway you do it, no matter who is doing the game. It's not easy to design good quests. It takes time. If people come and go, if random people throw their random ideas around, you'll end up with random things. The plot would be poorly connected, the quests would be linear and the characters uninteresting, unless you have a solid core of people who really knows what's going on, who can see the whole picture and tie things together. I daresay it's next to impossible to make a good fallout-like quest without at least one person working on the same quest from the beginning to the end.

The quest and plot details would be the easy part however. With some big chunks of luck, and a lot of people with too much time on their hands, that might be doable if you don't have too high expectations on the outcome. Writing the dialogue will be the big fall, however. Unless you settle for some really poor quality of course. I'm telling you, you'll need tight leadership to get any dialogues finished. Besides that, you need to know exactly what you want. As far as dialogues are concerned, if you don't know what you want, you'll never get it.

No, I don't think your idea will work, although the idea itself is pretty beautiful. It will fail for much the same reasons as communism never worked. It's the reason why some people are dying of starvation, while others die of obesity.
 
There are numerous fallouty projects out there and more or less they all take a dive due to time and the lack of certain knowledge of some certain things (for example, a bunch of graphical artist MIGHT...not know much about coding).

We are big, why are we still small? How about the COMMUNITY (nma) would take a step forward and create something. It wouldn't be easy, but we have talent, we have people (and even more important, we have people coming and going all the time), and most of all...we have inspiration! (I hope, if not suck my sheepish weenie!). Something like a true opensource project. That is kept together by the community, not by a team (nothing wrong with teams, but when they don't get paid they break up).


Hope I don't get into trouble for doing this (am I hijacking?), but if anyone wants to join a fun project check out mine. Its not Fallout but everyone who's played it says it reeks of Fallout. :) I'm not planning anything big. I'm just adding a new area to a game that has already been made. There's some details on it here:

http://ausgamedev.10.forumer.com/viewtopic.php?t=38
 
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