Sorrow said:
It looks very impressive. Was the rest of the game going to follow GURPS at the same degree as character creation?
That was certainly the plan.
The combat system was pretty much a literal translation of GURPS Advanced Combat. All the maneuvers were supported, all the damage types, results, etc... The GURPS Basic Set _was_ the design manual for the combat and character engine. There was no design document for any of that until we changed to SPECIAL. The only design docs that were done under GURPS were for Fallout specific material (like locations, dialogue, NPCs, User Interface). I don't think we actually wrote down how a character used a gun, for example, until SPECIAL. It was assumed that it would work just like GURPS.
I remember the charts for using social skills on NPCs were very much attempting to replicate the GURPS rules in spirit (as if a GM were responding to the player's actions), if not in text.
I think almost all of the ads and disads from the basic set were going to be supported. Jinx was going to be _evil_ to support, but there were plans for it.
Scott Campbell had a few more screens, mostly with the combat interface, too. Maybe for the 20th anniversary I can dig those up... ^_^ (<- Phhhbbbbbt to the ^_^ haters!)
Briosafreak said:
I wish we could find Scott Campbell one day.
Same here. He was involved in the online Heroscape community for a while, if he still isn't. (He wrote some very neat solo rules, IIRC). I tried to track him down, briefly, and wasn't successful.
I do still keep in touch with ScottE, Tom Decker, Tim Cain and a few others. We've raised the mug in honor of Fallout this week.