Gameplanet.co.nz previews Fallout 3

Well if you stretch it a bit you can get some Aryan connotations from the Master.

I was reading my bible while playing Fallout 1 and they had plenty of dirt in that there book. Plenty. Just ask Moses, when he led the Vault Dwellers through the Great Sea or Decapitated Sea and whatnot he sure had a lot of dirt to deal with.

There's dirt in Fallout 1, it's a recurring theme.

Now I've traced it back to the first chapter of the book, Salamander waste skins. You see, he does this BECAUSE BETHESDA HAS NO SOLID GROUND. THIS MAKES NO SENSE, THERE IS NO CONNECTION. THEY'RE USING BIBLE QUOTES BECAUSE IT'S COOL! IT'S SO AWESOME! IT'S SO EDGGGGGGYYYYYY.
 
Per said:
Whoa, some guy on the internet totally didn't get Preacher

Make it two guys then, because I found that summary quite accurate :P. Then again, I've never liked anything written by Garth Ennis. You should check his next comic for more grossly oversimplified goodness, this time with The Sandman.

About this Bloody Mess as a perk thing, I seemed to recall either Todd or Pete making the same mistake (which I'm not even sure it is anymore) a long time ago, and in searching for it stumbled across this.

Is this new to anybody else? Plus "Lead Belly", for fuck's sake? They're going to dignify the toilet-drinking with a perk?
 
Xenophile said:
Makagulfazel said:
shihonage said:
However the whole thing would still remain fucking stupid, tempting the player to keep restarting the game until he gets what he wants.

Yeah... DUMB idea to show the percentages.

At first I thought it was.. but the more I think about it, I like it. If you remember the arguement for turn based action rather than realtime (which I am still glad the direction they went), it was character skill over player skill. So rather than have the player "guess" how good the character is at a given option, just tell the player and he has a better chance of playing at the characters strengths. That and it is actually if you think about it kind of similar to the OLD tabletop rpg. Often you had an idea how lucky you were going to have to be to have an action be successful or not.

It doesn't matter whether someone is going to save and load their game 50 times to get a success on something. That argument I find really funny. Do you really care if "joe" down the street is doing that with his game.. It's a friggin single player game. I mean if you are the idiot doing that to get one option to work that you have a 5% chance of success with, then it's your fucking time your wasting and not mine, I could give a rat's ass.

This got me thinking about the save options of the game and the possibility that there might not be a quick save option. I don't have a Xbox 360, or Playstation 3, but have read about some games on those platforms that have save locations only. Has this been discussed before ?

I played the Marathon games that used this approach and it made the game really tense sometimes; running away from threats because you are down to 10 percent health and out of ammo. It also made parts frustrating for the same reason.
 
Unillenium said:
shackle said:
This got me thinking about the save options of the game and the possibility that there might not be a quick save option. I don't have a Xbox 360, or Playstation 3, but have read about some games on those platforms that have save locations only. Has this been discussed before ?

I played the Marathon games that used this approach and it made the game really tense sometimes; running away from threats because you are down to 10 percent health and out of ammo. It also made parts frustrating for the same reason.

What are the save options in oblivion? because those will likely be the save options in Fallout 3. Since the only information we have would suggest that Fallout 3 is an Oblivion mod with "VATS" and new camera options, (woo)
In Oblivion you can literally save anytime you can walk around, just like the Fallout games.
 
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