ZigzagPX4
The Swiftness of the Ranger
Now, I will go off first and emphasise that I got into gaming long after the age of isometric cRPGs had come and gone, so feel free to correct me on any, and I mean any, of the points I make. Now, on with the discussion.
Let's take up examples before we get to the root of the point. Think of renowned reviewers, such as Jim Sterling or Ben "Yahtzee" Croshaw. They're outspoken against corporations like EA and Ubisoft partaking in the use of day one DLCs, pre-order exclusives, cutting out content to sell later, and other common business practices used by multiple entertainment publishers nowadays. They're also in utmost disapproval of when classic, retro games are turned into streamlined shooters and action games to act as cash cows that uses the well-known name only for its fame. Yet both of these reviewers have spoken very favourably of Bethesda's games.
And these are just the primary examples - many forums, review sites, critics, discussions and other I've seen show people absolutely hating the modern AAA pattern of taking old games and ruining them, yet praising Bethesda every few minute or so. Yet NMA does see their true way of thinking. So how does this work? How are they so well-renowned as the best?
Where do we see this coming from? Let's go through the possibilities. First and foremost, Bethesda Softworks is full of brilliant marketers. Their PR and advertisement skills, for a game publisher, are beyond the roof. Todd Howard as a prime example. They create a sterling image of being a "good" publisher that isn't nearly in the red as much as Konami or EA.
Secondly, how well-known are the original Fallouts? When big-name reviewers try to criticise the lack of depth in modern RPGs, the common examples of deep RPGs are Baldur's Gate, Icewind Dale and Planescape. Rarely outside RPG discussion forums do I ever see Fallout taken as an example. Not to mention that it's frequent bugs and interface issues also detracted it from being the gem of all RPGs, even at the time, I would assume. (Feel free to correct me on this.)
Thirdly, pure luck is a factor. Deus Ex and XCOM clearly survived gaming's foray into becoming mainstream entertainment while remaining faithfully intact, yet games like Thief, Syndicate and Fallout gets torn apart and AAA-ified into a streamlined, casual, unfaithful experience. This is determined by simple chance, really. Of who gets what IP to either prep for a new generation or chop down into reskinned copies of other games.
The most ridiculous part is that it's almost like no one in the bigger circles of the gaming community even acknowledges that Fallout 1 and 2 exists. The reviewers I mentioned earlier in my second paragraph would very likely be in utmost disapproval of Bethesda - IF they heard of how the original two was acquired. Which I assume they didn't. Since every single one of their reviews rips apart literally every company except Bethesda, for exactly what Bethesda did to Fallout when they made the third game. They're not the kind to be paid off under the table or behind with the times on incidents like this, either.
So, basically, my point. Is it possible that old Fallout is just not famous enough for it to be caught in the spotlights so that people review Bethesda for what they truly are? Or is it just that Bethesda are really, really good at cloaking their shady practices? Is it both?
What is it really that keeps Bethesda Softworks safe from the same form of harsh-yet-true criticism every other publisher is recieving for ruining classic series of video games? Is it that Fallout 3 was good on its own? Not by that much, especially for the time of its release. It can't be hypocrisy - if we were talking about one reviewer, maybe we can blame bribes and misinformation. But several reviewers, well-known or not across the board, is just now, in the 2010s, discovering that Fallout 1 and 2 exists.
Just how good are Bethesda at covering lies and evident history? Will they fail eventually? Is it possible that getting more influential reviewers to try the original Fallouts will slowly change general perception of Bethesda Softworks as a company?
Let's take up examples before we get to the root of the point. Think of renowned reviewers, such as Jim Sterling or Ben "Yahtzee" Croshaw. They're outspoken against corporations like EA and Ubisoft partaking in the use of day one DLCs, pre-order exclusives, cutting out content to sell later, and other common business practices used by multiple entertainment publishers nowadays. They're also in utmost disapproval of when classic, retro games are turned into streamlined shooters and action games to act as cash cows that uses the well-known name only for its fame. Yet both of these reviewers have spoken very favourably of Bethesda's games.
And these are just the primary examples - many forums, review sites, critics, discussions and other I've seen show people absolutely hating the modern AAA pattern of taking old games and ruining them, yet praising Bethesda every few minute or so. Yet NMA does see their true way of thinking. So how does this work? How are they so well-renowned as the best?
Where do we see this coming from? Let's go through the possibilities. First and foremost, Bethesda Softworks is full of brilliant marketers. Their PR and advertisement skills, for a game publisher, are beyond the roof. Todd Howard as a prime example. They create a sterling image of being a "good" publisher that isn't nearly in the red as much as Konami or EA.
Secondly, how well-known are the original Fallouts? When big-name reviewers try to criticise the lack of depth in modern RPGs, the common examples of deep RPGs are Baldur's Gate, Icewind Dale and Planescape. Rarely outside RPG discussion forums do I ever see Fallout taken as an example. Not to mention that it's frequent bugs and interface issues also detracted it from being the gem of all RPGs, even at the time, I would assume. (Feel free to correct me on this.)
Thirdly, pure luck is a factor. Deus Ex and XCOM clearly survived gaming's foray into becoming mainstream entertainment while remaining faithfully intact, yet games like Thief, Syndicate and Fallout gets torn apart and AAA-ified into a streamlined, casual, unfaithful experience. This is determined by simple chance, really. Of who gets what IP to either prep for a new generation or chop down into reskinned copies of other games.
The most ridiculous part is that it's almost like no one in the bigger circles of the gaming community even acknowledges that Fallout 1 and 2 exists. The reviewers I mentioned earlier in my second paragraph would very likely be in utmost disapproval of Bethesda - IF they heard of how the original two was acquired. Which I assume they didn't. Since every single one of their reviews rips apart literally every company except Bethesda, for exactly what Bethesda did to Fallout when they made the third game. They're not the kind to be paid off under the table or behind with the times on incidents like this, either.
So, basically, my point. Is it possible that old Fallout is just not famous enough for it to be caught in the spotlights so that people review Bethesda for what they truly are? Or is it just that Bethesda are really, really good at cloaking their shady practices? Is it both?
What is it really that keeps Bethesda Softworks safe from the same form of harsh-yet-true criticism every other publisher is recieving for ruining classic series of video games? Is it that Fallout 3 was good on its own? Not by that much, especially for the time of its release. It can't be hypocrisy - if we were talking about one reviewer, maybe we can blame bribes and misinformation. But several reviewers, well-known or not across the board, is just now, in the 2010s, discovering that Fallout 1 and 2 exists.
Just how good are Bethesda at covering lies and evident history? Will they fail eventually? Is it possible that getting more influential reviewers to try the original Fallouts will slowly change general perception of Bethesda Softworks as a company?