Favourite quests in Fallout 4? *spoilers*

Jefferson

First time out of the vault
Out of all the quests I've done so far, the best ones are (ironically) the unmarked ones. Like the Fens Phantom or the one where you wander down the old mine shaft gradually learning about the weird cult. Both are presented in the form of audiologs, which since System Shock 2 has been imho one of the best ways of presenting a story that you can't experience directly. Even though both of them are basically just "go to a place and shoot things on the way", they're much more enjoyable for me.
 
My favorite quest would be the one where I killed all of those feral ghouls, or the quest where I had to slaughter all those raiders in the Corvega plant for some fetch quest, or a quest involving the slaughter of all of those super mutants in that huge skyscraper with [strike]Wrex[/strike] Rex and Strong. The quest involved very clever and cunning tactics of killing a fortified skyscraper from the mutant scum to save two strangers I didn't know about.


In all seriousness I think of all the quests I played so far it would have to be the quest with Cooke where you can actually choose to confront him by yourself without having to kill him then heading to some rendezvous point for a drug deal with the ghoul woman(still have to kill her goons unfortunately) and persuade her to give you the location of the drug lab without violence(Cooke still killed her when she was running away) but that's about it. Every other quest I completed besides that one was "Hey stranger would you mind going to this area featuring raiders/orcs/ghouls and kill EVERYTHING that lives then return for a mediocre leveled prize you don't want?".
 
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"Oh quite, you have completed my task involving ending tens of lives. Here is your reward of 98 caps" Gets pretty effin' boring. I still haven't done any of the companion quests because I generally dislike playing with an AI companion. Never did one of those in NV either.
 
I like to bring along companions for some "company" so to speak, I have only bothered with Piper so far. After doing the murder quest with Strong and Rex(I swear I killed atleast 40 or more super mutants in that quest alone!), Strong was trying to tell me something but I don't like him at all and because everytime I look at the Fallout 4 super mutant models I want to gib them all over the ground. I was going to get Cait but it sounds like she has more baggage then my current character needs.

Back on topic I did hear Walpknut talk about one good quest he sort of liked but I can't remember the location of the post or the quest. I can't understand the need for these radiant quests like the quests the Minutemen give you, they're always the same and seem so copy and paste. I want really good thought out hand crafted quest with love put into them with alternative routes or even being locked out of them if I had good karma(oh wait...) or if I was allied with a faction that had a sort of rivalry with another one.
 
I liked the USS Constitution quest. It's goofy as hell, but at least you get to make a choice, and I chuckled a few times during it.
 
I liked the USS Constitution. It was goofy but the right kind of goofy, you get to make a choice, and *gasp* can actually use your skills to solve a problem! I know, amazing.
 
I really liked the Silver Shroud quest. It seemed deeper than the radiant quests, even though in the end it really was just a "go there and kill this" line of missions. The voice acting really made it work (for once).
 
The Silver Shroud one, after lowering the volume so I couldn't hear the Male Protagonist wretched voice acting.
 
The Silver Shroud quest, it made me realize I would actually like to play a Pulp Hero game taking place in the 30s/40s/50s.
Much more than I want to play Fallout 4.
 
I liked the first quest of the game where you kill the Deathclaw with a minigun while wearing Power Armor as a level 1 character and are then immediately made General of the Minutemen by default, because this really set the tone for the rest of the game as being a dumbed-down mediocre grindfest imitating Borderlands and Minecraft in order to appeal to "what the kids want these days." I'd much rather find this out at the start of the game rather than halfway through.
 
I think I've already mentioned it somewhere, but I like 'Order up'.

It's really early, it's over really quickly, it's only in one location, but there are several different ways to approach it, different sides to be on, and actual choices which aren't stupidly clear cut as good/evil.

I also like the Silver Shroud one, although I had already visited the comic book store by chance.
 
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