First public test of L.I.M.O.N. Fallout2 mod

Hi everybody! I'm back!
I've been away for awhile couse of my "Maya" trainig school.
So, here's what's new! I'm going to use mr.Fixit add-on in my mod. So here's the picture a part and i want you to tell me what can be made of it... :twisted:



more things to come...
 
Wow, all I have to say is your a big hero. I've just looked at this post now but your mod looks very awesome and promising and I'll have to try it. Also I have a few ideas of my own. It's almost dinner time so ill have to collect my ideas and send them to you via email. You should also get a site...even a free one would be good cause you could have it all neatly placed and stuff. Ill post later. But good job! :D :D
 
Liquid_Awesome said:
Wow, all I have to say is your a big hero. I've just looked at this post now but your mod looks very awesome and promising and I'll have to try it. Also I have a few ideas of my own. It's almost dinner time so ill have to collect my ideas and send them to you via email. You should also get a site...even a free one would be good cause you could have it all neatly placed and stuff. Ill post later. But good job! :D :D

Sure thing, send all your ideas... and thanks! :wink: Hope i'll have something new to post soon... maybe a new beta version of my mod...

EDIT:

Here's somthing new, fresh from maya....



EDIT:

I've started using the MrFixit add-on here's what i've made:

 
Hello!
I have two questions:
1. Is there a newer version of the mod since the first?
2. Is it normal for the mod to be 450 KB?

By the way I'm from Bulgaria and I was verry pleased that the mod is made for our region!
 
Holy Sheep Shit! thats so sweet gatlingun.. umm.. thing :P
but has it human inside or is it automatic robot controlled heavy gatlingun with 2x firepower?
 
Hi! I'm back!

Anyway there is a lot going on with the LIMON mod. I alway think about putting something new and useful in the game so here's what i've been up to last... couple of months while I was away.

Discovering Fallout Engine potential:

Sequence NPC (Sulik, Marcus etc.) work on following principle:
As they speak on the screen we see frames for each letter. Other than letters we see animations where characters blink, spread their noses and so on. Now, all those frames (images) are displayed as a result (reaction) of what player say (what we choose in dialog screen).
Here's how it can be used for some hybrid form of point&click adventure :twisted: :

imagen you enter a building and the dialog pops up.
On the dialog screen instead of Sulik's* face you see a picture od interior of a room with desk with 3 draws, a door and a bed in it.
As a NPC text it reads:
[You have entered the room. You see a door, a desk with draws and an old rusty bed.]
From the dialog you can choose:
1. [Go and check out the desk]
2. [Go check out the bed]
3. [Try to open the door]
4. [exit this room]

This is when you as a looting bastard first go and check out the desk (option 1). The dialog loads next picture: A desk with an fruit and the book on it. All draws are closed.
NPC:
[You approached to the desk you see a book and the fruit on the desktop. There are tree closed draws the first one has a lock on it.]
Player:
1. [Take a book]
2. [Take a fruit]
3. [Try to use the key you found on the lock on the first draw]
4. [open the second draw]
5. [open the third draw]
6. [Leave the desk]

Again looter choose option 1:
The screens update with same picture this time missing the book.
[You have taken the book. It's a "Big Book of science".]
Player:
1. [Take a fruit]
2. [Try to use the key you found on the lock on the first draw]
3. [open the second draw]
4. [open the third draw]
5. [Leave the desk]


Here's an example of the Sequence-Dialog-Exploring (SDE) image:
preview027ou.jpg


If someone wants an avatar: 8)
avatarViolet.gif
avatarBlue.gif
avatar.gif
avatarRed.gif


Some Modeling and Concept Arts:



Some New Items:

[Melee (Club)] - [Quest Item] - [Melee (Knife)]

100% 3D models made in Maya 6.5

That's about it... oh, yeah there are some dialogs I've made, but some othe time maybe... i'm out!
 
holy cow dvukomanovic, that dude from the predator looks superb!! cant wait to see it animated.

dvukomanovic said:
Hi! I'm back!

Anyway there is a lot going on with the LIMON mod. I alway think about putting something new and useful in the game so here's what i've been up to last... couple of months while I was away.

Discovering Fallout Engine potential:

Sequence NPC (Sulik, Marcus etc.) work on following principle:
As they speak on the screen we see frames for each letter. Other than letters we see animations where characters blink, spread their noses and so on. Now, all those frames (images) are displayed as a result (reaction) of what player say (what we choose in dialog screen).
Here's how it can be used for some hybrid form of point&click adventure :twisted: :

i've been digesting that same idea for a couple years now, never cared to test it but i dont see no reason why it shouldnt work.
 
Re: L.I.M.O.N.

Plasma 82' Gunner said:
Do any of you have a clue as to how to get the limon mod to work i need the steps :?:

Well, you download the archive i provided, unzip it in the fallout 2 dir. make sure that patch(DAT file) file from archive is named patch000.dat Start game, and walla!
holy cow dvukomanovic, that dude from the predator looks superb!! cant wait to see it animated.
It'll be awhile till i make him animated... I am working on other stuff right now. But he'll be there in the end.
As for the dialog mode, i haven't tried it ether... it's just theory
 
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