Australian site Gameplayer (which previewed Fallout 3 in February) has published an article titled "Can Bethesda do Fallout?", going through a checklist of things that weren't too hot in Oblivion, and should be in Fallout 3. It should be noted they gave Oblivion PS3 a 9 "beyond epic, absolute masterpiece" verdict here, but they actually confirm the old Rybicki Maneuver theory is true: game journalists are incapable of criticising a game until it's been out for a while.<blockquote>The Elder Scrolls IV: Oblivion was released two years ago to pretty much universal acclaim (its average ratio on gamerankings.com is 94%). It’s a great game, there’s no denying that. However, it wasn’t until we got over the initial ‘wow’ moment of playing this incredibly deep and immersive RPG that we started to pick out some rather glaring flaws. Hey, we still love Oblivion, but a blind man could see some of the shocking faux pas that become apparent after spending some time exploring Cyrodiil.</blockquote>So they're now ready to actually judge Oblivion without hype. The title "Bethesda needs to Level-up for Fallout 3 to be a Hit" and the intro promise a lot, but it is soon made clear that the writer both liked Oblivion and is fairly confident that Fallout 3 will be good.<blockquote>Engaging quests: We saw a few of these in Oblivion, those types of quests that are multifaceted and engaging, and which give you a real sense of accomplishment upon completion. Simple fetch quests aren’t going to cut it, Bethesda. That said, the promise of multiple endings in Fallout 3 (over 200 according to Todd Howard, the Executive Producer of the game) indicates that Bethesda is hard at work on developing the intricacies of player choice in the game – such as good, neutral and evil decisions. It’s a promising sign.
Humour: There were a quite a few humorous asides in Oblivion (who managed to find the guy singing about cliff racers?) so we’re confident that the Fallout brand of humour is in fairly safe hands. A recent demo shown to the press also revealed that one of the stats that the game tracks is ‘corpses eaten’ – how morbidly intriguing!</blockquote>Good NPCs are on the list, of course:<blockquote>Grand Theft Auto IV is putting a lot of effort into social relationships, making your friends like you by talking to them and doing missions for them. A similar system would be great in Fallout 3; imagine being able to strike up a conversation with one of your companions and have them mention a personal dilemma that perhaps you can help out with.</blockquote>Wait, didn't Bioware already do this for like every one of their NPCs ever?<blockquote>Maybe even a sex scene a la Mass Effect. Of course, this is pure speculation, but we can dream.</blockquote>The writer encourages everyone else to chip in with the wish list, since "maybe Bethesda will actually listen to us!" Yeah! Maybe this is the perfect time for it, unlike - say - 2 years ago, when NMA was hoping to give feedback before the game was, y'know, finished.
Link: Gameplayer: Can Bethesda do Fallout?.
Thanks to Sucks2BU
Humour: There were a quite a few humorous asides in Oblivion (who managed to find the guy singing about cliff racers?) so we’re confident that the Fallout brand of humour is in fairly safe hands. A recent demo shown to the press also revealed that one of the stats that the game tracks is ‘corpses eaten’ – how morbidly intriguing!</blockquote>Good NPCs are on the list, of course:<blockquote>Grand Theft Auto IV is putting a lot of effort into social relationships, making your friends like you by talking to them and doing missions for them. A similar system would be great in Fallout 3; imagine being able to strike up a conversation with one of your companions and have them mention a personal dilemma that perhaps you can help out with.</blockquote>Wait, didn't Bioware already do this for like every one of their NPCs ever?<blockquote>Maybe even a sex scene a la Mass Effect. Of course, this is pure speculation, but we can dream.</blockquote>The writer encourages everyone else to chip in with the wish list, since "maybe Bethesda will actually listen to us!" Yeah! Maybe this is the perfect time for it, unlike - say - 2 years ago, when NMA was hoping to give feedback before the game was, y'know, finished.
Link: Gameplayer: Can Bethesda do Fallout?.
Thanks to Sucks2BU