Sorrow
So Old I'm Losing Radiation Signs
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Baldur's Gate had a similar thing - there was a great bandit threat, etc. and still guards and bounty hunters were more powerful than PC that is supposed to solve it.Phil the Nuka-Cola Dude said:Sorrow said:It always made me wonder. There are so many great bounty hunters and adventurers in the Fallout world, but somehow there are still tons of quests, including profitable assasinations left for the PC.
I thought the same thing when playing morrowind/oblivion.
"Hmm, why am I (a puny level two) being tasked to eliminate a group of bandits which are supposedly threatening a town... while there are 50 super-guards running around that could drop them in a single hit? Why not send the fucking guards?"
The guards won't go after the bandits, but if I steal someone's wooden spoon; these psychic monstrosities will cut me in two.
That's what happens when the creators are interested in punishing the player character instead of creating a believable world. At least Fallout had only one unique band of four bounty hunters.