Feargus Urquhart Fallout: New Vegas dev diary

Brother None

This ghoul has seen it all
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The very first developer diary for Fallout: New Vegas is now up on the official Bethesda site. From the hand of producer Feargus Urquhart, it is of an introductory nature.<blockquote>As some of you might know, I had the privilege of working on the original Fallout 1 and as one of the Lead Designers on Fallout 2 when I was the head of Black Isle Studios. While I didn't get that chance to work on Fallout 3, us getting to make Fallout: New Vegas here at Obsidian right now is like coming home. Well, if your home was a burned out bomb shelter with radioactive goop and a Deathclaw staring down at you wondering what your liver is going to taste like.

Now when it comes to making Fallout games, I've always found it easy to work on them. I guess my twisted view of the post-apocalyptic world just fits with what Fallout became during the original development of Fallout 1. But, what wasn't easy was actually getting Fallout 1 finished, since we were still figuring out how to make big RPGs back in the mid 1990's. To help, I ended up polishing up one of the larger areas of the game, the Hub, and also finished up a couple of the later areas - the Boneyard and Adytum. I made some good decisions and some bad ones. My addition of a quest in the Hub to get a special gun turned out to be a fun quest that people liked, while my addition of the Turbo Plasma Rifle unbalanced the game. It was near the end of the game, but it's still one of those things where I look back and go "Feargus.....".</blockquote><center></center>
Thanks Expresate.
 
Brian Menze has drawn most of the beloved pictures of the Vault Boy - a few of which should maybe have never been actually put down on paper.

I know which one he's referring to there.
 
Why, he created a great meme. I wonder why 4chan didn't take a part of it and started spreading it everywhere. Has anyone seen a joke with it in any other place than NMA?
 
The young woman in the bottom row, fifth from the left, seems hella hot, at least at this distance. Any close-ups? :)
The redhead seems nice too.
 
fedaykin said:
The young woman in the bottom row, fifth from the left, seems hella hot, at least at this distance. Any close-ups? :)
The redhead seems nice too.

I was thinking the same thing! I hope my girlfriend isn't reading this. (you're hot too!)
 
Matt MacLean looks like a terrorist with his beard. The photo must be older, because didn't he said he don't wanted to shave until Alpha Protocol is shipped?
 
If we're really discussing the weird looking people in that photo, who is the dude at the top left? Guy voted most likely to go postal if the studio ever closes I think. :twisted:
 
fedaykin said:
The young woman in the bottom row, fifth from the left, seems hella hot, at least at this distance. Any close-ups? :)
The redhead seems nice too.
:wiggle:


Also, I only recognize maybe one or two of these people. :)
 
IMissLark said:
If we're really discussing the weird looking people in that photo, who is the dude at the top left? Guy voted most likely to go postal if the studio ever closes I think. :twisted:
Bwahaha that's what i thought exactly.
Because that's what i'd totally do. :twisted:
 
LOL, I noticed the top left guy instantly too.
I think our best shot at having killable children in the game lies on his influence. :lol:
 
IMissLark said:
If we're really discussing the weird looking people in that photo, who is the dude at the top left? Guy voted most likely to go postal if the studio ever closes I think. :twisted:
Doesn't he look a little like Todd Howard?
 
TheBearPaw said:
LOL, I noticed the top left guy instantly too.
I think our best shot at having killable children in the game lies on his influence. :lol:

I find it amusing to think that he's a quality assurance tester, and they hired him purely to play through games in the most evil manner possible, offering both bug testing and suggestions as to how realistic their most heinous quests are.

zkylon said:
Doesn't he look a little like Todd Howard?

It's hard for me to recognize Todd Howard without a ridiculous pair of sunglasses. Kind of, though.
 
IMissLark said:
TheBearPaw said:
LOL, I noticed the top left guy instantly too.
I think our best shot at having killable children in the game lies on his influence. :lol:

I find it amusing to think that he's a quality assurance tester, and they hired him purely to play through games in the most evil manner possible, offering both bug testing and suggestions as to how realistic their most heinous quests are.


I'd be pissed off too if I sucked at my job as much as this guy does.
 
good read


So, we are going to take Fallout back across the United States to the west and bring some new ideas into the mix. But, what's important is that whatever it is that we do create - it all remains distinctly Fallout.


that weird, he didnt say america.
 
Tremer said:
So, we are going to take Fallout back across the United States to the west and bring some new ideas into the mix. But, what's important is that whatever it is that we do create - it all remains distinctly Fallout.
that weird, he didnt say america.

Huh?
 
Brother None said:
Tremer said:
So, we are going to take Fallout back across the United States to the west and bring some new ideas into the mix. But, what's important is that whatever it is that we do create - it all remains distinctly Fallout.
that weird, he didnt say america.

Huh?

he said United States, not america.
 
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