Game Revolution interviews Pete Hines

Brother None

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Not a lot of interesting questions in this Game Revolution interview with Pete Hines.<blockquote>GR: What particular design philosophy, if any, did the dev team follow to 'reign themselves in', in terms of adding game-world detail upon game-world detail? Generally speaking, at what point do you have to tear yourself away from including all sorts of clever fan-service side-quest/backstory/environmental polish detials, and just go about making a solid game?

PH: Well, usually our design philosophy is to try not to do everything, but then we usually end up doing that anyway. At a some point Todd and the producers start saying, "ok, enough is enough, we're full." You have to stop adding content at some point, but a lot of that comes from playing the game. Making sure the world feels dense enough, big enough. So there were things added along the way because we were trying to address issues that came up in playing the game and the way it felt.

GR: There's an anwful lot of decidedly-not-for-kids elements in F3--explicit/implicit gore, language, innuendo, and plain old black humor--would you say that the amount of this particularly adult-oriented content has increased somewhat (from the previous games) as a natural result of the series' continued expansion into a more sophisticated console/market?

PH: I don't think it's increased from the previous games, especially if you go back and look at what the original Fallouts did compared to other games of that time. They were decidedly mature and violent and we felt it was important to stay true to those themes. Because it's now in 1st and 3rd person, it may make it more vibrant than before, but not markedly different.</blockquote>
 
Pete Hines said:
We're not big fans of "jokes."
You mean like the killer teddy bear, the Fat Man, AntAgonizer, Protectron's greeting, talking to old ladies' decapitated heads, ect.?

All in all, the interview had a few interesting questions but the rest was pretty same-old, same-old.
 
GameRevolution said:
GR: There's an anwful lot of decidedly-not-for-kids elements in F3--explicit/implicit gore, language, innuendo, and plain old black humor--would you say that the amount of this particularly
At first I was like :| ...

GameRevolution said:
adult-oriented content has increased somewhat (from the previous games) as a natural result of the series' continued expansion into a more sophisticated console/market?
But then I lol'ed
 
And in other news, scientists have determined a pig's shape to be aerodynamically sound and should be able to fly without any form of assistance.
 
Stop spamming, Dutchie. That is my job and I do it well.

Anything that was just mentioned about FO3 is more mature then thong babes, techno, and wanking jokes like PoS did. I mean damn.
 
GR: There's an anwful lot of decidedly-not-for-kids elements in F3--explicit/implicit gore, language, innuendo, and plain old black humor--would you say that the amount of this particularly adult-oriented content has increased somewhat (from the previous games) as a natural result of the series' continued expansion into a more sophisticated console/market?

This isn't just a bad Fallout question, it is also simply a poorly formulated question. What does any of it mean, really? The incredibly specific and leading language, laced with shaky assumptions is a poor start. However, there is also a glaring non sequitur - how is adult-oriented content (as described) connected to sophistication?

Honestly, I sometimes think that interviewers are far more interested in sharing their own (imagined) insights, than actually obtaining answers from their subjects.
 
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