Fun Character Concepts

Slaughter Manslaught said:
I mean, how you can KILL Enclave soldiers with flares?

Yeah, Better Criticals with 10 luck unlocks the instant death critical, particularly with eye/head shots. Flares give you 10 or more eye shots a turn, and sometimes you get lucky and just kill every one the first try. If you mean, RPG wise, how it's physically possible to take out advanced power armor with a one pound rod of magnesium, well... just a really good shot I guess? NOTE: there's a catch on the instant criticals, in that you don't get any experience points for killing this way. You could use the axillary unarmed skill, or just consider the build completed once you can pull this off.


Good call on the tribal not being able to use some advanced stuff. I felt like he shouldn't have technology skills, but I didn't want to make him a stupid character, since I figured a tribal could speak English and communicate fine. It's really just a matter of not using high technology. Although, I think that some things, like a Guass rifle, while being advanced technology, are easy enough to use without knowledge of how it works that I will allow it. The big constraint will be never touching a computer interface! It might make some of the later quests require some ingenuity.

Here's another one, good for a laugh.
High Luck, Perception, and Agility, 2 Charisma (for Dogmeat.) TAG: outdoorsman
A character who, after leaving Arroyo, never enters any towns, and spends the whole game walking around the world map. You can get leather armor from the ghoul caravans, combat amor from the SanFran caravans, and weapons from any encounter involving humanoids! The Perception and Agility help survive random encounters you need to run from, and the luck helps get the cool ones. Actually kind of fun for a few hours.
 
I was thinking of making a sniper.. with sneak, outdoorsman and small guns.. always alone, using only rifles and maybe some melee for backup. And he enter to towns briefly, to get what he needs.. But I didn't give much thought to it.
 
I usually play the good guy...High Karma and such...but once inawhile...it's fun to play the game as a mass murderer, or a serial killer... Walk into town and kill all the hookers, or all the guys in leather...whatever just make it up on the fly....or step in and fire away run out the exit grid and hideout in the desert before returning to kill a few more. You can find the GECK and kill everything that lives....except Arroyo. I think the quirkiest char for me to play is the homicidal tribal.....just because its against my normal save everyone games.
 
Gravediggin' this topic... but it's for a good cause!

I'm playing a game and I'm about at NCR for now. But I am thinking my new character. I plan him to be a Super-Drug Addict... think about all those Little Helpers that mom and dad said to everyone one of us to "Don't take this, it's bad!". That's the ideia. He'll smoke everything Smoke-able, sniff anything sniff-able, take any take-able shit (including jet, which is LITERALLY SHIT) and drink anything drinkable.
Yeah, so he'll be super-addicted to everything: Healing Powder, Jet, Nuka-Cola, Tragic, Mentats, booze, Psycho, Buffout, (freakin' radioactive) Gamma Gulp Beer, beer... you name it, he takes it. So I must make a character especially attuned to the "boost myself with drugs like mad" thing. There's a guy who did a jet addict.... any ideias for my character? Perks, stats... etecetera.

I'm thinking something along those lines:

04 ST (due to jet, two sniffs and I'm a beast)
05 PE (due to jet, two sniffs and I can see god)
04 EN (I dunno, not particually important)
06 CH (want to get Vic, Myron and Skynet... maybe put it to 05 and get that one point to IN, so I can get a NCR near Reno when I get the shades?)
06 IN (I'm still thinking about this... is there enough reliable Mentat supply or I'll lose out some quests? Maybe make CH = 5 and giving a extra poin here?)
08 AG (01+ due to the Doctor's serum in the EPA 1+ implant... or should I get less agility and boost it using Psycho or/and Buffouts?)
07 LK (I wanna get 09 LK from the Hubbologists)

Skills:
Small Guns (or should I use knifes instead?)
Lockpick
Not decided yet, but probably not speech. Maybe Steal or Gambling?

Traits:
Chem Reliant, probably.
I think Finesse. Surely I’ll not get Small Frame, because I’ll carry few stuff with my default stats. Any Ideias?

Play: Probably as a evil addict who will probably feel at home in The Den or New Reno. Will probably love the EPA (hi, Mr. Chemmie!) and will take drugs to enhance himself like crazy. Will probably suffer a little due to lack of intelligence. SURELY will Blackmail Doctor Troy. Possibly will either be a pickpocketer or a gambler to fund his drugs. Probably hunted by Bounty Hunters due to being slightely crazy. Any suggestions?
 
Two opposite ends of the spectrum I've had fun with.

First was a crit machine. Better crits, more crits, finesse, luck 10, slayer etc. Played with AG 10 and a burst weapon. Gave him Jet and he was firing two bursts a turn, with huge crit chance and ludicrous damage when it crits. Keep him like that until he's slayer ready. Beat Masticator in two turns.

Second was a guy with Jinxed, and any perk that would let him increase his move, AC or HP. He ran away from fights, never actually attacking anyone, and just letting them crit fail themselves to death while he ran and hid and dodged, an had enough HP to survive anyway.

Good times.
 
ST 1
PE 3
EN 1
CH 9
IN 9
AG 3
LK 9

Traits:
Small Frame
One Hander

Skills:
Small Guns
Melee Weapons


Stan the Frail

Pretty much it’s a weak person, with high fighting stats. You can only use weapons, and hand to hand skills, but no drugs. It is hard, but really fun when you have this smart, charismatic character who stumbles on sentences, and in fights can have 130% in small arms and still miss, but when he hits something… wow you feel good.
 
'Rambo' - fast shot, always used burst fire if possible. The bigger, the better. Running out of ammo was an actual problem for once. I had to keep several weapons of different calibers with me.
 
Hey Slaughter Manslaught, here's some suggestions for the druggie build.

I imagine a character like this would be a little crazed, and be very bad at making long term decisions and preferring any kind of immediate reward or satisfaction. He would probably be really incompetent as well (without drugs, any way.)

For the stats: buffout is more common than you think, and only useful for the agility bonus. Less agility maybe. A high perception means higher sequence, representing a sort of jitteryness, and a habit of looking all around. I would personally play with less intelligence. Druggies are useually really good at convincing people of things, and mentats can't do very much for the stat, so I would up Charisma a bit.

For skills, I say tag melee. Use guns anyway, but just miss a lot and use knives as a primary weapon. Steal would also be cool, as it's a fun way to feed the habit.

For traits, definitely Chem Reliant. For the other, what about Kamakazi? It's got the high sequence thing going again, and I feel like it kind of matches the reckless behavior. OR, humor me here, what about Bruiser? Since you can raise your stats with drugs so easily, you can get rid of extra stat points this way to make it harder without drugs. Also, maybe this guy is kind of pushy, and has some needy needs.

Hope that helps some!
 
Roleplay the levelling for all your skills. Hoard skill points and only use then when you've got an excuse to. So, my char levelled up small guns a bit upon finding a Pipe Rifle and realising what it did, then some more after shooting at the radscorps.

I gave her 40 points of Energy Weapons after Mason's training in laser pistols, then more, but only if I've used the gun a few times in between or encountered a new sort of weapon. For non-combat skills, only use skill points after you either use the skill somehow or read a book. Don't level Outdoorsman in the city, that sort of thing.

It makes for a better narrative for the game than just improving your skills at arbitrary level values. Basically you act as your own GM for experience :P.

Came up with the idea after deciding to play a diplomatic character and realising it felt odd to make her suddenly turn into Little Miss Six Shooter after a couple of levels.
 
The best one I use is a mêlêê- fighting idiot with intelligence of 1 (some really odd dialogue options.)
 
You could simply drop the accents altogether, y'know? That would be the anglicised spelling.
 
whats ironman? playing without dying or playing with the two difficulties set on hardest?
 
retro said:
whats ironman? playing without dying or playing with the two difficulties set on hardest?

Playing Iron Man is a realistic, pretty hard way to play games. Say, you have this char. If he dies, bang, he dead for real. Start the game again, no load game for you. FROM THE BEGINNING. If you comit a mistake, it's done. No going back. If a NPC dies, be sad, pray for his/her soul to go to heaven or to hell, if you really hated him/her, get his/her stuff from the body and then continue upon your jorney. You should continualy save the game because of bugs, so that if a bug happens, you can load it back. In Iron Man, every fight may be the last one, you can't simply die and reload. I tried doing it once, it's pretty dynamic and the adrenaline is great, but my cause of death was pretty stupid:

I was a ambiguous guy and I tried to kill Killian Darkwater for Gizmo. I managed to take down most of Killian guys, Lars and the guards in the front. When I came to take the man himself, I almost died due to the bullets fired by him and his guards. I tried to kill him off, but I missed and used my last AP on that shot. I was almost dead. Then his guard fired at me. Missed. Then it was Killian's turn. Missed AGAIN, thank god. Then it was Tycho's turn. He dind't miss either, he pumped my back full o' lead. Damn stupid NPCs. Ian died in the way to Junktown, by the way, killed by a Swarm of radscorpions because he was too stupid to flee.
 
ok that sounds fun. do you usually play on easy, normal or hard when playing an ironman game?
 
retro said:
ok that sounds fun. do you usually play on easy, normal or hard when playing an ironman game?

I play HARD ALL THE WAY in all kind of Fallout games. Fallout should be HARD AS HELL. The wasteland is a tough place to live in.
 
I find it can be interesting to stat out a character to make it as close to yourself as can be justified within the SPECIAL system, and, subsequently, roleplay yourself. Buy only the things you'd carry, make only the choices that you'd make, say only the things that you'd say. Your inventory may end up a little threadbare unless you're willing to make concessions for larceny (I don't know about you, but my first impulse upon encountering a desk isn't to clean it out), but aside from that, it can make for a pretty satisfying playthrough.
 
Slaughter Manslaught said:
retro said:
ok that sounds fun. do you usually play on easy, normal or hard when playing an ironman game?

I play HARD ALL THE WAY in all kind of Fallout games. Fallout should be HARD AS HELL. The wasteland is a tough place to live in.

Yes, but unless you always play the over-powered gifted small guns character, ironman is very difficult on hard/rough. I have tried too many times too mention!
 
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