First Review Drops : French Magazine PC Jeux

MrBumble

Vault Fossil
The first ( ? ) review has dropped. It seems that french magazine PC Jeux has liked Fallout 3 since they gave the game a 93% score. Here are a few excerpts :<blockquote>Quests are quite varied and go beyond the mere extermination of everything that shows up on screen. You'll have for instance to go through several tests for someone who is writing a survival guide, which includes getting exposed to considerable amounts of radiation, steal the Constitution of the USA in order to avoid anti-slavers getting their hands on it, or getting involved in huge military operations with dozens of belligerent parties. Everybody will get his share, with different ways to succeed : with brute force or eloquence. Sometimes you'll even be able to complete some quests by lying on the fact that you have indeed done what was expected of you.

[...]

Bethesda does not have the reputation of releasing finely polished games. Fallout 3 is likely to change that. The game, is not bug-free. There are still collision, pathfinding and lighting problems but they are not too numerous.

[...]

Thus, the fear that Fallout 3 could be a post-apocalyptic Oblivion is totally gone. A few hours with the game will be enough for Fallout veterans to get their habits back and be able to walk with confidence through the game. New players will not feel totally lost either because references to the previous games are rather scarce and discrete. If most changes brought to the series are technical, the spirit is still there, sort of. Indeed, it's a shame that this episode is so serious. It has lost, it seems, a good deal of the humour and even irony that was part of the series. Cinematographic references or completely twisted conversations with NPCs are gone. Aside from this, Fallout 3 is an excellent RPG and a good Fallout. The score is rather different but the music stays the same. </blockquote>
 
steal the Constitution of the USA in order to avoid anti-slavers getting their hands on it

It's actually the Declaration of Independence, not Constitution, AFAIK.
 
I don't know. The article said Constitution...but yeah, the Declaration of Independence would make more sense.
 
The quest name is Stealing Independence. Unless you can steal both, of course.

A few hours with the game will be enough for Fallout veterans to get their habits back and be able to walk with confidence through the game.
They probably played only a few hours, slapped a score on their preview and called it a review.
 
It has lost, it seems, a good deal of the humour and even irony that was part of the series. Cinematographic references or completely twisted conversations with NPCs are gone.
¡Ay, caramba!

No, really, what has left of it anyway? Guns & Missions?

Aside from this, Fallout 3 is an excellent RPG and a good Fallout.
According to SPECIAL system, good is only 6, IIRC. Well, 6 minus the hype = ?
 
well ill still wait a few weeks after the games launches, saw it with oblivion and think its too similary hapening with these reviews too. As the way it was all so hyped and under all of it was just a very very boring game.
 
On a sidenote :

Sometimes you'll even be able to complete some quests by lying on the fact that you have indeed done what was expected of you.

This is great imo. I can't recall the number of times that I thought to myself "I wish I could lie to this guy and tell him that I've done what he asked me to." I'm not delluded enough to think that it will happen often in Fallout 3 though but I still think that it's a good idea.
 
We know you can do that with the wasteland guide quest and supposedly, your answers will actually effect how the guide comes out.


So stealing the declaration of independence is a quest for slavers in order to prevent anti slavers from getting it... That is an interesting take.

now I just need a program to translate french...
 
Texas Renegade said:
So stealing the declaration of independence is a quest for slavers in order to prevent anti slavers from getting it... That is an interesting take.

Pray tell, Why the heck would slavers care about the Declaration of Independence of a country that has vanished 200 years ago? And why would that be important to the guide quest? i thought that was sort of a "map the area for me" quest.
 
If most changes brought to the series are technical, the spirit is still there, sort of. Indeed, it's a shame that this episode is so serious. It has lost, it seems, a good deal of the humour and even irony that was part of the series. Cinematographic references or completely twisted conversations with NPCs are gone. .

Sounds like they're just lamenting the FO2 easter eggs here.

Personally, I think it was a smart move for Bethesda to keep the tone fairly straight. Camp it up too much and they run the risk of screwing the pooch. I don't trust their sense of humor anyhow.
 
JESUS said:
Texas Renegade said:
So stealing the declaration of independence is a quest for slavers in order to prevent anti slavers from getting it... That is an interesting take.

Pray tell, Why the heck would slavers care about the Declaration of Independence of a country that has vanished 200 years ago? And why would that be important to the guide quest? i thought that was sort of a "map the area for me" quest.

That is an entirely independent quest...I was discussing two seperate quests here.

I find it interesting, because I expected it to be a goody two shoes quest as opposed to a quest to help slavers.
 
I like that 'lie that you've done what was asked of you' thing. Very much so.

The evil fingers thing seems strange in light of this - why can't I kill good guys and take their fingers and claim they're from bad guys?
 
JESUS said:
Pray tell, Why the heck would slavers care about the Declaration of Independence of a country that has vanished 200 years ago?

Obviously they want to make sure to black out all of that "Liberty" garbage before the slaves get a look at it.

I'm guessing that it's supposed to be some sort of social commentary, but it come off hamfisted.
 
it'd be a shame if all the underlying irony was gone, but it doesn't seem like that's the case. they just haven't included any easter eggs or real-world references á la Fallout 2, which we knew all along wouldn't be there. and I'm perfectly fine with that. it's very rare that such things are as funny as they were in Fallout 2.

I'd love to read this entire review if anyone is up for the daunting task of translating it.
 
Mr. Teatime said:
I like that 'lie that you've done what was asked of you' thing. Very much so.

The evil fingers thing seems strange in light of this - why can't I kill good guys and take their fingers and claim they're from bad guys?
There's a lot of internal consistency missing apparently. Weapons survive a few hundred years of post-apoc wasteland but degrade as soon as a PC decides to use it for a few months, radiation from water is BAD! but deploying a small tactical nuke a few feet away from you is A-OK, etc.
 
MrBumble said:
On a sidenote :
Sometimes you'll even be able to complete some quests by lying on the fact that you have indeed done what was expected of you.
This is great imo. (...)
Mr. Teatime said:
I like that 'lie that you've done what was asked of you' thing. Very much so. (...)

Actually it reminds me of people that believe every lie Bethesda throws at them. Yeah, it makes perfect sense that in post-apocalyptic world people are so naive and take it for granted that when your character says "I killed the person you wanted dead" and brings you some random human hand, they probably even bake you a pie too and knit a sweater it's just a sweet world that everyone love and look after each other...
lol
 
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