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I just finished speaking with you mother, and it turns out you were an accident as well, though you didn't turn out quite as well.
14. In your opinion, what are the key ingredients that every RPG should have?
I believe that the player should be able to create a character that feels unique and that the player should also be able to make decisions for their character that impact the world around them. I feel this is the core ideal behind an rpg.
I wish I would of met any of the Fallout 1/2 developers, they all seem like nice people and highly funny.zioburosky13 said:Consider the 'hero cast out' ending is the only 'good' ending of PC, this is trutly a memorable game ending of all time.
Sometimes the special thing in life is always happen in an 'accident' way![]()
Interesting, that he feels character creation is so important to RPG's.
Jidai Geki said:14. In your opinion, what are the key ingredients that every RPG should have?
I believe that the player should be able to create a character that feels unique and that the player should also be able to make decisions for their character that impact the world around them. I feel this is the core ideal behind an rpg.
Interesting, that he feels character creation is so important to RPG's.
What a waste of freshly polluted air you are.
The part where he said Torment is one his favorites - you seem to have missed that. Isn't that cute. All things make sense when you pick up only what fits in your dim vision, am I right?
And I somehow doubt he meant choosing the color of your hair or the width of the cheek-bones.
I suppose he meant developing an unique character, as in how that characters treats the world, what he chooses to do and what consequences he has to suffer.
Because setting your strength two points higher at the start of the game doesn't necessarily mean you've made an unique character, you know?
I think you misread, he says it's important that the player should be able to have a unique character who can make choices that impact the world. Nowhere does the specifically imply he highly values character creation.
I believe that the player should be able to create a character that feels unique
Jidai Geki said:He didn't say "develop", he said create. If you 'create' something, you make it from scratch.
Jidai Geki said:He didn't say "develop", he said create. If you 'create' something, you make it from scratch.
Jason D. Anderson said:He thought it would flop with the fans, nothing like that had ever been done.
His definition of RPGs is very similar to that of Tim Cain or Chris Taylor, so just combine and compare to get a general impression of the Fallout/Troika school of RPG design:
Tim Cain: In a good RPG, you should be able to make a good variety of starting characters and then develop them in very different ways. Your choices should affect the game in meaningful ways, both in the ongoing game and in the ending you get. Of course, the game should be fun to play and easy to interact with, but that’s true for every genre of game.
Chris Taylor: To me, key ingredients of an RPG include: Consequence of action, characteristics and decisions that matter and character creation and development that affect the game. It's a role-playing game. I should be able to pick a role and play it. And it should mean something.
Someone didn't read the full definition, eh?
3. Theater. to perform (a role) for the first time or in the first production of a play.
I suppose you think that someone who creates a work of art just makes it pop into being as well, starting without a canvas, brush or colours to paint with?
Stop trying to take things ultra-literally or you'll only add to your growing reputation you gained for making a total ass out of yourself.
Jidai Geki said:Actually, those quotes seem to pretty much reinforce my point. Both of them state that making/creating a character should be in a good RPG and/or are a key ingredient.
Jidai Geki said:Actually, those quotes seem to pretty much reinforce my point. Both of them state that making/creating a character should be in a good RPG and/or are a key ingredient.
Bernard Bumner said:Jidai Geki said:Actually, those quotes seem to pretty much reinforce my point. Both of them state that making/creating a character should be in a good RPG and/or are a key ingredient.
That's a pretty banal truism. Does anybody here actually want to attempt to disagree with it?
Jidai Geki said:Actually, yes. This was an ongoing discussion in another thread.
Jidai Geki said:Actually, yes. This was an ongoing discussion in another thread.
No it wasn't. The discussion wasn't about whether or not character creation is an important element of RPGs, but rather whether or not character creation is *the* core element of RPGs.Jidai Geki said:Actually, yes. This was an ongoing discussion in another thread.