For all you oldschool fanboys.. Look what i found!

B). I hate when people call Creation "Gamebyro." That's like saying TF2 was made in the Quake engine. It uses the same interface, but it's quite different under the hood.

Not really. Have you modded any of their games?
Yeah, the G.E.C.K for Fallout 3/NV is almost identical to the Creation Kit for Skyrim. The only difference is the little background in the window, nothing else. Same file types, same interface, literally the same things can be done to mod in both engines. If that isn't under the hood, I don't know what is.
 
B). I hate when people call Creation "Gamebyro." That's like saying TF2 was made in the Quake engine. It uses the same interface, but it's quite different under the hood.

Not really. Have you modded any of their games?
Yeah, the G.E.C.K for Fallout 3/NV is almost identical to the Creation Kit for Skyrim. The only difference is the little background in the window, nothing else. Same file types, same interface, literally the same things can be done to mod in both engines. If that isn't under the hood, I don't know what is.

I happened to notice it myself, why do people buy that "it's a new engine called Creation Engine" crap?
 
Yeah, the G.E.C.K for Fallout 3/NV is almost identical to the Creation Kit for Skyrim. The only difference is the little background in the window, nothing else. Same file types, same interface, literally the same things can be done to mod in both engines. If that isn't under the hood, I don't know what is.

I happened to notice it myself, why do people buy that "it's a new engine called Creation Engine" crap?
Because the graphics are shinier, dude. People then attribute the same bugs and design flaws to it just being a Bethesda RPG, "just some good ol' Bethesda charm, how cute", sorta business.
 
LOL. Fallout 4 still has the Gamebyro bug that gives a double mouse point on Alt+Tab and Actors flying into the air.. These hve been in since Oblivion AFAIK.. (There is mods to fix this in at least skyrim)
 
A). NV was my favorite game on the series. Apart from a few technical problems, it's pretty much perfect.

B). I hate when people call Creation "Gamebyro." That's like saying TF2 was made in the Quake engine. It uses the same interface, but it's quite different under the hood.

It's still an unstable engine that crashes way too much has characters that look weird and suffers numerous bugs. It's better with mods and unofficial patches but it still sucks.
 
LOL. Fallout 4 still has the Gamebyro bug that gives a double mouse point on Alt+Tab and Actors flying into the air.. These hve been in since Oblivion AFAIK.. (There is mods to fix this in at least skyrim)

Can't forget having to close a door then ener it to move to a new cell because an NPC went through that door, people flying in the air like those giant attacks from Skyrim, and mouse delay in the menus like Skyrim.
 
Can't forget having to close a door then ener it to move to a new cell because an NPC went through that door, people flying in the air like those giant attacks from Skyrim, and mouse delay in the menus like Skyrim.

Yes, incredibly they managed to make the whole door-cell-NPC thing actually worse than it was in older games. Unbelievable.
 
Can't forget having to close a door then ener it to move to a new cell because an NPC went through that door, people flying in the air like those giant attacks from Skyrim, and mouse delay in the menus like Skyrim.

Yes, incredibly they managed to make the whole door-cell-NPC thing actually worse than it was in older games. Unbelievable.

What do you mean, can I get your opinion on that? I always thought it was terrible but I just like hearing the opinions of others(though this might as well be considered a fact :P).
 
Can't forget having to close a door then ener it to move to a new cell because an NPC went through that door, people flying in the air like those giant attacks from Skyrim, and mouse delay in the menus like Skyrim.

Yes, incredibly they managed to make the whole door-cell-NPC thing actually worse than it was in older games. Unbelievable.

What do you mean, can I get your opinion on that? I always thought it was terrible but I just like hearing the opinions of others(though this might as well be considered a fact :P).

I mean that before, the NPCs disappeared to another cell and all that but at least you could use it too. Now it creates some sort of timed block so you can't follow any NPC right away, and tend to (at least myself) rush ahead of him to avoid becoming stuck. Truly, a marvel to behold, a highlight of modern game development.
 
Can't forget having to close a door then ener it to move to a new cell because an NPC went through that door, people flying in the air like those giant attacks from Skyrim, and mouse delay in the menus like Skyrim.

Yes, incredibly they managed to make the whole door-cell-NPC thing actually worse than it was in older games. Unbelievable.

What do you mean, can I get your opinion on that? I always thought it was terrible but I just like hearing the opinions of others(though this might as well be considered a fact :P).

I mean that before, the NPCs disappeared to another cell and all that but at least you could use it too. Now it creates some sort of timed block so you can't follow any NPC right away, and tend to (at least myself) rush ahead of him to avoid becoming stuck. Truly, a marvel to behold, a highlight of modern game development.
Thats been there since Skyrim. In Fallout 4 when I still played it, I couldn't enter through a door to another cell because I couldn't get the "tap E to enter blah blah blah" so after clipping through the door, after reloading my save I could finally enter the damn door.
 
Thats been there since Skyrim. I couldn't enter through a door to another cell because I couldn't get the "tap E to enter blah blah blah" so after clipping through the door, after reloading my save I could finally enter the damn door.

For some reason, it became MUCH more noticeable to me this time around. And I do have close to 200h of Skyrim.
 
Thats been there since Skyrim. I couldn't enter through a door to another cell because I couldn't get the "tap E to enter blah blah blah" so after clipping through the door, after reloading my save I could finally enter the damn door.

For some reason, it became MUCH more noticeable to me this time around. And I do have close to 200h of Skyrim.
Eh I noticed it just the same, except now when an NPC is repeating a line near me while I'm transitioning to a different cell they don't teleport to the same cell with me.
 
A steaming pile of shit is still a steaming pile of shit, no matter what angle you look at it from.

It does look better though...

Until you get close enough to smell it and see the severe lack of any quality.
I dunno, the odd corn looks neat, I guess.


[edit]

I always stress 'isometric style' in my newsposts. And like even Fallout 1 and 2 weren't isometric(it was cavalier oblique). Isometric has now become a shorthand in gaming lingo for an angled top down perspective.
isometric: http://www.drububu.com/tutorial/images/isometric_vs_perspective.png
cavalier: http://www.gr8lessons.com/images/cavalier2www.gif
Fallout 1: http://media.moddb.com/images/games/1/1/91/screenshot51.jpg

Seems more isometric to me than cavalier. :I
 
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Oops, sorry for the double-post, didn't realize I had already posted in this thread.
 
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A). NV was my favorite game on the series. Apart from a few technical problems, it's pretty much perfect.

B). I hate when people call Creation "Gamebyro." That's like saying TF2 was made in the Quake engine. It uses the same interface, but it's quite different under the hood.

It's still an unstable engine that crashes way too much has characters that look weird and suffers numerous bugs. It's better with mods and unofficial patches but it still sucks.

I think one comes with the other. Gamebryo is cheap to work on, their devs know it like the back of their hands and, most importantly, you can mod it. The majority of shiny modern engines are hell to mod. Fox (MGS V), Warscape (Total War), Frostbite (every EA game these days), hell even CD Projekt's RED engine (TW2-3) is not easy to mod at all, the more complex and advanced the engine is the harder it is to mod usually, not to mention the army of third party licenses that make it that much more expensive.

There's a very good reason Bethesda still uses creaky old Gamebryo, and that fairly complex mods for Fallout 4 can be out within days of its release. If they really start using a new engine, the modding scene will be changed for their games, and not likely for the better.
 
A steaming pile of shit is still a steaming pile of shit, no matter what angle you look at it from.

It does look better though...

Until you get close enough to smell it and see the severe lack of any quality.
I dunno, the odd corn looks neat, I guess.


[edit]

I always stress 'isometric style' in my newsposts. And like even Fallout 1 and 2 weren't isometric(it was cavalier oblique). Isometric has now become a shorthand in gaming lingo for an angled top down perspective.
isometric: http://www.drububu.com/tutorial/images/isometric_vs_perspective.png
cavalier: http://www.gr8lessons.com/images/cavalier2www.gif
Fallout 1: http://media.moddb.com/images/games/1/1/91/screenshot51.jpg

Seems more isometric to me than cavalier. :I
I watched a video on here a few days ago about Tim Cain and the development of Fallout, and he said that it was indeed cavalier oblique and not isometric.
 
A steaming pile of shit is still a steaming pile of shit, no matter what angle you look at it from.

It does look better though...

Until you get close enough to smell it and see the severe lack of any quality.
I dunno, the odd corn looks neat, I guess.


[edit]

I always stress 'isometric style' in my newsposts. And like even Fallout 1 and 2 weren't isometric(it was cavalier oblique). Isometric has now become a shorthand in gaming lingo for an angled top down perspective.
isometric: http://www.drububu.com/tutorial/images/isometric_vs_perspective.png
cavalier: http://www.gr8lessons.com/images/cavalier2www.gif
Fallout 1: http://media.moddb.com/images/games/1/1/91/screenshot51.jpg

Seems more isometric to me than cavalier. :I



I watched a video on here a few days ago about Tim Cain and the development of Fallout, and he said that it was indeed cavalier oblique and not isometric.

See my edit.

Timmy can say whatever he wants to, when I compare Fallout 1/2 with those two perspectives then I feel like it is far more isometric than cavalier oblique. If I want to call a game where you can't look up and down a top-down shooter then I guess I can call it that but it is not a top-down shooter. Maybe Tim needs glasses cause I seriously cannot see how it is cavalier oblique. Maybe the intention was to make it that but to me it ended up looking far 'far' more isometric.

Tim Cain also said that radiation alone caused the wild mutations we see in Fallout 1 such as insects with gigantism and ghouls. So, yeah. Tim Cain created a wonderful game and all but I'm not exactly considering him my lord and saviour. Not every word out of his mouth necessarily has to be law, especially when it conflicts with things. That fat tub of shit can be wrong occasionally too.

Honestly though, I feel like it is a tilted isometric. So yeah not truly isometric. But most certainly not cavalry obligation.



[edit]

I decided to do an experiment with that image of Fallout 1.
First I outlined the top and the corners:
http://orig13.deviantart.net/9b73/f/2015/351/4/3/preview2_by_sallad_eating_hussy-d9kfnf1.png
Then I decided to extend the vertical lines and make it bigger for better perspective:
http://orig06.deviantart.net/f1d6/f/2015/351/7/b/preview3a_by_sallad_eating_hussy-d9kfnkx.png
Then finally I decided to put the two other images to the sides of the cube to determine what it really is:
http://orig08.deviantart.net/725c/f/2015/351/d/d/preview6_by_sallad_eating_hussy-d9kfnmn.png

So upon reflection, I can see Cavalier Oblique but I can also see Isometric.
It's both and neither in a way.
It's Cavalier Oblique, but tilted.
It's Isometric, but tilted.

So, yeah, personally I think both are fair to use.
 
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I don't think people on here are old school "fanboys" I notice a lot of gamers using this term now a days, but use it in very general terms simply because someone "likes" something which really isn't what a fanboy is.

A fanboy is actually someone who relentlessly goes out of their own way to harass other gamer's within a gaming communitys (Usually forums, twitter, youtube, steam, or social media websites) and tell everyone that "their game" is the best and everyone else is "stupid" for not agreeing with them. They are usually gamers who are emotionally immature who can't accept criticisms towards something they like. So they result to name calling, swearing and juvenile behavior.

While most gamers (Like us) who are "fans" of something don't generally care about what other people think because we accept that no game is perfect and accept everyones opinions on what they like or dislike because everyone is entitled to enjoy what they find entertaining.

This is an example of a "Fanboy" (He's 45 years old too) :seriouslyno: --->

^ Please don't slot us with these kinds of vile individuals.

Cheers, :)
-Trash


So basically the entirety of NMA?
 
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