First Review Drops : French Magazine PC Jeux

getting involved in huge military operations with dozens of belligerent parties.

I'm sure there are dozens. Really.

i got oblivion jutst because icant stop laughing at those ridiculus glitches and bugs but i know that they are no stupid to mess with the old fans and destroy this game...

Okay, but doesn't the first part of your statement contradict the second? You're saying Oblivion is a mess, but then you're saying Bethesda wouldn't mess with fans and mess up the game. Hey?

plus i would appreciate it if people stop mocking me for my english since its no my firrst langunge thank you

I don't care, myself, but your errors are mostly typing errors. I teach people that are learning English, and you are not one of them.

Anyway. Quests mentioned sound interesting, and I have hopes that just running around doing some of them will be reasonably fun (a la some of Oblivion). I'm actually sort of glad there's a lot less humour and wackiness now, because that was the part I was most worried about; Bethesda's writing is even more Biowarian than Bioware, and they tend to be horrible at any dialogue that is not family friendly polite. At least I won't be cringing anymore.
 
yup you stand corrected i am making fun of oblivion but that game was released in 2004.i believe bethesda learnd something from their mistakes

and dude i am not a new member.. i was years in this forum just watching the topics...and i am a hardcore fallou fan i was like 10 years old when i first played it(10 years agO) and its my favorite game ever since...but i can see from those trailers and videos that bethesda are going the right way this time...anyway fuck this.. iam not gonn argue anymore :) enjoy yourself flaming me and have a nice day
 
i believe bethesda learnd something from their mistakes

Okay, but you know there is no evidence to support this belief. You might say, hey, there's no evidence they DIDN'T... but in the absence of conclusive evidence, it's simply logical to bet on the extension of an existing trajectory (that is, the continuation of their mistakes).

Oh, wait, you're gone? Ah well.
 
Dourvas said:
yup you stand corrected i am making fun of oblivion but that game was released in 2004.i believe bethesda learnd something from their mistakes
What have they learned and how is that evident in their work for Fallout 3?
 
So this is a review on a copy of the actual game? And not some 4 hour supervised demo play? If so, the game seems to be far better than imagined. Quite good news actually.

I find it weird they keep saying how serious the game is, from all the previews I saw there seems to be a lot of weird stuff going on, it's hardly a serious shakespearean Mad Max setting
 
Beth learns from their mistakes?

Let's see:

Most Arena fans will aruge that Daggerfall destroyed all that was good about TES.

Most Daggerfall fans will argue that Morrowind
destroyed all that was good about TES.

Most Morrowind fans will argue that Oblivion destroyed all that was good about TES (this is where I fall).

Now, how is alienating your fan base with each release "learning from your mistakes?"

If "learning" means "selling out and making mass market shitty games" then yeah, Beth does a good job.
 
On the subject of "Have they learned of not..."

I think they made several large strides forward. One of my main problems with Oblivion was procedurally created content (yes I know this is a legacy of even daggerfall and the rest), I really don't like the randomness of it.

Not that that has bothered me in other games like diablo, but in an RPG where you are exploring a world and a story, the world just felt hollow.

In this game from what I have seen so far, they attempted a much more hand crafted approach, and I think it will really pay off.

Add to that that they have not, in my opinion, "rushed" this game. That was the fatal flaw of oblivion. Many systems were new and not quite ready for prime time. As a programmer I personally believe their explination of the radiant AI challenges. I think they system was good, but with bad input parameters and too few resulting actions. I don't think in the newest form it will be perfect, but I think they'll probably do pretty well having time to work out the kinks.

As for after release support.. I hope they do better this time, but I personally don't know how much they really did last time since I just borrowed Oblivion from my brother to play around with for awhile, I don't think I even patched it. It was a pretty fun game for goofing around with for a few days even if it seemed pretty shallow.
 
Xenophile said:
On the subject of "Have they learned of not..."

I think they made several large strides forward. One of my main problems with Oblivion was procedurally created content (yes I know this is a legacy of even daggerfall and the rest), I really don't like the randomness of it.

Not that that has bothered me in other games like diablo, but in an RPG where you are exploring a world and a story, the world just felt hollow..

The problem with the randomized tables in Oblivion was that little weight was given to the potential for unique items (ala Diablo).

Open crate - find string, a spoon and some peasant's pants. Yippie!
 
Hmm.. well as for me I'm going to go ahead and buy the game. I did get a lot of playtime out of Oblivion, but it wasn't really good enough to warrant me purchasing any of the two expansions (if you can call Knights of the Nine an expansion. I wouldn't really know).

And if they are totally lying about all the features of Fallout 3, then I won't be supporting them again in the future. I just hope that they have, indeed, learned some valuable lessons and listened to all the feedback regarding their mistakes in Oblivion (and heeded them).

If not, and if Fallout 3 isn't at least more entertaining than STALKER (that shouldn't take much to accomplish), then I'm totally going to give up on them. :P

Dourvas said:
Texas Renegade said:
oh, so now being able to lie for wasteland guide is considered poor design. A month ago people were complaining that it didn't look like you could lie.......

lol my point exaclty...people will NEVER be happy and wll always complain for something...
People stop complaining please and give bethesda a change..

Well of course someone is going to be unhappy if you can lie, and someone is going to be happy if you can't lie. There will even be people unhappy if you can lie based on your speech skill. If they don't like it then they have the right to complain. However it's just stupid to say, "lulz I dun like it! durr.." WHY, don't you like it? Can you give an example of something that might be better? No? Okay, go back to critic school because you obviously didn't graduate.

FeelTheRads said:
Bethesda had their chance, there are no more chances now. The game is done and if you think it's a good sequel then hey... fine

I'm basically giving them a 2nd chance here. It's perfectly fine with me though if anyone else chooses not to. Nobody is forcing you to buy (or not buy) the game. Not everyone will like every type of game, regardless of how good it is (or isn't).

FeelTheRads said:
, have fun in your fantasy world. Do you also read the Bible?

"I knew it. I'm surrounded by Assholes." :facepalm:
 
Texas Renegade said:
Feel the Rads--

No you don't have to praise them, but it is a good design choice, which they could have easily not included. Seriously, my problem was that people were COMPLAINING that it wasn't in, and now that we know it is in, people are COMPLAINING that it is in.....
There's one complaint and everyone else applauds it so people (as in the plural of person) are complaining? Also, not everyone has the same opinion, it's not like NMA is a Borg collective or anything. It's made up by many different members with a variety of tastes and opinions so some are going to like design decisions and others aren't.

All in all, I think that people are being presumptuous in assuming that the PC will be able to lie for more than the wasteland survival guide due to a review about a game that doesn't come out for another three weeks, let alone a review with an extreme score (in this case positive).

PaladinHeart said:
FeelTheRads said:
, have fun in your fantasy world. Do you also read the Bible?

"I knew it. I'm surrounded by Assholes." :facepalm:
Can we leave that one be so that this doesn't turn into a religious discussion?
 
JESUS said:
I interpreted as a shot at BS not at the lying possibility, comparing the naive of some people around here who still believes in BS after Oblivion lies to the regulators naive behavior of accepting the evilness in fingers just because you said so.
Well that's your mistake not mine. Option of doing entire quests through lying isn't too bright, IMO. At least it depends on whether there are any goods involved or not. If you just lie that NPC's father was avenged and gain only reputation then fine. But if someone gives you rifle for that and believe you just like that then it's utterly stupid. And if people are that naive and you're such a good liar then I presume you can make people in Megaton think that you disarmed the bomb even though you only looked inside and you could gain a house and experience for that. The world (especially post-apocalyptic) doesn't work that way, where everybody believes everyone.
 
There are some things which are reasonable to be able to lie about and some that are not. Honestly, I think that the Megaton nuke is a fairly reasonable one to be able to lie about assuming there isn't something which clearly marks it as active (I'd imagine without messing with it given how long it's been out there [then again, an explosive charge can't set off a nuke either]). Stuff that I don't think you should be able to lie about and get away with is stuff like lying about killing raiders plaguing a town or item reliant quests. There is a balance that needs to be reached and the important thing is to not make such things a cure-all with no negative side effects.
 
UncannyGarlic said:
(...) Honestly, I think that the Megaton nuke is a fairly reasonable one to be able to lie about assuming there isn't something which clearly marks it as active (I'd imagine without messing with it given how long it's been out there [then again, an explosive charge can't set off a nuke either]) (...)
My point is that if you can lie to complete the quest then you should be able to lie about disarming the bomb too but so far in no preview we've seen that. If it was so in random quests and you would know that you can lie thanks to hand-holing (like in Bloodlines) then it would be very stupid.
 
I agree with you Goral but only in parts, it falls again in their hands to implement this well, for the lying thing to work properly charisma and the speech skill should have a major role in this, or else it will be a option for every character even the ones not built to be persuasive.

Edit: even if it is open to everyone the percentage of failure should be very high to those without high charisma or speech.
My best bet is that i´m aiming this too high and BS will fuck this up again.
 
Ideally, lying should be an option for every quest, including random ones(when applicable). I agree with JESUS in that your speech skills should be the determining factor in those sorts of resolutions. Problem is, in order to keep it somewhat consistent, lying would have to have a sort of "diminishing returns" effect if they intend to keep the karma system in effect.(e.g. After a certain point, you're going to have a rep for being a pathological liar)

Then, of course, you have the question of whether all lies are created equal? Can there be such a thing as lying for the right reasons? Is karma being treated as an invisible, yet omniscient meter? Will any lie told instantly effect your karma, or will you only receive this "bad" karma for being caught in the lie? Will you be rewarded with "good" karma for the lie bringing about a "good" resolution or with bad karma for a negative? Will lying for the "right" reasons cause any good karma you might have been given to be canceled out by bad karma for lying- regardless of the motivations behind the lie?

Another potential sticking point is that survival in FINO3 is going to be difficult if you skew your stats and your skills toward a charisma heavy character. It was stated a while back that no matter what you do in the game- there are going to be points where you simply can't avoid combat or talk your way out of it. When that happens, will it mean that the Charisma-based character is going to end up roadkill because they are too weak to defend themselves?

Somehow, I doubt the game is going to be that deep.
 
Hopefully characters with low speech either can't lie, or the NPC's can easily detect when they're lying. Someone with a low speech skill would be more likely to say something like this:
NPC: Did you kill him?
PC: Well.. err.. uhh.. well yeah. He's dead.
NPC: You're turning red, your eye is twitching, and your mouth is quivering all at once.. I don't believe you. I'll have someone else do it. Get lost.

Game message: QUEST FAILED!

:D
 
Iozeph said:
Somehow, I doubt the game is going to be that deep.

well, neither Fallout nor Fallout 2 were that deep so I fail to see why we should expect it from this game.
 
well Oblivion wasnt perfect but it was a bestseller and for mainstream gaming rather a success. Personally i enjoyed Shivering Isles since it was really a step in the right direction.

Think something similar might happen with F3. Its gonna sell in millions, getting a string of high score reviews but in the end some will like it some wont. And there will be those who gonna brand Beth. as heretics raping the fallout franchise. Quiet likely tho the game will be played by more people that F1&2 combined.

Hype or no the game is promising and if its as fun as the above review claims im sure i will try it.
 
Blackfyre said:
Quiet likely tho the game will be played by more people that F1&2 combined.

Well, that may be true, but you know Titanic is the highest grossing movie of all time...

It is sad if the only thing games developers will try to do is to maximize their market, rather than create art. (Which is what so many of then will claim - at length - to be trying to do.)

Blackfyre said:
Hype or no the game is promising and if its as fun as the above review claims im sure i will try it.

Well, I'm sure that plenty of people here will try it, but I think that it is always going to struggle to match the highwater mark of the originals. If it succeeds in its own right, it may well fail by comparison.
 
FeelTheRads said:
Heard it already, don't give a fuck about it.
Bethesda had their chance, there are no more chances now. The game is done and if you think it's a good sequel then hey... fine, have fun in your fantasy world. Do you also read the Bible?

I love how around here someone can so obviously troll like that and not get any sort of warning because they're on a bandwagon.
 
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