Yeah, Better Criticals with 10 luck unlocks the instant death critical, particularly with eye/head shots. Flares give you 10 or more eye shots a turn, and sometimes you get lucky and just kill every one the first try. If you mean, RPG wise, how it's physically possible to take out advanced power armor with a one pound rod of magnesium, well... just a really good shot I guess? NOTE: there's a catch on the instant criticals, in that you don't get any experience points for killing this way. You could use the axillary unarmed skill, or just consider the build completed once you can pull this off. Good call on the tribal not being able to use some advanced stuff. I felt like he shouldn't have technology skills, but I didn't want to make him a stupid character, since I figured a tribal could speak English and communicate fine. It's really just a matter of not using high technology. Although, I think that some things, like a Guass rifle, while being advanced technology, are easy enough to use without knowledge of how it works that I will allow it. The big constraint will be never touching a computer interface! It might make some of the later quests require some ingenuity. Here's another one, good for a laugh. High Luck, Perception, and Agility, 2 Charisma (for Dogmeat.) TAG: outdoorsman A character who, after leaving Arroyo, never enters any towns, and spends the whole game walking around the world map. You can get leather armor from the ghoul caravans, combat amor from the SanFran caravans, and weapons from any encounter involving humanoids! The Perception and Agility help survive random encounters you need to run from, and the luck helps get the cool ones. Actually kind of fun for a few hours.