FOnline Engine Development support on Patreon

Discussion in 'NMA News and Information' started by Hassknecht, May 11, 2020.

  1. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    • [Rad] [Rad] x 5
  2. cvet

    cvet First time out of the vault

    10
    May 21, 2009
    Oh, nice!
    I'm so much want that our good modders guys can earn money on this engine, this is will be big proud for me.
    And be sure I don't ask any cent ever!
    This Patreon shit now need for more-less hype to collect all fonline devs and make effort to finalize first stable version and continue development with good programming culture.
     
    • [Rad] [Rad] x 5
  3. cvet

    cvet First time out of the vault

    10
    May 21, 2009
    Features
    • MIT license
    • Isometric graphics (Fallout 1/2/Tactics or Arcanum -like games)
    • Multiplayer mode with authoritative server
    • Singleplayer mode (work without distinguish between server and client sides)
    • Supporting of hexagonal and square map tiling
    • Perendered sprites for environment but with possibility of using 3D models for characters
    • Engine core written in C++ (favored C++17 standard)
    • Flexible scripting system with varies supporting languages:
      • Mono C# (modern and safe scripting)
      • Native C++ (for performance critical places)
      • AngelScript (engine legacy scripting support)
    • Cross-platform with target platforms:
      • Windows
      • Linux
      • macOS
      • iOS
      • Android
      • Web
      • PlayStation
      • UWP (PC, Mobile, Xbox)
    • Supporting of following asset file formats:
      • Fallout 1/2
      • Fallout Tactics
      • Arcanum
      • 3D characters in modern graphic formats (FBX)
      • And common graphics formats like PNG or TGA
     
    • [Rad] [Rad] x 5
  4. dozen

    dozen First time out of the vault

    76
    Jul 22, 2011
    So I take it, a native Fallout 2 scripting language interpreter was not possible to implement?
    Eh... It would have been awesome to finaly have a working open source isometric engine for Fallout.

    Anyway, it's great to hear that the engine is still supported. cvet, thanks for your tremendous work.
     
  5. Post-War Tribal

    Post-War Tribal If I'm salty, u probably deserve it.

    73
    Nov 8, 2018
    I swear I played Fallout 1 or 2 online years ago.. Started in a tent.
     
  6. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Who really still wants the shitty ssl?

    I mean, it's an isometric engine, it's open source, and you can make it look like Fallout.
     
  7. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    Yeah, but it'd be great to have an engine that can take the old scripting language and assets just directly and provide a better engine. Like, Fallout Et Tu makes Fallout 1 better by upgrading it to the Fallout 2 version of the engine. OpenMorrowind makes Morrowind better by ditching the crappy old engine. Daggerfall Unity, DaggerXL, the billions of Quake engines and so on. Have the option for a new scripting language, but support the old language to let it run the old games right out of the box without having to completely redo the entire game.
     
  8. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    To be honest, I don't really see a point in that. We can do almost anything we want with Sfall now, so why bother? It's not about modding either, because people barely make (big) mods for the classic games anyway.
     
  9. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    Well, maybe they would make more big mods if they had an engine that combined the old scripts with a newer, better one :D
     
    • [Rad] [Rad] x 3
  10. dozen

    dozen First time out of the vault

    76
    Jul 22, 2011
    A really strange question coming from a guy who finished the F1->F2 port.
    Sure. I just hope that some day we can have a more flexible and modern tool than the F2 engine with Sfall for original Fallouts.
    Well, yes, but actually, no. In theory Sfall is capable of anything, but in reality changing some core engine functinality (like rendering, fonts handling or assets handling) will be the tasks of at least the same complexity as effectively reimplementing them. Say, someone wants to make a scalled up version of F2 using modern AI techniques to upscale the images, using a 32bit bitmap. How much work will it take to make Sfall support this? While Fonline engine already can handle most of it.
     
    Last edited: May 16, 2020
  11. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Or maybe I know what I'm talking about.

    Pretty sure nobody would do that even with the best open source engine.

    Modders for the classic Fallout games are rare nowadays, and I doubt some mystical open source engine would change this. It's not like modding Fallout 2 is hard... just barely anyone has interest in it.