Forbidden Planet

GhostWhoTalks

First time out of the vault
Quintessential 50's scifi if there ever was one. Disintegrator beams, flying saucers, and Robbie the Robot: what else needs to be said?


I think a special encounter which references Forbidden Planet would be awesome. I mean I can't think which is more cool: the Chosen One in a leather jacket armed with a tommy gun or the Id Monster.

Who else is with me that there should be a Forbidden Planet special encounter?


I was thinking maybe a encounter where you come across an old pre-war facility. Inside is a doctor with his "attractive" daughter. The machines seem to be some sort of intelligence increasing machine. Males who hit on the daughter (and maybe females who hit on the doctor) would cause the doctor to get mad and cause an invisible monster to spawn. Fighting characters could ice the doctor to "win." A high int doctor character could try and "cure" the doctor of his psychoses. A speech character could try and talk him down into calmness.

Though if anyone else has any good ideas lets here it.
 
Didn't Fallout 2 have enough easter eggs to last you a lifetime?

No more Easter Egg Special encounters!!!

Let's have more intelligent special encounters, have them only available to be found if depending on you actions and decisions. Have special encounters offer new secondary quests and roleplaying opportunities.

If you're roleplaying the game and not powergaming, when your vault/village is in dire straits and your the only one to save them are you really going to spend several months (game time) wandering around in all directions looking for special encounters?
 
Well... No. I believe I said it before, but I will say it again since it went unnoticed. I didn't play fallout for a simulation of post apocalyptic life. If I wanted to play a gritty simulation of a post apocalyptic future I would play rifts with the usual mods I make to the game to make it more playable and realistic. I played fallout and fallout 2 for the humor. It was funny to look at this absurb vision of life in the future. It certainly had some cool factor but I mostly attribute that to being able to do things which you don't normally get to do: like wielding a tommy gun and getting to roll up on someone in a leather jacket and shades.


That said I will admit that I did tire of the out of place special encounters. Having king arthur's knights getting represented was tacky at best and severely out of place at worst, but Forbidden Planet is what jump started Sci-Fi as a popular genre. All modern Sci-Fi owe their success to the success of Forbidden Planet, and if any Sci-Fi program deserves a shout out in Fallout, Forbidden Planet would be that program.



And to be honest I don't think you can ask for any special encounters which don't do weird random things. Maybe you get some environmental features which are noteworthy (like a particularly desolate canyon), but realistically speaking you just aren't going to find much of value in the wasteland. The best "special encounter" you can do which would be "realistic" and valuable to the character's progress would be like a wandering merchant.

I would also like to point out that people who go searching for special encounters while the world needs saving should be punished; I never did that as I always waited until after I beat the game to get stuff.
 
Humour was a big part of Fallout, but the special encounters weren't especially humorous. Having special encounters that could offer more roleplaying opportunities has nothing to do with being gritty or realistic. It would just make them useful, at least in random encounters you can usually get some experience and loot (and no I'm not in favour of wandering around looking for random encounters to boost your stats either.)

The game could have plenty of easter egg references without having to make them as obvious as special encounters. The best easter eggs are simply the names of people, towns or objects etc, that makes you think I wonder if that's a reference to....

It would be better to have a quest location that had an advanced Mr Handy that was inspired by Robbie the Robot, tucked in the corner somewhere.
 
A cool special encounter i feel is one were the character stumbles across a ruined city district and the only vaguely standing building is a museum.

and so if the character enters they can find all kinds of weaponry from WWII M1 garand rifles to modern G12 caseless rifles, in historic "displays". Kind of like the weapon display in the Imperial museum in London, England.

this means in theory the character could load up on the heavy metal at a very early part of the game, the downside to the encounter would be that there is no ammunition at all, except maybe some 9mm or 10mm, so that means no rockets or fusion cells.
 
and one that really sucks ass is one like the thing with blue phonebooth

one that was really good and relevant for the game was the bottle caps ruck
 
The random encounter in F2 when you run into a group of Canadians was quite special in my opinion. I think and encounter with a bunch of Amazon women needs to be done, one in which they need a male to perpetuate themselves (man love). I think that would be a lot of fun.
 
There was a group of Canadians in a random encounter. Quite menacing. You could talk to them but they were not helpful.
 
Hey, I quite liked the Holy Hand Grenade Knights (pity without a patch you cannot have both "Holy Hand grenade" and "Holy hand Grenade Knights" encounters)
 
I think it would be good if you could get the special encounters only after you finished the game or only if they were still relevant to the universe like the overturned truck.

Sincerely,
The Vault Dweller

P.S.

Thats true Kotario.
 
I am confused by someone stating that they played the Fallout games for their "humor"... Was there something inherently humorous about walking through a desert filled with mutated creatures because your forefather blew it all up, damn them?

I played the FO games for their atmosphere and entertainment, not for "humor".
 
And people mistake dark irony for a more generic and mistaken concept of "humor". Not everyone understands the "humor" in Fallout 1's dark ironies, the occasional quirky quip, and this resulted in the shitfest of the lame easter eggs and talentless "humor" in Fallout 2. Then you had the shit jokes and more immature, banal drivel in FOT. Then there was some idiocy I really didn't pay attention to in F:POS.

"Humor" just doesn't capture the style and setting tone as well, which is important for Fallout to keep setting character, so it is best thought of as "dark irony".

A dark irony that the military's plan to escape viral weapons pre-war becomes the wasteland's biggest threat. Then, what destroyed the world is used to save the world from that threat.
 
The semantics of the situation seems to have shrouded my intent here. Irony, especially of the grimly flavored variety, appeals to me greatly: probably having something to do with me being a cynic. So when I say "humour" I mean I appreciate the absurb and "tragic" reality of the fallout universe. The occasional pop-culture reference and funny quips was no small part of the enjoyment of the game for me though. Its patently absurd to think that people living in a true wasteland would give a crap about soda or bottlecaps or anything of the sort.

It's for these reasons that we have to throw out the idea of fallout or its ilk being anywhere close to true simulations of wasteland living: heroic or otherwise. Half-starved crazies aren't tackling you for your food at every opportunity. Half-mutated irradiated lunies aren't rading villages for breeding stock.

Fallout is far from gritty. The tone is dark, but the reality of the situation is flatly passed over. When you get shot your character doesn't scream "Oh shit that hurts." Or "Oh God! Why is my blood all over the ground?!"


In fact the way I see it its the humour that keeps players from becoming bogged down what would be the reality of life in the fallout world. The occasional reference to a television show, game, or what-not would get a chuckle out of me before I went back to trying to "Save the World."



To better illustrate what I'm saying:

All games essentially boil down to two premises: Save the world OR Try to take over the world (the "world" in either case varies in size). Fallout is a classical variety "save the world" game, and "saving the world" has its own form of appeal. What makes a game good, better, or great is what it does to supplement its appeal beyond simply "saving the world." And Fallout does this, at least for me, through subtle cultural homages and the occasional bit of humour.
 
You can't define what is, and what isn't, humor. Arrogance plays a part, is your opinion of what's funny more demanding than another mans?
 
Raid said:
You can't define what is, and what isn't, humor. Arrogance plays a part, is your opinion of what's funny more demanding than another mans?

Or we could pretend that we have a brain and easily see the difference between lame-ass Monty Python references and Fallout 1's dark ironies, and figure out which best applies to the Fallout universe.
 
Back
Top