Fallout's 10th anniversary: Vault 13: GURPS screenshots

Those screenshots are by Scott Campbell and they are concept/prototype. Scott is a very talented designer, programmer and artist. He would often create working mock-ups. I found those screens in a folder he left behind, so I'm not sure if they were just mock-ups or if he had anything working.

For me, the interesting bits are how closely we were following the GURPS system. Something that Tim did fairly early on was a complete character creator that was compatible with the paper and pencil game. It didn't have the Scott Campbell interface, IIRC.
 
Ctaylor said:
For me, the interesting bits are how closely we were following the GURPS system. Something that Tim did fairly early on was a complete character creator that was compatible with the paper and pencil game. It didn't have the Scott Campbell interface, IIRC.
It looks very impressive. Was the rest of the game going to follow GURPS at the same degree as character creation?
 
Sorrow said:
As bad as it is, I have never heard anyone saying that Baldur's Gate isn't a FPP action-RPG only because of technological limitations.I think it's mostly because they had AD&D and clearly stated in their manual that it's their recreation of AD&D on computer.
Of course they butchered it by making it pseudo RTwP and not using advanced combat rules from Players Option: Combat and Tactics (which is a lot more appropriate for a computer game), but it's another thing.

What about that Baldur's Gate: FOBoS or what the hell its name is? It's just as much AD&D than FOBoS/FO3 is Fallout & SPECIAL.
 
Meh said:
What about that Baldur's Gate: FOBoS or what the hell its name is? It's just as much AD&D than FOBoS/FO3 is Fallout & SPECIAL.
BG: DA was a spinoff.
 
Sorrow said:
It looks very impressive. Was the rest of the game going to follow GURPS at the same degree as character creation?

That was certainly the plan.

The combat system was pretty much a literal translation of GURPS Advanced Combat. All the maneuvers were supported, all the damage types, results, etc... The GURPS Basic Set _was_ the design manual for the combat and character engine. There was no design document for any of that until we changed to SPECIAL. The only design docs that were done under GURPS were for Fallout specific material (like locations, dialogue, NPCs, User Interface). I don't think we actually wrote down how a character used a gun, for example, until SPECIAL. It was assumed that it would work just like GURPS.

I remember the charts for using social skills on NPCs were very much attempting to replicate the GURPS rules in spirit (as if a GM were responding to the player's actions), if not in text.

I think almost all of the ads and disads from the basic set were going to be supported. Jinx was going to be _evil_ to support, but there were plans for it.

Scott Campbell had a few more screens, mostly with the combat interface, too. Maybe for the 20th anniversary I can dig those up... ^_^ (<- Phhhbbbbbt to the ^_^ haters!)

Briosafreak said:
I wish we could find Scott Campbell one day.

Same here. He was involved in the online Heroscape community for a while, if he still isn't. (He wrote some very neat solo rules, IIRC). I tried to track him down, briefly, and wasn't successful.

I do still keep in touch with ScottE, Tom Decker, Tim Cain and a few others. We've raised the mug in honor of Fallout this week.
 
cheers indeed.
icon_party.gif
 
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