For all you oldschool fanboys.. Look what i found!

Discussion in 'Fallout 4' started by Makta, Dec 13, 2015.

  1. Ninja

    Ninja Who?

    243
    Dec 15, 2015
    Yeah, the G.E.C.K for Fallout 3/NV is almost identical to the Creation Kit for Skyrim. The only difference is the little background in the window, nothing else. Same file types, same interface, literally the same things can be done to mod in both engines. If that isn't under the hood, I don't know what is.
     
    • [Like] [Like] x 1
  2. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    I happened to notice it myself, why do people buy that "it's a new engine called Creation Engine" crap?
     
    • [Like] [Like] x 1
  3. Ninja

    Ninja Who?

    243
    Dec 15, 2015
    Because the graphics are shinier, dude. People then attribute the same bugs and design flaws to it just being a Bethesda RPG, "just some good ol' Bethesda charm, how cute", sorta business.
     
    • [Like] [Like] x 2
  4. trollieno

    trollieno First time out of the vault

    9
    Nov 16, 2015
    LOL. Fallout 4 still has the Gamebyro bug that gives a double mouse point on Alt+Tab and Actors flying into the air.. These hve been in since Oblivion AFAIK.. (There is mods to fix this in at least skyrim)
     
  5. coldroll

    coldroll Fuck Bethesda

    189
    Jul 4, 2012
    It's still an unstable engine that crashes way too much has characters that look weird and suffers numerous bugs. It's better with mods and unofficial patches but it still sucks.
     
  6. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    Can't forget having to close a door then ener it to move to a new cell because an NPC went through that door, people flying in the air like those giant attacks from Skyrim, and mouse delay in the menus like Skyrim.
     
  7. Khannis

    Khannis Rebuilding America

    145
    Jul 3, 2015
    Yes, incredibly they managed to make the whole door-cell-NPC thing actually worse than it was in older games. Unbelievable.
     
  8. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    What do you mean, can I get your opinion on that? I always thought it was terrible but I just like hearing the opinions of others(though this might as well be considered a fact :P).
     
  9. Khannis

    Khannis Rebuilding America

    145
    Jul 3, 2015
    I mean that before, the NPCs disappeared to another cell and all that but at least you could use it too. Now it creates some sort of timed block so you can't follow any NPC right away, and tend to (at least myself) rush ahead of him to avoid becoming stuck. Truly, a marvel to behold, a highlight of modern game development.
     
  10. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    Thats been there since Skyrim. In Fallout 4 when I still played it, I couldn't enter through a door to another cell because I couldn't get the "tap E to enter blah blah blah" so after clipping through the door, after reloading my save I could finally enter the damn door.
     
  11. Khannis

    Khannis Rebuilding America

    145
    Jul 3, 2015
    For some reason, it became MUCH more noticeable to me this time around. And I do have close to 200h of Skyrim.
     
  12. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    Eh I noticed it just the same, except now when an NPC is repeating a line near me while I'm transitioning to a different cell they don't teleport to the same cell with me.
     
  13. Mr Fish

    Mr Fish ...The pain of being dead...

    Sep 11, 2010
    I dunno, the odd corn looks neat, I guess.


    [edit]

    isometric: http://www.drububu.com/tutorial/images/isometric_vs_perspective.png
    cavalier: http://www.gr8lessons.com/images/cavalier2www.gif
    Fallout 1: http://media.moddb.com/images/games/1/1/91/screenshot51.jpg

    Seems more isometric to me than cavalier. :I
     
    Last edited: Dec 17, 2015
  14. Mr Fish

    Mr Fish ...The pain of being dead...

    Sep 11, 2010
    Oops, sorry for the double-post, didn't realize I had already posted in this thread.
     
    Last edited: Dec 17, 2015
  15. Ilosar

    Ilosar Vault Fossil

    Apr 20, 2010
    I think one comes with the other. Gamebryo is cheap to work on, their devs know it like the back of their hands and, most importantly, you can mod it. The majority of shiny modern engines are hell to mod. Fox (MGS V), Warscape (Total War), Frostbite (every EA game these days), hell even CD Projekt's RED engine (TW2-3) is not easy to mod at all, the more complex and advanced the engine is the harder it is to mod usually, not to mention the army of third party licenses that make it that much more expensive.

    There's a very good reason Bethesda still uses creaky old Gamebryo, and that fairly complex mods for Fallout 4 can be out within days of its release. If they really start using a new engine, the modding scene will be changed for their games, and not likely for the better.
     
  16. Graham2077

    Graham2077 It Wandered In From the Wastes

    126
    Sep 16, 2014
    I watched a video on here a few days ago about Tim Cain and the development of Fallout, and he said that it was indeed cavalier oblique and not isometric.
     
  17. Mr Fish

    Mr Fish ...The pain of being dead...

    Sep 11, 2010
    See my edit.

    Timmy can say whatever he wants to, when I compare Fallout 1/2 with those two perspectives then I feel like it is far more isometric than cavalier oblique. If I want to call a game where you can't look up and down a top-down shooter then I guess I can call it that but it is not a top-down shooter. Maybe Tim needs glasses cause I seriously cannot see how it is cavalier oblique. Maybe the intention was to make it that but to me it ended up looking far 'far' more isometric.

    Tim Cain also said that radiation alone caused the wild mutations we see in Fallout 1 such as insects with gigantism and ghouls. So, yeah. Tim Cain created a wonderful game and all but I'm not exactly considering him my lord and saviour. Not every word out of his mouth necessarily has to be law, especially when it conflicts with things. That fat tub of shit can be wrong occasionally too.

    Honestly though, I feel like it is a tilted isometric. So yeah not truly isometric. But most certainly not cavalry obligation.



    [edit]

    I decided to do an experiment with that image of Fallout 1.
    First I outlined the top and the corners:
    http://orig13.deviantart.net/9b73/f/2015/351/4/3/preview2_by_sallad_eating_hussy-d9kfnf1.png
    Then I decided to extend the vertical lines and make it bigger for better perspective:
    http://orig06.deviantart.net/f1d6/f/2015/351/7/b/preview3a_by_sallad_eating_hussy-d9kfnkx.png
    Then finally I decided to put the two other images to the sides of the cube to determine what it really is:
    http://orig08.deviantart.net/725c/f/2015/351/d/d/preview6_by_sallad_eating_hussy-d9kfnmn.png

    So upon reflection, I can see Cavalier Oblique but I can also see Isometric.
    It's both and neither in a way.
    It's Cavalier Oblique, but tilted.
    It's Isometric, but tilted.

    So, yeah, personally I think both are fair to use.
     
    Last edited: Dec 17, 2015
    • [Like] [Like] x 1
  18. Mutant Screg

    Mutant Screg Totally not a mutant

    126
    Jun 27, 2015
    So basically the entirety of NMA?
     
    Last edited by a moderator: Jan 9, 2016
  19. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    What is this I don't even..
     
  20. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    I don't get it either.