Favorite Companion in Fallout 4?

I liked quests like the Cabot family quest.
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okay, assuming we put all negative aspects aside... I guess piper because she's quirky and cute.
 
Nick, because he loves sarcasm. And does it properly, too.
Cait is also cool, but that's just because I'm a sucker for irish/scottish accents.
 
nick and danse. i didnt find danse being a bonehead abrasive since i already knew the spoiler and kindof felt sorry for and protective towards him

(oh hancock was cool too. cripples, bastards, and broken things are my thing i guess)
 
None of them, they all use the same lousy AI that just makes me want to shove a plasma grenade down the back of their pants.

AI that tries to make them act like humans and fails miserably, 'predictive' walking being the major culprit, somehow it always makes them walk right into me and pushes me all over the place - right about then is when they cop some buckshot to the head.

I always make use of the Lone Wanderer perk.
 
None. I absolutely detest the bunch of them. Don't like any of them. At all.

...

Ok fine, for some reason I liked Curie the most. Not sure why though.





The out-of-place accent perhaps?

 
To give credit where it's due, travelling with dogmeat is actually a pretty good experience. I like the way he travels by your side or ahead of you, instead of following you. It's the little things, right, but it actually brings a lot. Nice little ideas, with the dog fetching specific items for you, the possibility of petting him and giving him accessories and stuff. Probably the only companion I never got mad at.

I like the "idea" of Curie, and her voice (I'm french btw, so there's that. Familiar accents probably bring some sort of comfort zone, I guess), however, I rarely travelled with her because it would be incredibly stupid and unimmersive. Mrs. Shiny Baguette outsmarted the entire Institute in medical research while being nothing more than a 2 century old, personalized butler. She can potentially cure everyone of everything, if given time and resources (hey, good thing the Environment Protection Agency still has vaults, and the daughters of Hecate have the nursery, right? Wait, how come bringing her there is not the main story? How come is she not the hero, and I'm not helping her? She is WAY more important than the sole survivor, when you think about it). Bringing her into danger would be more than stupid, it would be the work of someone without empathy or interest for the world beyond his immediate surroundings.

I really liked Cait for a moment, her backstory is even interesting (too bad you cannot ask her about Europe though, but hey, it's not like the sole survivor cares about the survival of billions of people), but her quest is stupid as hell. Cleaning your blood of chems to heal from addiction? That's the kind of "solution" a child could have thought of, not a young adult who is supposed to have basic knowledge. Cause it does jackshit to your addiction. It just makes your body clean until the next fix, and that could be achieved by going to a sauna. Curing from addiction comes next, and it's the hard part that can take weeks, months... wasted opportunity for a series of speech checks to boost her morale and resolve during the struggle AFTER the cleaning. And nobody else was bothered by the fact that you have to invade a gang's home, and kill them all, unprovoked? I like the pew pew as much as everybody, but I did not roleplay Hitler, thank you. I roleplay Nathan, former soldier and now survivor, who kills when necessary, or when ordered to by his superiors, not when he feels that his buddy's health matters more than an entire group of people's lives, even if these guys were -maybe- scum.
Oh, and her approval system is a bit weird. I mean, the gal got turned on and yet, started talking about her super dead parents and her drug problems the moment I killed Danse, because "Cait loved that". Which was a bit messed up, in my opinion.
 
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I'd say Hancock. He's cool, he's slick, he's badass, granted his AI is total dog shit just like all the other companions in the game, but personality wise he is perfect.

Plus it's the first time you can romance a Ghoul or even get close enough romantically to a ghoul in Fallout and it handles it in a very mature way, granted I would've loved the bigger presence of predjudice between humans and ghouls like Fallout 3 had, which was arguably one of its only real characteristics, because really nobody but the Diamond City Guards actually care. They still do nothing other course, but..
 
Gotta go with Nick, but I basically like all of them, except Strong and X6-88.

Strong is probably one of the worst followers ever. Didn't even care enough to pick X6-88 up. But the next time i play i will recruti him but just so i can do the quest then ditch him with the other unliked SOBS.
 
Strong is probably one of the worst followers ever.
still better than all the followers in fo3. and has much more of a personality than all the companions in fo1. my problem with the fo1 companions is... they really didn't have a personality. but it was cool to ask their opinions on things with the "tell me abouts". now its just "your thoughts?"

their thoughts on fucking what? god fo4's handling of companions is atrocious.
 
Companions in F1 is something weird because they can't do much close to ending.

Once, a SM shoot a rocket in my party and kill all 4. Only I survive.
 
Strong is probably one of the worst followers ever. Didn't even care enough to pick X6-88 up. But the next time i play i will recruti him but just so i can do the quest then ditch him with the other unliked SOBS.
I mean I just don't like X6 on principal, because he's an ass and blindly devoted. Strong is just..... inconsistent with his likes and dislikes and he just makes me uncomfortable.
 
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