First I have to say: great mod. It is obvious that you have put lots of work in it, and for that, thank you. As I didn’t find a dedicated thread abut v1.1 bugs/issues, and I assume you want to improve your mod, I though to make a topic myself. So here I’ll post some of the issues I encounter in my game (hard/tough guy). Leader perk: says that it should give +5 AC, but as far as I can see, it gives +10 to my party members. Swift Learner perk: has no effect on party members, so it should either be removed from their list, or clearly stated. Recruits from Yeoman: sometimes, between my consultations, the levels of recruits change: the recruit levels increase or drop. Recruits reapearing: I took Earl in Bunker Alpha, so now he is in my team, but when I arrived at Bunker Bravo, he was available in Yeoman's list. So now I can recruit him again. Earl's picture: has a black background, whereas the others have green backgrounds. Quincy mission: it is not clear that rescuing Major and her daughter are primary objectives. One could put that in Mission Objectives screen. Also, disabling the syren has no title in Dialogue screen... Some melee Beastlords have 4 voodoo's... thats overkill considering how expensive those are. Dog tags: each recruited char has 2 Dog Tags. Shouldn't that be unique? Sharpshooter perk: it states "for each" but as far as I see, it is available only once.