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The folks at GameBanshee are offering a two-pages interview with inXile CEO Brian Fargo about the already-funded-with-30-days-more-to-go Wasteland 2 Kickstarter, which goes in-depth about the design of the game, the differences in tone between Wasteland and Fallout and more. A couple of snippets:<blockquote>GB: There are quite a few differences between Wasteland and Fallout, but due to the fact that the latter was a spiritual successor of the former, they oftentimes get construed as near-identical post-apocalyptic games. Do you think it's important to retain the Wasteland identity in the sequel and perhaps even try to push the game further away from the Fallout formula to ensure its uniqueness?
Brian: I think there might be varying opinions on what the formulas were for each and how they might be different. Wasteland excelled at many things like tactical combat, interesting situations that did not have clear cut correct solutions and it continued to surprise you along the way. Not only with those elements not be lost they will be expanded upon. We have the advantage of hindsight now since we can clearly see what things people reacted well to. We were flying blind while we made the first game. Fallout excelled in many of the same things but it really shined in tone and style. We need to make sure that we have an interesting art style and vibe. If there is any feeling that you have seen something a hundred times before you lose interest pretty quickly.
(...)
GB: While a lot of us have fond memories of the CRPGs of yesteryear, there have certainly been some modern sensibilities added to video games over the years that have improved upon the experience in measurable ways. They're certainly not all welcome additions, but I'd like to hear your thoughts on whether you think mechanics like regenerating health, autosaves, a detailed quest journal, fast travel, automapping with quest objective annotations, etc. have a place in Wasteland 2.
Brian: My tendency with this game is going to be closer to the experiences we all loved during the golden age of RPGs. Part of the reason we have the excitement we do is there is this general feeling that the games have been dumbed down for the masses. Politically correct situations, linear events, being careful no one gets lost etc...it can be kind of lame. We will put the game into beta test and if a huge majority about the lack of a feature we need to consider it but in general let's recreate the wonder with modern graphics and sound. </blockquote>
Brian: I think there might be varying opinions on what the formulas were for each and how they might be different. Wasteland excelled at many things like tactical combat, interesting situations that did not have clear cut correct solutions and it continued to surprise you along the way. Not only with those elements not be lost they will be expanded upon. We have the advantage of hindsight now since we can clearly see what things people reacted well to. We were flying blind while we made the first game. Fallout excelled in many of the same things but it really shined in tone and style. We need to make sure that we have an interesting art style and vibe. If there is any feeling that you have seen something a hundred times before you lose interest pretty quickly.
(...)
GB: While a lot of us have fond memories of the CRPGs of yesteryear, there have certainly been some modern sensibilities added to video games over the years that have improved upon the experience in measurable ways. They're certainly not all welcome additions, but I'd like to hear your thoughts on whether you think mechanics like regenerating health, autosaves, a detailed quest journal, fast travel, automapping with quest objective annotations, etc. have a place in Wasteland 2.
Brian: My tendency with this game is going to be closer to the experiences we all loved during the golden age of RPGs. Part of the reason we have the excitement we do is there is this general feeling that the games have been dumbed down for the masses. Politically correct situations, linear events, being careful no one gets lost etc...it can be kind of lame. We will put the game into beta test and if a huge majority about the lack of a feature we need to consider it but in general let's recreate the wonder with modern graphics and sound. </blockquote>