jdoe407 said:Are the fallout2.exe's located in the patches fallout2_v102d_uk.exe, f2patch-fr.exe, and f2patch-gr.exe the executables other people use?
I don't know the answer but I was about to post a related question: are the master.dat and critter.dat the same for all of these localized versions? My 102d US version has these file sizes:
master.dat 333,148,322
critter.dat 166,951,131
If the master and critter files are the same that would be very good news. A mod can use a single executable but include the patch files. This is what I am doing with my mod, the base of the mod is US 102d patch. On top of that I add my own stuff. If the master and critter files are the same all over, I can include a patched exe in the mod and it will work anywhere. For localation to french or other languages, the localized patch content can simply be placed in the \fallout2\data patch directory.
BTW andy-spacetrain decided on including the 102d US exe in his patcher, to guarantee avoiding incompatibility issues. His util creates a small loader exe that loads the included 102d US exe and patches it in RAM. It might be easier to do something similar rather than trying to patch all of the various localized exes. If the master.dat and critter.dat are the same all over (I hope they are), then one exe along with the various localization patches should work together I think.
jdoe... any more thoughts on the dialog background problem? This seems to be the only obstacle to making the high res modes totally usable. I am playing at 800x600 already, and plan to play through the whole game, for testing my mod, but I will use your patched exe to see how stable the 800x600 mode is.