A few more:
1. There is an ureacheble workbench on the second floor of Peste's laboratory in Newton.
2. There is no ladder to the second level of Bunker Epsilon map.
3. Is it scripted that all Behemoths in random encounters are without any ammo if the player's team is below level 20?
4. ExtraBrahminDeathElectrify = {looks like<sex_he>is dancing to techno, high on 24,000 volts.} - There is a missing "1" in this line, which makes these combat messages to be displayed incorrectly.
5. Quite a few enemies on various maps have wrong ammo in their inventory (e.g. snipers with MX14 rifles and gunners with Avenger miniguns have 7.62 ammo), which forces them to resort to HtH combat.
6. Fleetfoot's Charisma is too high for the Loner perk he has.
7. Several recruits have Fast Shot trait, which is useless for them because they have only Big Guns weapon proficiency.
8. Something is broken with Riddick: he just stands in the exit zone of the Pitch Black map, and does not become available for recruitment afterwards.
9. HR 1205 has EMP Shielding perk, but does not have electric damage resistance bonus it should confer.
10. Player characters cannot equip banding armor. Is it due to a bug or game engine limitations?
Not a bug, but a possible future improvement: add replenishable sources for all main types of ammo.
Needles - No replenishable sources now, AFAIK. Is it possible to make a new beastlord template for random encounters?
2mm EC - No replenishable sources now, AFAIK. Is it possible to include robots with Gauss pistols into random encounters?
9mm - Raiders, Robots
.45 - Ghouls
.44 Mag - No replenishable sources now, AFAIK. Is it possible to add .44 pistols as a sidearm for reavers with grenade launchers?
5.56mm - Reavers with miniguns, IIRC.
7.62mm - Raiders, Super Mutants, Robots
.303 - Reavers
.50 cal - Super Mutants, Behemoths
12 gauge - Ghouls
Bolts - Not necessary, IMHO. Their usefulness is rather limited. One possible solution would be to make a new beastlord template for random encounters.
Flamer Fuel - No replenishable sources now, AFAIK. Is it possible to make a new super mutant template for random encounters?
HCl Acid - For a unique weapon. Maybe add some to quartermaster for the last few missions.
Rockets - Hover Bots, Super Mutants
40mm Grenades - Reavers
75mm Tank Shells - For a unique weapon. Maybe add some more to quartermaster for the last few missions.
Micro Fusion Cells - Reavers, Robots
Small Energy Cells - Robots