HyperionOmega said:While I agree the method of skill leveling should stay within their perspective games (level by doing -> Skyrim, I assign-> Fallout) I find that Skyrim has had one of the best level-by-using mechanics I have seen yet. The archery skill which was one I never used in Oblivion due to its inherent ineffectiveness became a go to skill for me in Skyrim. Bethesda did it right this time, and regardless of all the crap that Bethesda has flung at it I must say Skyrim is a gem and I look forward to a Bethesda Fallout 4. Because Skyrim shows Bethesda can change and learn from what doesn't work.
Obsidian however seemed oblivious to what worked and instead seemed hell bent on "going back to the roots" when even the roots were to bitter to pay attention. F3 had a decent story line that I found engaging while the NV campaign seemed so damned generic I only finished it because I thought the great plot twist was just over the next horizon. The DLC's which I thought were going to be epitomes of writing all turned to generic crap, except Old World Blues which was ok. Then to add insult to injury you have a closed-ended open-world game. Skyrim didn't have a mind shattering story either but it made you feel invested in it to a point.
With all that comes Skyrim with its many improvements over Oblivion and Fallout it suddenly becomes clear why this IGN guy did a mental suicide bomb on the church that is Fallout.![]()
I'm not even going to comment on your many IMHO opinions but some are very wrong. F3 had worse story than any Fallout, ever, period. It is inconsistent. NV wasn't even near generic considering all the options you had available.
Which is my main point on criticizing Skyrim. Take for instance an almost major side quest in it, Civil War. After I give an oath it's over, I HAVE to follow specific line of quests, I only had 2 choices before that. Were it Obsidian, you could do pretty much anything, while Beth can't even make "truce" function in the main quest line if you have given that oath. A couple of words and its scripted hell. All the filler "speech" options can't come to the simple terms that the game is almost the same each time you play it, every quest you finish. You get a couple of options, tons of bugs if you try something unconventional. By all means, they had a good writer this time, that was a surprise. Only after hearing the same thing over and over again I get bored fast. FNV gave you options to experiment on your story how much you wanted.
Yes, Skyrim has a massive world. After I topple it, what's left? Replayability? Hell no. Waiting for DLC to finish it whole and pack it back into the drawer. The main problem it has will always be one path taken in all quest lines. And character customization pretty much falls down the drain when you realize he can be anything. Unlike Witcher 2 or FNV, where you had OPTIONS!
Which is why I can only come to certain conclusion why you think this IGN guy has a point, or that FNV had bad storytelling. You are probably a console player (or not), either way you were pressing whatever button to finish any kind of conversation in game without thinking whatever it meant. You probably never read any of the in game material, such as books or lore or anything like it. Obviously, you don't care for any FNC DLC pack because most of them deal more in story than customization, other than Old World Blues in which you had your home like apartment. Which is why you like skill grind in Skyrim or brain dead NPC characters in F3, you love character customization and leveling for no apparent reason than just to dance on some uber monsters head. Now tell me, did you ever think, that past all that "character awesomness" you invested in 300 hours of the game time, you turned back to see what the hell any of that had to do with the main storyline or questline. Because if you didn't, or for some reason you can't remember, or simply don't care, I recommend you go back playing Battlefield 3 or something like that. The less brain it requires to function the better. Perhaps you even think that computer games are for kids and they don't require any brains at all, but that's another topic.
And btw Fallout isn't a "church", it's a something you won't come to understand in your lifetime.
Black said:Ultima Online doesn't allow you to become a grandmaster blacksmith just by making daggers all the time.
And it's old.
You should see me learning restoration or heavy/light armor, or sneak. Damn, if anything was that easy in life, I would most certainly avoid school just to grind my speech skill with bartenders
