TheWesDude
Sonny, I Watched the Vault Bein' Built!
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i think the actual reason they couldnt do in TB+Iso is they couldnt.
they lack creativity and ability.
simple as that.
they lack creativity and ability.
simple as that.
I don't know why anyone would disagree with that (except maybe the people who just want Fallout to be another FPS). The PA tech demo from Troika made it look quite feasible, and that impressed me. Several different functional cameras/perspectives (instead of just FPP and OTSTPP) would, at least, be great as an option.Brother None said:I know a lot of other people here will disagree with me, but I wouldn't mind a Fallout with first-person view for exploration and bird's eye view for combat
requiem_for_a_starfury said:Kind of defeats your point when the example you give of things done right was purely iso.
For one thing I'd say beyond night ops there's not that great a difference between exploration in JA2 and Fallout, combat tends to take place in one part of the map leaving you free to explore in peace (hopefully). And for another thing in fpp it wouldn't really work that different, depends on the draw distance etc. Sure you might not be able to see to the left, right and back of you but nothing is more jarring than things or people just popping into existance in front of you. Something that you probably wouldn't even register in isometric.Hovercar Madness said:while in fallout walking through a non-hostile city entirely devoid of life until they're in your range of sight just seems kind of silly from a design standpoint.
Brother None said:I know a lot of other people here will disagree with me, but I wouldn't mind a Fallout with first-person view for exploration and bird's eye view for combat
Mikael Grizzly said:Brother None said:I know a lot of other people here will disagree with me, but I wouldn't mind a Fallout with first-person view for exploration and bird's eye view for combat
I support this notion with every fibre of my being.
requiem_for_a_starfury said:For one thing I'd say beyond night ops there's not that great a difference between exploration in JA2 and Fallout, combat tends to take place in one part of the map leaving you free to explore in peace (hopefully). And for another thing in fpp it wouldn't really work that different, depends on the draw distance etc. Sure you might not be able to see to the left, right and back of you but nothing is more jarring than things or people just popping into existance in front of you. Something that you probably wouldn't even register in isometric.
Stoveburner said:It's hard enough for even great devs to get one camera style working properly, much less 2 or more completely different ones that serve specific and vital functions.
Stoveburner said:I also think that having half the game in FPP and suddenly and jarringly sweeping out to bird's eye for combat wouldn't sit well with most people. It's something that sounds good on paper but likely disorienting in practice..
Stoveburner said:If this style was so easy to implement and played smooth and was desirable I'd think we'd see more of it, even from indie devs who supposedly 'get it'.
Bernard Bumner said:Stoveburner said:If this style was so easy to implement and played smooth and was desirable I'd think we'd see more of it, even from indie devs who supposedly 'get it'.
Major developers seem to obsessed with first-person realtime combat, which they tout as more realistic and visceral. The indie developers are often working with old engines which couldn't perform the transition, and may well lack the expertise in any case - producing competent indie fare is difficult enough.
Nobody said that it would be easy to do, but it clearly is possible. There can't be that many additional challenges in switching from OTS to a dynamic or pseudo-isometric view?
Stoveburner said:The problem with Fallout 3 seems to be that while you can zoom out and make it look almost similar to Fallout 1/2, you can't really fight that way unless you use only VATS.
Stoveburner said:And I guess it's still not turn-based enough to satisfy that crowd either.
Maybe someone will make a mod that automatically puts you in VATS when you enter combat and that's the only way you can play.
Bernard Bumner said:Fine, but that does rely on fans fixing the game. Equally, it doesn't really play to the strengths of isometric combat - it still lacks any genuine tactical element.
Stoveburner said:And I guess it's still not turn-based enough to satisfy that crowd either.
Stoveburner said:t's not really 'broken' it's just not what you want. There is a difference.
Stoveburner said:And I won't get into tactical elements because frankly I found Fallout 1/2 lacking entirely in that regard. It was stand there and attack until you or it died. Unless you consider ducking behind a wall 'tactics'... and considering enemies could not use this behavior I would say it's more of an exploit (or maybe just piss poor AI on the games part).
Stoveburner said:And I guess it's still not turn-based enough to satisfy that crowd either.