Fo3 in dev, really?

Odin

Carbon Dated and Proud
Admin
Apparently Globe And Mail just recently figure out that Fallout was acquired by Bethesda so they decided to post a newsbit about it (kinda late, but ok):<blockquote>Bethesda Softworks, developer of the outrageously successful The Elder Scrolls III: Morrowind, says it will be taking the wheel from Black Isle Studios and Interplay to drive one of the role-playing game market's funniest, most original and popular series back into pole position.</blockquote>It's a funny read to say the least.
Link: Fallout 3 in dev
Spotted at RPGCodex.
 
I wouldn't laugh if I were you... That they want to get something form Black Isle means they've likely got a working time machine... *shivers* Fear the machines!
 
I have no idea what they mean by "funny" however the written article at the linked site explains the history of Fallout, Interplay, and the fans perfectly...for a real authored article Im impressed and if anyone asks me about Fallout in the future I can show them the link as an example of how things came to be.

Thanks Odin.

Sincerely,
The Vault Dweller
 
The_Vault_Dweller said:
if anyone asks me about Fallout in the future I can show them the link as an example of how things came to be.
Sincerely,
The Vault Dweller

:eek:


:seriouslyno:
 
Uhm, can you *read* with sarcasm?

It's almost as if you've shitted with taste.
 
Odin said:
Psst Murdoch, read it with some <sarcasm>...

Dude, its VD! Anyone else and yeah of course, but come on, VD??!!

-sigh- not enough sleep...
 
Hmm, read it with sarcasm. Read it without. With is better otherwise it's too laughable. "Few knew VB was in production...".

Yep, sarcasm is needed.
 
Well in every silly article there`s always something worth discussing, and oh boy, this one really has many silly moments...


On the things that are worth discussing how about this one:
Bethesda's executive producer for Fallout 3, Todd Howard, loved the games because they "really let me choose to play a certain character, and the level of immersion was outstanding. I was that guy on the screen."


Interesting, but what really caught my attenrion was this quote from Sean K. Reynolds:
"Follow the genre. Don't make in-jokes or Monty Python references. No supernatural elements. Stick closer to Fallout than Fallout 2 for the theme and feel of the game."

What`s your take on his words?
 
i really dont like them words, the second one, since i prefered fallout 2's humour, it had more, and there was more references to things that i knew of, not just the occasional little hard to discover thing
me, i liked the whale, and the numerous monty python references, especially the bridge
 
I too always loved monty phytons references but the way they were implemented was lame. It could be put as dreams or as drug or booz halucinations. No more complaining aboout supernatural stuff this way. Oh well, I still liked F2's humor.
 
scatman839 said:
i really dont like them words, the second one, since i prefered fallout 2's humour, it had more, and there was more references to things that i knew of, not just the occasional little hard to discover thing
me, i liked the whale, and the numerous monty python references, especially the bridge

That's fine, but imagine if they decided to suddenly cram a load of similarly constant, irrelevant, and poorly designed elements into other games.

Oh, but they're supposedly good, because you have some chance of knowing what those overused, old hat, and unimaginative pieces of shit were. The bullshit might have been fine and funny for 12 year-olds, as everyone older has heard the same crap used and reused at least twice over. The manner in which they were used in certainly didn't help the fact that most of them have been in circulation for longer than some of the junior developers had been alive. The stupid "jokes" and "references" are simply not fucking funny nor do they have any purpose. Writing talent of that sort should be left to attention whores like Tom Green and Carsten Strehse; who all appear to have the need to name-drop...for some reason.

Let's just forget the whole "future of the 50's" thing, like BIS did for Fallout 2, but then I'm left a bit confused as all that remains of the setting (and only by a slim margin) would be a collection of moronic pop culture references. If you want pop culture references, go back to Something Awful to be one of the five Special People to capitalize upon the Meme of the Moment™.
 
Roshambo said:
Oh, but they're supposedly good, because you have some chance of knowing what those overused, old hat, and unimaginative pieces of shit were. The bullshit might have been fine and funny for 12 year-olds, as everyone older has heard the same crap used and reused at least twice over. The manner in which they were used in certainly didn't help the fact that most of them have been in circulation for longer than some of the junior developers had been alive. The stupid "jokes" and "references" are simply not fucking funny nor do they have any purpose. Writing talent of that sort should be left to attention whores like Tom Green and Carsten Strehse; who all appear to have the need to name-drop...for some reason.

Jesus H. Christ, dude! It's just a videogame!
 
Malkavian said:
Jesus H. Christ, dude! It's just a videogame!

Speaking of Jesus H. Christ, it was the nth Holy Grail reference in the span of over 20 years, and did so in ways that made SNL's take on it look fucking brilliant. :D
 
Mr. Reynolds says he believes Obsidian would have done a good job on a sequel. Nonetheless, he is "reasonably optimistic" about Bethesda's handling of Fallout 3, simply because he knows the company is doing the project for love, not money. "The Fallout name wasn't strong enough to send copies of Fallout: Tactics and Brotherhood of Steel flying off the shelves," he says.

Right...



:lol:


Well, I guess it did flew off the shelves - into the discount bin and the recycle bin. :P
 
That artical made me shiver...

Look I´m sweathing of fear for that Fallout 3
will be the Lance of Longius of the Fallout
history...
 
Sean K. Reynolds needs a history lesson. Fallout Tactics was in fact Interplay's most pre-ordered title in the history of Interplay's online sales website. The Fallout name was certainly strong enough to garner the game's preorder ratings as well as its first few weeks of being on the NPD bestsellers list. It was the game itself that was the reason why it tanked in the end.

FOBOS didn't sell because nobody wanted a BGDA clone in a post-apocalyptic setting, and the Fallout name is meaningless to console gamers.

He's definitely right about this though:
"Follow the genre. Don't make in-jokes or Monty Python references. No supernatural elements. Stick closer to Fallout than Fallout 2 for the theme and feel of the game."
 
Oh, but they're supposedly good, because you have some chance of knowing what those overused, old hat, and unimaginative pieces of shit were. The bullshit might have been fine and funny for 12 year-olds, as everyone older has heard the same crap used and reused at least twice over. The manner in which they were used in certainly didn't help the fact that most of them have been in circulation for longer than some of the junior developers had been alive. The stupid "jokes" and "references" are simply not fucking funny nor do they have any purpose. Writing talent of that sort should be left to attention whores like Tom Green and Carsten Strehse; who all appear to have the need to name-drop...for some reason.

You really hate me dont you?
 
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