The IGN interview with Feargus Urquhart mentioned yesterday is up now:
http://www.ign.com/videos/2017/01/31/ign-unfiltered-15-legendary-rpg-developer-feargus-urquhart
He goes over some of his career from back at Interplay, but it's mostly about running Obsidian, interspersed with some talk about the many games he's worked on that were cancelled, including that early version of Fallout 3 long before Van Buren that we mentioned, some talk about the Aliens RPG, a Star Wars hack'n'slash in the style of Dark Alliance, and in general a lot of interesting behind-the-scenes details about running an independent game company the size of Obsidian.
Of particular interest to NMA, he mentions his feelings on Bethesda's Fallout 3 and seems almost sorry that he cannot hate it and just has fun with it. He also goes into a discussion of the New Vegas metacritic bonus debacle, mentioning how he would not do an agreement with a bonus based on anything other than sales in principle, but also that they weren't actually the ones asking for the bonus in the first place. It was just something Zenimax put in there as incentive.
Overall, it's a really interesting interview if you care about Obsidian and/or how the industry works in general, but if you're just here for the Fallout you can probably give it a miss.
http://www.ign.com/videos/2017/01/31/ign-unfiltered-15-legendary-rpg-developer-feargus-urquhart
He goes over some of his career from back at Interplay, but it's mostly about running Obsidian, interspersed with some talk about the many games he's worked on that were cancelled, including that early version of Fallout 3 long before Van Buren that we mentioned, some talk about the Aliens RPG, a Star Wars hack'n'slash in the style of Dark Alliance, and in general a lot of interesting behind-the-scenes details about running an independent game company the size of Obsidian.
Of particular interest to NMA, he mentions his feelings on Bethesda's Fallout 3 and seems almost sorry that he cannot hate it and just has fun with it. He also goes into a discussion of the New Vegas metacritic bonus debacle, mentioning how he would not do an agreement with a bonus based on anything other than sales in principle, but also that they weren't actually the ones asking for the bonus in the first place. It was just something Zenimax put in there as incentive.
Overall, it's a really interesting interview if you care about Obsidian and/or how the industry works in general, but if you're just here for the Fallout you can probably give it a miss.
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