Hi! I'm back!
Anyway there is a lot going on with the LIMON mod. I alway think about putting something new and useful in the game so here's what i've been up to last... couple of months while I was away.
Discovering Fallout Engine potential:
Sequence NPC (Sulik, Marcus etc.) work on following principle:
As they speak on the screen we see frames for each letter. Other than letters we see animations where characters blink, spread their noses and so on. Now, all those frames (images) are displayed as a result (reaction) of what player say (what we choose in dialog screen).
Here's how it can be used for some hybrid form of point&click adventure
:
imagen you enter a building and the dialog pops up.
On the dialog screen instead of Sulik's* face you see a picture od interior of a room with desk with 3 draws, a door and a bed in it.
As a NPC text it reads:
[You have entered the room. You see a door, a desk with draws and an old rusty bed.]
From the dialog you can choose:
1. [Go and check out the desk]
2. [Go check out the bed]
3. [Try to open the door]
4. [exit this room]
This is when you as a looting bastard first go and check out the desk (option 1). The dialog loads next picture: A desk with an fruit and the book on it. All draws are closed.
NPC:
[You approached to the desk you see a book and the fruit on the desktop. There are tree closed draws the first one has a lock on it.]
Player:
1. [Take a book]
2. [Take a fruit]
3. [Try to use the key you found on the lock on the first draw]
4. [open the second draw]
5. [open the third draw]
6. [Leave the desk]
Again looter choose option 1:
The screens update with same picture this time missing the book.
[You have taken the book. It's a "Big Book of science".]
Player:
1. [Take a fruit]
2. [Try to use the key you found on the lock on the first draw]
3. [open the second draw]
4. [open the third draw]
5. [Leave the desk]
Here's an example of the Sequence-Dialog-Exploring (SDE) image:
If someone wants an avatar: 8)
Some Modeling and Concept Arts:
Some New Items:
[Melee (Club)] - [Quest Item] - [Melee (Knife)]
100% 3D models made in Maya 6.5
That's about it... oh, yeah there are some dialogs I've made, but some othe time maybe... i'm out!