First Review Drops : French Magazine PC Jeux

oh, so now being able to lie for wasteland guide is considered poor design. A month ago people were complaining that it didn't look like you could lie.......
 
Texas Renegade said:
oh, so now being able to lie for wasteland guide is considered poor design. A month ago people were complaining that it didn't look like you could lie.......


lol my point exaclty...people will NEVER be happy and wll always complain for something...
People stop complaining please and give bethesda a change.... if they fuck the game up i will be one of the first guys to bomb their e-mail folder and start complaining BUT from what i saw so far the game looks pretty good and finally a good sequel to that great game we were playing 10 years ago(and of course we still play)
 
I really, really tried hard but I just can't seem to grasp what's so wrong with lying in the game. Can you give me an example of a cRPG that allows you to lie other than Planescape Torment? If lying is making a comeback I'm all for it. Just don't forget about roleplaying in the RPG.

93%? That's the same score Fallout 1 got in my country back then :lol:
 
Can you give me an example of a cRPG that allows you to lie other than Planescape Torment?

Uhm... let's see, some of the most obvious and well known: Fallout, Fallout 2, Arcanum, Elemental Evil and if I'm not mistaken Bloodlines too.

Yeah, that's so awesome that Bethesda did this... it's not like it's supposed to be a sequel to a game that already has it.
Now we have to be thankful for every little bit they use from the originals or what?

if they fuck the game up i will be one of the first guys

Heard it already, don't give a fuck about it.
Bethesda had their chance, there are no more chances now. The game is done and if you think it's a good sequel then hey... fine, have fun in your fantasy world. Do you also read the Bible?
 
Dourvas said:
I really, really tried hard but I just can't seem to grasp what's so wrong with lying in the game. Can you give me an example of a cRPG that allows you to lie other than Planescape Torment? If lying is making a comeback I'm all for it. Just don't forget about roleplaying in the RPG.

No, if Fallout was good people would complain "this game is too good!! fuck beth!"
 
Feel the Rads--

No you don't have to praise them, but it is a good design choice, which they could have easily not included. Seriously, my problem was that people were COMPLAINING that it wasn't in, and now that we know it is in, people are COMPLAINING that it is in.....
 
Dourvas said:
People stop complaining please and give bethesda a chance....
Morrowind, Oblivion, Fallout 3. How many chances should they get? From what I gather, I'd have even more reasons to be put off by them if I was a Trekkie.
 
FeelTheRads said:
Uhm... let's see, some of the most obvious and well known: Fallout, Fallout 2, Arcanum, Elemental Evil and if I'm not mistaken Bloodlines too.

I just realized that when Tim Cain dies we won't get any games where we can lie
Sad01.gif
 
FeelTheRads said:
Can you give me an example of a cRPG that allows you to lie other than Planescape Torment?

Uhm... let's see, some of the most obvious and well known: Fallout, Fallout 2, Arcanum, Elemental Evil and if I'm not mistaken Bloodlines too.

Yeah, that's so awesome that Bethesda did this... it's not like it's supposed to be a sequel to a game that already has it.
Now we have to be thankful for every little bit they use from the originals or what?

if they fuck the game up i will be one of the first guys

Heard it already, don't give a fuck about it.
Bethesda had their chance, there are no more chances now. The game is done and if you think it's a good sequel then hey... fine, have fun in your fantasy world. Do you also read the Bible?

hey man

I have absolutely no faith in Bethesda like the next person but you really don't need to mock him like that

Secondly, easy on the religion bashing as well!
 
taag said:
FeelTheRads said:
Uhm... let's see, some of the most obvious and well known: Fallout, Fallout 2, Arcanum, Elemental Evil and if I'm not mistaken Bloodlines too.

I just realized that when Tim Cain dies we won't get any games where we can lie
Sad01.gif

wow that made me laugh...with a sad feeling inside...
 
Did i missed something that was vatted? because i didn't see anyone bashing the lying thing, actually i saw mister teatime there saying it was a good option (which i agree btw).

That is an entirely independent quest...I was discussing two seperate quests here.
Ok i see now that i mixed them up there. :)

I find it interesting, because I expected it to be a goody two shoes quest as opposed to a quest to help slavers.

Ok a quest to help slavers it's nice but again, why the heck do they need the Declaration? that remains to be explained (my best guess is that only after the release i will know why ).
 
Here's something that a few of you may not have ever considered:

Perhaps (just maybe) if Bethesda had managed to make a game that was true to the series in more than just name and the occasional imagery, there would be less to complain about.


with that in mind, what the fuck kind of lazy ass name is "Anti-slavers"?

They couldn't find another C to put in the NCR so they could shoehorn them into the east coast?

They couldn't come up with a single faction of their own that had a decent name that wasn't made up by a 9 year old?

Its that kind of complete lack of professionalism and work ethic that has caused a majority of complaints about the way that Bethesda has handled Fallout 3.

They really don't seem to give a shit, from big things like shitting all over established canon and moving huge groups of npcs from one side of the country to the other without a viable explanation that isnt a huge rewrite of the fallout world, all the way down to the little details like "med-x" and "anti-slavers" and a goddam nuclear catapault.

As if a society capable of minituarizing a nuclear warhead to be useful as a hand held weapon couldn't think of a more efficient delivery system than a big cheesy fucking slingshot..

Q: There's already a rocket launcher of sorts, why couldn't they just give you "nuclear grenades" to lob with it?

A: They're idiotic hacks with no respect for the series beyond the money they can wring from it and they think the more crap they stick in it the better it will sell, no matter how well all of those tacked on elements mesh with FALLOUT.

come to think of it, most questions about Fallout 3's arguable content can be answered like that.

:)
 
JESUS said:
Did i missed something that was vatted? because i didn't see anyone bashing the lying thing, actually i saw mister teatime there saying it was a good option (which i agree btw).

That is an entirely independent quest...I was discussing two seperate quests here.
Ok i see now that i mixed them up there. :)

I find it interesting, because I expected it to be a goody two shoes quest as opposed to a quest to help slavers.

Ok a quest to help slavers it's nice but again, why the heck do they need the Declaration? that remains to be explained (my best guess is that only after the release i will know why ).


Granted I don't get why they need it, but hopefully it will make sense.

Goral posted :

Actually it reminds me of people that believe every lie Bethesda throws at them. Yeah, it makes perfect sense that in post-apocalyptic world people are so naive and take it for granted that when your character says "I killed the person you wanted dead" and brings you some random human hand, they probably even bake you a pie too and knit a sweater it's just a sweet world that everyone love and look after each other...
lol"

That is what I took as complaining about the lying.


And yes Dervish, Anti-slavers is a horribly uncreative name--I am hoping that it was just the frenchie not using the group name from the game, but it is entirely likely they are just called the anti-slavers. Which really doesn't make sense in a game where if you were anti-slaver you could just go shoot slavers....not like it is a political movement or anything...


Still looking for a program to translate that webpage
 
Anarchosyn said:
Personally, I think it was a smart move for Bethesda to keep the tone fairly straight.

In Fallout 3, a straight tone? Really? So far we have the AntAgonizer/Mechanist/Roach King bullshit, a vampire-wannabe maffia who seems to think that pretending to drink blood is more important than gathering food or resources, mini-nukes galore, a gun that shoots teddy bears and another that goes "choo-choo" as it fires railroad spikes. This stuff sounds like Serious Sam or Earthworm Jim, with the caveat that those games were always intended to be slapstick.

I think Bethesda missed the mark by a longshot in what concerns to the game's atmosphere, especially given that lip-service of theirs about being closer to the original more than Fallout 2; only one of those had anything close to this level of silliness (Anna the Ghost, Brain, Seymour, honorable talking Deathclaws), and we all know which one it is. That said,

aenemic said:
they just haven't included any easter eggs or real-world references á la Fallout 2, which we knew all along wouldn't be there. and I'm perfectly fine with that. it's very rare that such things are as funny as they were in Fallout 2.

I agree that, despite not being true to the spirit of the original, most of them were pretty funny (hence my avatar and name). What irks me is that the fine people at Bethsoft spoke a lot about getting the humor right and then went right ahead to including stuff in the same level of stupidity, even surpassing it, all the while flinging shit at FO2 for it. Yet another bout of doublethinking from them, I guess.
 
I am really curious about the mechanics of "lying". How does that work ?

Can you "lie" about everything ? Are there consequences for lying, or can you just be the Master Liar and not actually do a single quest in the game ?

Is your lying success determined by a percentage roll ? How does that balance with quests which are harder/more important than others ?
 
One of the previewers talked about how you could lie in the wasteland guide quest thingie and from his description it sounded like there was a speech check involved and that may or may not have affected your reward for the quest... but again, these previews have been so light on anything non combat related that it is hard to be sure.

Though several have mentioned speech checks
 
Goral posted :

Actually it reminds me of people that believe every lie Bethesda throws at them. Yeah, it makes perfect sense that in post-apocalyptic world people are so naive and take it for granted that when your character says "I killed the person you wanted dead" and brings you some random human hand, they probably even bake you a pie too and knit a sweater it's just a sweet world that everyone love and look after each other...
lol"

That is what I took as complaining about the lying.

I interpreted as a shot at BS not at the lying possibility, comparing the naive of some people around here who still believes in BS after Oblivion lies to the regulators naive behavior of accepting the evilness in fingers just because you said so.
A shot at other shit design that BS did, which was addressed in another thread.
 
Dourvas said:
godammit wait for the fucking game to come out and THEN start judging...i know that they are no stupid to mess with the old fans and destroy this game...
You must be confusing bethesda with something else, right?
 
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