12 hours into the game. I've done more named quests than the entirety of named quests in Fallout 3, and there's still many more to do. - The voice acting is awesome. There hasn't been a single person I couldn't stand to listen to. - The writing for NPCs is really good, or maybe that's just a reflection of the good voice acting. There have been some amusing moments, but it's short on the pop culture references I know some people were dreading. In fact, there hasn't been a single one I've seen so far. - The writing for the player character ISN'T that great. They just don't make em like they used to. There are no grand chunks of dialogue and [speech]/[intelligence] options just aren't that intelligent. In most dialogue, you'll just ask questions rather than make statements or observations. That's a step above having single word options like Oblivion, but it's not Fallout 1 or 2 either. - The landscape is beautiful. People actually FARM. There's agriculture! - It actually feels like a video game. I didn't enjoy any of the quests in Fallout 3; I enjoyed exploring the wasteland, but that was it. There's less to explore in Fallout: New Vegas (although I'm starting to really get in the adventuring groove as I get stronger and better able to stay off the path), but the game itself is really engaging, and I don't feel like I'm playing Myst or some shit like in Fallout 3. The world is populated with quests and characters. - It's not necessarily post-apocalyptic. There's still a feel of ruin, but there's a lot of civilization. That's fine too. It's been 200 years. It's kind of like a blend of Fallout 1 and Fallout 2... the feeling of civilization is more like FO2, but the lack of a joke a minute and the more serious theme of the game feels like Fallout 1. - Get Boone. He makes life worth living. Plus, he is voiced by the same dude who voiced Myron. - The actual city of New Vegas is lame. I know some people hated New Reno, but at least New Reno was gritty. I saw one huge-tittied hooker on the streets of New Vegas. Big deal. There's supposed to be a sense of danger in Freeside, but I'm not feeling it. - Skill points seem leaner, especially because you can't reload when you fail a speech check. Stat points are DEFINITELY leaner. There are no bobbleheads. I definitely miss the Gifted trait. Perks are kind of weak. You only get one every other level, and they aren't very good.