Far Cry 5 - Where the rural Americans are the good guys and liberals go nuts

CT Phipps

Carbon Dated and Proud


This is easily my favorite of the past few Far Cry games. I eventually warmed to Far Cry 3, I loved Far Cry 4 with some caveats, I hated Far Cry: Primal (to the point I didn't review it), and I've really loved Far Cry 5. I will say, though, this is a game which had the misfortune to be released at a time when everyone is trying to make everything about the Trump election. There's some digs against Trump in the game which are hilarious but they're good-natured South Park-esque digs while the politically discourse lately is far more angry.

The premise for the game is you are a nameless, voiceless Montana Deputy who you can make a character for. You and the US Marshal's office have been called in to arrest Joseph Seed, leader of the infamous Eden's Gate cult that has recruited a good half of Hope County, Montana into its ranks. This attempt, clearly based on the raid on the Branch Davidians, goes horribly wrong and you find yourself waking up a few days later to the county under the cult's control. Cut off from the rest of the United States, you must build a resistance to take back the county.


Yeah, this will go well.

I've seen a lot of reviews attempt to unfavorably compare the game's "commentary" to Wolfenstein: The New Colossus. The thing is, W:TNC didn't have any political commentary on the present, it just so happened to state killing Nazis is a good thing and the fact America has a racist past/present it has yet to confront. That's not commentary on the present but a rather universal theme which just so happened to be politically relevant (unfortunately). Far Cry 5 has a lot of political commentary on it but it's not the commentary which Polygon apparently wanted and missed out on some very interesting themes.

The big thing, for instance, is the fact Far Cry 5 is a love letter to rural Americans. You know, those people who voted roughly half the "correct" way but have been demonized as a vast collection of MAGA-hat wearing racists who have ruined this country. I say this as a left-leaning frothing crazy liberal who lives in said area that is demonized--so you can imagine I'm a bit sympathetic to the game. This is a game where the doomsday preppers and poor working class of America aren't the bad guys and it seems like this burned out the brain cells of a lot of reviewers.


Peaches is the best cougar ever.

Far Cry 5 is a story about the monster truck and Nascar loving gun-toting rednecks of Montana getting attacked by an evil cult and fighting back. It's the kind of game premise which eagerly adopts themes from "Red Dawn" and doesn't exist in the easy political spectrum of "city folk good", "country folk stupid." Given the amount of flack the game has taken from both sides of the political spectrum, the fact it's got black rural Americans working alongside white ones makes it a reminder of an America I grew up loving. Because, honestly, can't we all join together against the comically evil drug-addled terrorist organization?

Honestly, I feel bad about killing the Eden's Gate cultists at time because they're such an entertaining bunch of evil doers. John, Faith, Jacob, and Joseph are hilariously over-the-top parodies of how cults recruit people. The sad fact is, they're not actually that far from some of the cults which exist in rural America. People I've actually had to deal with and are prepping for doomsday with lots of guns. It makes me wish there was an arrest option for them like in Battlefield: Hardline or a non-lethal set of takedowns like in Mafia III or Deus Ex.

Still, the game is fun and has a lot going for it in making sure you experience all the various facets of it. Like previous Far Cry games, taking various outposts away from the bad guys is a big part of the game but there's also a variety of other missions. The game encourages you to use a variety of vehicles and missions. It also replaces the "Tower Mechanic" of previous games with simple exploration ala Fallout 3 and New Vegas.


Montana is absolutely beautiful.

Indeed, the game feels like Fallout at the best of times where you're wandering around the beautiful Montana landscape and stumbling across ambient storytelling like the cult having murdered a family along with their pets, a father begging his daughter to come back from the cult only to be murdered, or a bunch of doomsday preppers who built a big bomb shelter stocked with food only to get murdered for it. You'll use everything from cougar bait to Molotov cocktails to SMG to carve your way through the baddies.

The story sometimes goes off the rails, like the fact you're captured like eight times by the Eden's Gate cultists in order to get some face time for the bad guys, but this is a small price to pay for good storytelling. I was particularly fond of Faith, the lone female cult leader, and actually came to sympathize her before the end. Joseph, himself, seems like the least interesting of the quartet and that's a shame. The ending of the game is also confusing and poorly-done but it's hardly the first game which threw in an unneeded twist at the end.

Faith is an awesome character.

Still, this is just a plain fun game and that is the standard by which I judge my games. There's endless number of things to do in the game ranging from riding planes, helicopters,and jet skis to shooting down all of those. You can fish, hunt, and blow things up with the best of them. This is the definition of a wide-open sandbox game and there's very little "filler" like collecting feathers (okay, there's some of that too like bobbleheads and comic books but that's just standard in these sort of games).

The tone of the game is a bit wild but that's to be expected from Far Cry games, to the point they're sort of their own genre nowadays. One mission can have you find out about how the Father murdered his own newborn daughter because she was born disabled, convincing himself it was God's will, while another mission might include punching insane drug addicts into a fire pit while on super-powered meth. I was hoping for some more Assassins Creed and Watch_Dogs references but, sadly, there doesn't seem to be any and I doubt the three universes are still the same by the end.


Yeah, five cops can take on an army. Smart, US Marshals.

Do I have any complaints about the game? If there are, I have only a few nitpicky ones. The hunting in the game is nerfed with crafting no longer being a major part of the game. This is a shame because I feel like if there's a game where you should hunt cougars, bears, or moose to make weapon sheaths then this is the one. I also don't much care for the Skill Perk which requires you to use a bunch of weapons and achievements to get Perks versus just accumulating experience period.

In conclusion, this is pretty awesome all round. It's a work which has a political stance but it's one which isn't "Trump bad" as its sole statement but a more universal theme about radicalism, gun culture, freedom, and extremism. There's even the somewhat questionable but still perfectly valid idea that it's sometimes best to leave alone situations which could potentially explode. It's also just a game where you can experience Good vs. Evil gameplay in a story which is just plain silly. You can have both as Far Cry the series has shown repeatedly. Play Far Cry 5 for the fun and don't worry about the politics.

9/10
 
Would I be wrong to say that far cry as a series has no real identity?

I mean

Far cry one is mutants
2 is arms dealers
3 is pirates
4 is dictator and his army
Primal is the stone age
5 is a doomsday cult

Honestly wtf is franchise doing?

Near as I can tell the only connection is a general theme of being dropped into the wilderness.
 
Would I be wrong to say that far cry as a series has no real identity?

I mean

Far cry one is mutants
2 is arms dealers
3 is pirates
4 is dictator and his army
Primal is the stone age
5 is a doomsday cult

Honestly wtf is franchise doing?

Near as I can tell the only connection is a general theme of being dropped into the wilderness.
Not being a military shooter these days means you don't have personality?
 
Not being a military shooter these days means you don't have personality?
sLe13h3.jpg

First of all I never once used the word personality in that post. Literally all I was doing was pointing out how this franchise does whatever the fuck it wants. And never chastised it for not being a military shooter. Honestly what the hell.
 
2 is my favorite. In fact, I´m replaying it right now.

4 is the least I like. He's so much like 3, BUT SO MUCH that I felt cheated for buying this game. I want to test Primal. FC5 I'm out, already play FC3 twice (3 and 4)
 
Would I be wrong to say that far cry as a series has no real identity?

I mean

Far cry one is mutants
2 is arms dealers
3 is pirates
4 is dictator and his army
Primal is the stone age
5 is a doomsday cult

Honestly wtf is franchise doing?

Near as I can tell the only connection is a general theme of being dropped into the wilderness.
I don't quite get the point. The overarching theme is the gameplay (starting with FC2, at least), not the setting or the enemies.
Blood Dragon is the best Far Cry.
I only ever really played Far Cry 1 to completion and a bit of Blood Dragon, but maybe I should check out the other games. Far Cry 2 looks pretty interesting, even though it didn't get the best reviews back then. 3 and 4 never really caught my attention, but 5 looks pretty cool again.
 
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First of all I never once used the word personality in that post. Literally all I was doing was pointing out how this franchise does whatever the fuck it wants. And never chastised it for not being a military shooter. Honestly what the hell.
*identity. My bad. But how is the identity solely tied to the enemies you fight? Hell, past 1, the gameplay has been really really similar, the setup nigh identical, and really they are kind of interchangable. All those enemy types, bar Stone Age, share one thing: Dudes with Guns. That they wear different hats and their taunts are in different languages doesn't really take away from that. The game being set in the real world can't really allow to further that much from that except when you're fighting animals or the whacky shit in Blood Dragon and, assumedly, 5's DLC.

To me it seems like Far Cry is Man vs Exotic Wilderness vs also Man too. Albeit for 5 it's the least exotic entry yet, it seems to offset it with more "out there" elements and inhabitants. Hell, FC5's premise is basically one such of an A-Team episode!

I was hoping for some more Assassins Creed and Watch_Dogs references but, sadly, there doesn't seem to be any and I doubt the three universes are still the same by the end.
Watch Dogs and AC cross referenced each other, but did that ever happen with Far Cry? Anyway, an Ubisoft Cinematic Universe would be pretty damn silly.

Btw, I assume you'll review the DLC when they're all out? They seem promising and I haven't seen you mention them.
 
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I don't quite get the point. The overarching theme is the gameplay (starting with FC2, at least), not the setting or the enemies.
Blood Dragon is the best Far Cry.
I only ever really played Far Cry 1 to completion and a bit of Blood Dragon, but maybe I should check out the other games. Far Cry 2 looks pretty interesting, even though it didn't get the best reviews back then. 3 and 4 never really caught my attention, but 5 looks pretty cool again.

Far Cry 1 and 2 are my favourites, however as much as 2 is enjoyable (to me) I can understand why people didn't like it. It's one of those games that you either get into or can't stand. It's repetitive, awkward and doesn't have too much in the way of story, but I really like how it explores the life of a mercenary.

This video gives another reason why I'm quite fond of Far Cry 2.

 
Far Cry 2 is also one of my favorites in the series. I think i like it because the world felt very hostile. The entire African jungle felt like a death trap that at any time i could be gunned down by enemies. In 3, 4 and by the looks of it, 5 too, the world just feels too much like your playground. There's no constantly looking over your shoulder to see if anyone wants to kill you.

About Far Cry 5, i'm tired of Ubisoft open world games. They've made so many at this point that they are starting to bleed into each other. It's just open world game after open world game. Even Need For Speed, a racing game, was turned into a open world.
 
This video gives another reason why I'm quite fond of Far Cry 2.



Wow, what a step back in terms of love put into the software. I've never played any of these games, but now if I ever do I'll know which one to go for.

Edit: Reminds me of why I don't really care for Grand Theft Auto V. Over reliance on animations instead of the physics engine leads to far less emergent gameplay.



I just realized this video was made by the same guy.
 
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>CrowbCat videos
:puke:

Whoa, it's almost like if visual gimmicks made for showing off console capability as part of the console wars have been dropped in exchange of more actual gameplay detail and density and the respective attempt to keep a stable perfomance. They must be shit! Hell, for a change he even says that FC5 has its own share of things to show off. Then ommitedly, it follows with "but I wanna favour 2 lul".
 
>CrowbCat videos
:puke:

Whoa, it's almost like if visual gimmicks made for showing off console capability as part of the console wars have been dropped in exchange of more actual gameplay detail and density and the respective attempt to keep a stable perfomance. They must be shit! Hell, for a change he even says that FC5 has its own share of things to show off. Then ommitedly, it follows with "but I wanna favour 2 lul".

How a game feels is really important to some players, especially in a sandbox game like Grand Theft Auto. GTA IV has cars with extremely bouncy suspension, slippery traction, ragdoll physics, and detailed AI behavior. GTA V has cars that drive like they're on rails with very little play in the suspension, a heavy reliance on scripted animations, and lazy AI implementation. To write attentive programming off as simply a 'visual gimmick' is doing a great disservice to everyone who worked overtime to make sure foliage could be shot to pieces and get burned down in Far Cry 2. Small details like this have a minimal effect on computational resources, but a large impact on the overall experience. It just takes more time and therefore money, which is why you often see these large AAA 'product' games neglect to include them in favor of more profitable features like microtransactions.

Grand Theft Auto V is a decent game, but its true purpose is exposed when you realize that the software developers did not carefully craft it out of passion, but due to obligation from an employer.
 
FAR CRY has a game identity that's actually quite strong. It's an identity about deconstructing the first person shooter and the heroic identity which most stories adopt (like Call of Duty went to crap adopting). Every time you have one of these games, you basically find out you're not a hero but just a murderer.

They're basically Heart of Darkness the Video Game series.

The fact one is set in Montana is meant to be ironic but, really, it works there too.
 
From an outsider's perspective, it looks to me like the only consistent thing about Far Cry's setting is that it isn't consistent. That doesn't necessarily have to be a bad thing either, just look at the Gorillaz...
 
How a game feels is really important to some players, especially in a sandbox game like Grand Theft Auto. GTA IV has cars with extremely bouncy suspension, slippery traction, ragdoll physics, and detailed AI behavior. GTA V has cars that drive like they're on rails with very little play in the suspension, a heavy reliance on scripted animations, and lazy AI implementation. To write attentive programming off as simply a 'visual gimmick' is doing a great disservice to everyone who worked overtime to make sure foliage could be shot to pieces and get burned down in Far Cry 2. Small details like this have a minimal effect on computational resources, but a large impact on the overall experience. It just takes more time and therefore money, which is why you often see these large AAA 'product' games neglect to include them in favor of more profitable features like microtransactions.

Grand Theft Auto V is a decent game, but its true purpose is exposed when you realize that the software developers did not carefully craft it out of passion, but due to obligation from an employer.
How a game feels is indeed important, but the most out of the featured refer to how the game looks in superfluous details. The difference between "advanced" and "scripted" AI in GTA is minimsl considering they'll run or fight you when aggroed and that's thr gist of it, the man change between the two titles being how damn jumpy the inhabitants of Los Santos are, especially cops. Then again, that's more realistic :P.

And to me it seems like a great disservice to overblow the work of bored animators and ignore what it amounts to 75% of the ACTUAL game. Far Cry 2 sure looks pretty with its idle animations that need you to stand still for five minutes without input, but it's an inane game that when I reached the second practically identical sandbox map I just had to call it quits, as if it was a way more grim World of Warcraft. For an experience conveying a lot of what it allegedly does STALKER does the job just fine with a better respect of your time and about as shitty of an ending.

@CT Phipps, it's not really ABOUT that really. It's the theme but the only aspect of the story it affects is the protagonist and absolutely nothing else. If anything, it's more Lord of The Flies than Heart of Darkness (which in the first place only really applies to FC3 explicitly). A mix of lust for violence, twisted masculinity, and the complete detachment of civilization and society make the protagonist mutate from a bratty rich kid to the twisted love child of Rambo and a Predator, which is only added to gameplay wise with your escalating skills and arsenal as well as your increase in experience and skill (or maybe even just creativity).

Then again, FC3's writer has stated that nobody "got it". So we're all probably talking out of our collective ass.
 
@CT Phipps, it's not really ABOUT that really. It's the theme but the only aspect of the story it affects is the protagonist and absolutely nothing else. If anything, it's more Lord of The Flies than Heart of Darkness (which in the first place only really applies to FC3 explicitly). A mix of lust for violence, twisted masculinity, and the complete detachment of civilization and society make the protagonist mutate from a bratty rich kid to the twisted love child of Rambo and a Predator, which is only added to gameplay wise with your escalating skills and arsenal as well as your increase in experience and skill (or maybe even just creativity).

Then again, FC3's writer has stated that nobody "got it". So we're all probably talking out of our collective ass.

Well, Far Cry 3 famously had two main writers who claimed opposite things about the game. I'm too lazy to look up the names but writer 1 claimed that he wanted the game to be about Jason Brody's slow degeneration from a rich white kid to a murderous psychopath and how he was embracing the violence while writer 2 claimed it was a parody of games with "Rook" island being about tricking the player into thinking the natives needed rescuing. Which is a thing that happens in huge AAA games as different writers have different ideas--and explaining tone differences like Buck vs. the CIA guy.

Far Cry 4 had the whole idea of the "Rebellion vs. Empire" heroic narrative thrown to pieces by the fact the Golden Path was a terrorist organization that you were assisting and every bit as evil (if not more so) than Pagan Min's Kim Jong Il's esque regime. You really don't accomplish anything by trying to be the hero in Far Cry 4. You only make the country worse.

The ending of Far Cry 5 also plays into the idea of "was this a good idea?"

I can't talk about Primal since I hated that game and don't think anything of its story.
From an outsider's perspective, it looks to me like the only consistent thing about Far Cry's setting is that it isn't consistent. That doesn't necessarily have to be a bad thing either, just look at the Gorillaz...

I dunno, it doesn't seem that inconsistent. It's a bunch of games set in the jungle where everyone is an asshole.

Montana is the only one where you're not.
 
How a game feels is indeed important, but the most out of the featured refer to how the game looks in superfluous details. The difference between "advanced" and "scripted" AI in GTA is minimsl considering they'll run or fight you when aggroed and that's thr gist of it, the man change between the two titles being how damn jumpy the inhabitants of Los Santos are, especially cops. Then again, that's more realistic :P

Whether or not cops shooting everyone on sight is supposed to be a social commentary, programming things like police offers walking criminals into the back of their car at gunpoint requires extra scripting and offers unique gameplay opportunities. You make it out to be as superficial as a texture change. Can you honestly tell me that having civilians not react to being held at gunpoint is equally as fun as having them put their hands up or stop their vehicles? Reactivity is a huge part of an interactive experience. Without this layer of depth you might as well just watch a fucking movie.

And to me it seems like a great disservice to overblow the work of bored animators and ignore what it amounts to 75% of the ACTUAL game.

Bored animators? Have you ever worked on a game or watched what goes on behind the scenes? There is very little down time in most cases. Pretty much everything you see is a deliberate effort. Besides, it wasn't bored animators who made it possible to shoot enemies through walls in Far Cry 2 or fly through your windshield in Grand Theft Auto IV.

I'm not just blowing smoke up your ass either, dude. This is like a widely discussed concept among developers. Mark Brown even has an entire episode of Game Maker's Toolkit dedicated to it.

 
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