Freeside not really all that dangerous

What are you talking about, E-DE killed 4 guys alone, they give you 80 exp for that...
Exp system compared to Fallout 3 is perfect.
I only did not finish a couple of quests before hitting the max level and end game, that means i wasn't bored by the game like Failout 3.
Problem with Freeside is that these junkies just pop out whenever, they breed just to die by your hand.
 
FolcoTook said:
Yeah, I see your point, so let me reword that to make more sense... If they are going to charge at me from a distance when I am obviously a well armed/armored opponent, give them some kind of gun so that it makes sense they thought they stood even an improbable chance. If they are going to use crude melee weapons, then have them try to sneak up on me, jump me from behind, something. I know that the engine probably doesn't support the latter, but the point is that it's just stupid for even desperate thugs to act the way they currently do.

Well, yeah, you are right. To be honest the "weakling running away from you if you have uber armor/weapons" is something that should have been in the series since the first game. You insult an unarmed citizen with no armor and he attacks you even though you are wearing PA and wielding a minigun? Riiiiiiiight.
 
well name me one RPG which actually does not suffer from that issue ? I mean where they would attack you when you're weak and run away/get scared by your presence once you're the biggest and most bad ass mofo running around with your shining sword of prettiness.
 
Crni Vuk said:
well name me one RPG which actually does not suffer from that issue ? I mean where they would attack you when you're weak and run away/get scared by your presence once you're the biggest and most bad ass mofo running around with your shining sword of prettiness.

I know that but it doesn't make it any less ridicolous. And it would be nice if someone would finally do it, at least with the obviously super-weak enemies.
 
That issue was like looking down in FPS's and not seeing your chest, legs and feet, it was just something nobody did.... I can't remember, but I think FEAR 2 was the first game where I looked down and saw that... now almost every FPS has that.

Its just one of those things... it only takes someone to do it for it to become a 'thing' .... just think of the ways it would alter the story too... you would have to have whole settlements that are challenging to levelled out or high level characters... how would they incorporate that into the story? etc
 
RadIcal said:
... just think of the ways it would alter the story too... you would have to have whole settlements that are challenging to levelled out or high level characters... how would they incorporate that into the story? etc

Why? A believable world is not all about the player. Why should a bunch of Brahmintenders or Vault-squatters level up with the Player? NPC's should only have the level needed to make them believable for the role and place they inhabit in the gameworld. So no pussies in the middle of deathclaw infested places but also no supersoldiers hanging around in a slum, trying to make a living off cockroaches.

Freeside is a dangerous place for the lowlifes that reside there, it's just not dangerous to a hero of the wastes. At the time you have access to freeside the player is way beyond fearing an encounter with some stick wielding losers. It would have been better to just witness fights, robberies, extortions and the like going on all around you instead of being the target. Perhaps one or two overenthusiastic gang-ers smacktalking to you and then slinking away after a good look at your equipment.

Funny thing is, the only game I ever saw with fleeing npc's was Oblivion, though I used ooo and mmm so im not sure if it was implemented in vanilla. If your level is high enough, creatures run away. Bandits still attack you but flee after one hit.
 
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