Fallout's 10th anniversary: Vault 13: GURPS screenshots

Brother None

This ghoul has seen it all
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The Vault has released two screenshots of Vault 13: A GURPS Post-Nuclear Adventure:<blockquote>Vault 13: A GURPS Post-Nuclear Adventure was an early working title for Fallout (later also called Fallout: A GURPS Post-Nuclear Adventure before the GURPS license was finally dropped). The game was initially intended to use Steve Jackson Games's GURPS system, but that deal fell through, supposedly when Steve Jackson realized how violent the game was.</blockquote><center>
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Link: Vault 13: A GURPS Post-Nuclear Adventure.
Link: NMA presents: Fallout's 10th anniversary.
 
Ausir said:
The game was initially intended to use Steve Jackson Games's GURPS system, but that deal fell through, supposedly when Steve Jackson realized how violent the game was.

Shame on you, Ausir, you should know better:
In early 1997, in the midst of Fallout’s development, Steve Jackson Games and Interplay terminated their deal. Apparently, Steve Jackson Games was satisfied with everything but for the Vault Boy pictures in the character screen, and the execution scene in the introduction. (ref) As the split between Fallout and GURPS became imminent, Steve Jackson remarked “The GURPS implementation they've created is *worth* saving.” (ref) When the contract was referenced over approval rights, Interplay discovered several flaws, which in turn developed into a legal squabble over the contract itself. Eventually, the companies ended with a mutual decision to part ways. (ref) Chris Taylor, while agreeing that the split was a blow to the project, said "instead of compromising and making an inferior product -- Fallout will be produced with conviction." (ref)

Also, how Wasteland.
 
It's just a stub, I copied the text from the Fallout article. I intend to expand the article later.

Edit: I changed it.
 
I wonder what the 'carousing' stat affected? How much fun you had on a night out? Interesting though.
 
I feel sorry for the guys in our parallel universe where they have GURPS in their Fallout. This time luck was on FO's side.
 
Very interesting.

I like the VGA era style of the character screen. Brings so many fond memories with other games. Also it is really interesting how "Honesty" is a disadvantage. It's a though world out there :)
 
Meh said:
I feel sorry for the guys in our parallel universe where they have GURPS in their Fallout. This time luck was on FO's side.
I wouldn't call the butchering of the series and obscuring the fact that Fallout was a recreation of the tabletop roleplaying experience on computer lucky.

I bet the people in the parallel universe are playing GURPS: Fallout 3 now and have played GURPS: Fantasy and GURPS: Space...
 
Brother None said:
Also, how Wasteland.
first thing that popped into my head.

still, the shots were from very early on, doesnt mean that a GURPS Fallout wouldnt have had a PipBoy etc...
 
SuAside said:
still, the shots were from very early on, doesnt mean that a GURPS Fallout wouldnt have had a PipBoy etc...
I second that.

Also, I strongly suspect that it would be more advanced - for example this screenshot shows a fatigue (?) stat and choice between kick and punch attack.
Not to mention the amount of HP visible on screens...

Damn :( ...
 
Wooz said:
Jack Hawtorne is... female and 199 years old?

No wonder she's single.

Or it might be that GURPS: Fantasy thing Sorrow is talking about.
Seriously, what the hell are Fantasy and Space and why do they sound so lame?
 
Jack's also 5'10" and 110lbs (i.e. starving), energetic, graceful, honest, and prefers not to fight if at all possible. S/he's also single *wolf-whistle*
 
FeelTheRads said:
Or it might be that GURPS: Fantasy thing Sorrow is talking about.
Seriously, what the hell are Fantasy and Space and why do they sound so lame?

Just working titles.

The basis of Fallout wasn't its setting, as much as it's a nod at Wasteland, it was GURPS. Tim Cain was planning to do a whole series of GURPS games, with the setting variating throughout. In fact, before post-apocalyptic came up, the biggest idea for Project GURPS was a time-travelling game. It fell through because of (tadaah) technical and monetary limitations. So they went with Leonard's idea instead.

But yeah, the idea was to hold the GURPS license and use its flexibility in multiple RPGs in different settings, like high fantasy and In Space.
 
Sorrow said:
Meh said:
I feel sorry for the guys in our parallel universe where they have GURPS in their Fallout. This time luck was on FO's side.
I wouldn't call the butchering of the series and obscuring the fact that Fallout was a recreation of the tabletop roleplaying experience on computer lucky.

I bet the people in the parallel universe are playing GURPS: Fallout 3 now and have played GURPS: Fantasy and GURPS: Space...

And I bet there's a parallel universe number #2 where Van Buren was finished and the biggest RPG sucess ever. Bethesda was eventually dissolved by Zenimax and then the TES rights were brought by Interplay, and BIS made The Elder Scrolls: Obvilion, the first turn-based/Isometric TES AND with real dialougues, choices and consequences. The hardcore fans went angry, and they described it as "Fallout with swords". Also, in that reality, Herve Caen was a excellent manager and Interplay was just as big as EA. In that reality, Pete was also know for always saying the truth.
 
Brother None said:
The basis of Fallout wasn't its setting, as much as it's a nod at Wasteland, it was GURPS. Tim Cain was planning to do a whole series of GURPS games, with the setting variating throughout.
Personally, I think that the loss of GURPS licence was what really killed Fallout.
The 'GURPS' in the name of Fallout would make obvious what Fallout really was. Without it, there are many people that think that the most (or the only) important thing about Fallout is its setting.

As bad as it is, I have never heard anyone saying that Baldur's Gate isn't a FPP action-RPG only because of technological limitations.
I think it's mostly because they had AD&D and clearly stated in their manual that it's their recreation of AD&D on computer.
Of course they butchered it by making it pseudo RTwP and not using advanced combat rules from Players Option: Combat and Tactics (which is a lot more appropriate for a computer game), but it's another thing.

Not to mention the lack of other excellent GURPS cRPG that could be made...
 
That's nonsense, Sorrow. Pure nonsense, in fact. Baldur's Gate has had its butcherings too, and nobody is going to claim these days that there's something wrong with a first person AD&D RPG. They'd just make the same claims about limitations of technology and aplpy it to tabletop gaming, if necessary.

There's no mystery here, it's obvious to everyone that does 2 minutes research where Fallout draws its sources from. Calling it GURPS or not won't increase or decrease the lies from people trying to modernize it.
 
Brother None said:
There's no mystery here, it's obvious to everyone that does 2 minutes research where Fallout draws its sources from. Calling it GURPS or not won't increase or decrease the lies from people trying to modernize it.
I'm talking about people understanding it from the moment they opened the manual. That makes a big difference.
The first time I've ever heard about GURPS or tabletop roots of Fallout was about a year and a half ago when I began to read NMA forums.
It wasn't mentioned in reviews, manual or Fallout's official website.

Simply, to a lot (possibly most) of people Fallout was synonymous with post-apocalyptic world, not with a recreation of the tabletop roleplaying experience on computer.
 
Care to share your "tabletop role-playing experiences" with us? In depth?
 
Not much. I only gamemastered a few "Dungeons and Dragons Adventure Game" games about 6 years ago.

What it has to do with the topic?
 
It has do recreating tabletop roleplaying experiences!

And seriously, stop trying to shove that "tabletop experience uber alles" argument everywhere. Fallout's mechanics are derived from a P&P gameplay system, we all know it. But the way it *works* to tell the story, isn't the ultimate *story* it tells, understand?

It's as if you had said:

"Guernica isn't about war, with a focus on the unjustified horrors inflicted on civil populations, in this case the inhabitants of a small town in Spain.

No, Guernica is about oil and a big canvas."

Sure. The medium has a significant impact, you couldn't tell Guernica's story as strongly in a Cheshire Initial, but that's not the art piece, the product's ultimate goal.

You grab a half-truth, cling to it, believe in it and start boasting it's The Only Ultimate Real Truth.

It's... annoying, to say the least.
 
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