GamePro Fallout 3 preview

bazola said:
Grimhound said:
Pope Viper said:
I just really don't know what to say anymore.

It gets worse and worse
Eh, there's still hope the game itself will be decent.

Based on what? The setting? The combat system sounds downright stupid to me. Maybe like Tabula Rasa with pause? It's beyond description and it makes no sense. Is it an FPS? Is it an RPG? To me it sounds like the worst parts of each.
Until I see it, I won't judge the combat system. Probably won't ever touch V.A.T.S. though. Honestly, I'm giving them the chance to make things right. If they don't, I'll probably just publicly denounce the game and slump back until something good actually comes along. I really try to be optimistic on the subject of Fallout 3, and it's difficult as hell at times.
 
"Feral" ghouls who consume human flesh

Well, that together with the 'corpses eaten' stat seems awfully a lot like the way Beth implemented vampirism in Oblivious... And since in most zombie movies one becomes a zombie from a zombie bite (and Beth seems to treat ghouls like ones), I wouldn't be surprised a ghoul bite would cause the same effect. Sheesh, what next - cure disease potions?
 
GamePro said:
Ghouls come in three varieties: harmless, "Feral" ghouls who consume human flesh, and "Glowing Ones" who absorb radiation and heal other zombies.
(...)


Funny, the Ghouls I know enjoy sipping bottle of Rodgut, reading cat's paw and touching rubber doll. They don't eat normie. :ugly:
 
zioburosky13 said:
GamePro said:
Ghouls come in three varieties: harmless, "Feral" ghouls who consume human flesh, and "Glowing Ones" who absorb radiation and heal other zombies.
(...)


Funny, the Ghouls I know enjoy sipping bottle of Rodgut, reading cat's paw and touching rubber doll. They don't eat normie. :ugly:

Uhm, ever meet Seth and his cronies or the other 'above ground' ghouls in the first part of Necropolis ? They were carrion eaters you know. It didn't matter to them if the flesh was human or not. So as far as the 'feral' ghouls go, it does make sense that they are in there.
 
As if the "zombies" situation could not get any worse, suddenly Bethesda sends forth another stream of bullshit.

Seriously, glowing ones will "zap you with their radiation-based attacks"? Is there even a way to interpret this, plus their "healing aura", other than them being Magical Ghouls?

Bethesda seems to view all RPGs through a D&D filter. We already had the lawful good BoS paladins, the orcish super mutant barbarians and the feral ghouls as zombies. Now, we also have glowing wizards casting radiation fireballs at you.
 
Seymour the spore plant said:
As if the "zombies" situation could not get any worse, suddenly Bethesda sends forth another stream of bullshit.

Seriously, glowing ones will "zap you with their radiation-based attacks"? Is there even a way to interpret this, plus their "healing aura", other than them being Magical Ghouls?

Bethesda seems to view all RPGs through a D&D filter. We already had the lawful good BoS paladins, the orcish super mutant barbarians and the feral ghouls as zombies. Now, we also have glowing wizards casting radiation fireballs at you.

Looked at the preview. It sounds like Bethesda thinks that radiation sickness is... contagious.
 
JR Jansen said:
Uhm, ever meet Seth and his cronies or the other 'above ground' ghouls in the first part of Necropolis ? They were carrion eaters you know. It didn't matter to them if the flesh was human or not. So as far as the 'feral' ghouls go, it does make sense that they are in there.

'Feral' ghouls don't use weapon and tactics to fend off super mutant invasion. :P
 
GamePro said:
Ghouls come in three varieties: harmless, "Feral" ghouls who consume human flesh, and "Glowing Ones" who absorb radiation and heal other zombies.
(...)

I think you guys need to read more carefully, "harmless" is not describing the feral ghouls but rather the NPC ghouls.

basically the sentence means there are 3 kinds of ghouls:

1) harmless (NPC)

2) "Feral" ghouls who consume human flesh (Feral ghouls)

3) "Glowing Ones" who absorb radiation and heal other zombies (Glowing ghouls)

thats what the puntuation "," means :)

however describing anything in fallout as "harmless" is just plane stupid considering if you attack or piss off an NPC ghoul they generally become less than harmless from my experiance :P
 
I think radiation sickness kind of is - in a sense - contagious. I obviously have no way of knowing for sure, but I have a pretty good feeling that "radiation based attacks" doesn't refer to ghouls casting radiation spells. It probably refers to inflicting some small amount of radiation damage in addition to whatever their standard ghoulish attack might be.

If you don't pop a few Rad-X before taking on an abandoned warehouse full of ghouls, you're going to have a problem. It's similar to going after the geckos in the Toxic Caves. Just being in an irradiated area can give you radiation sickness if you're not careful.

This is just one more area where a lot of the NMA folks have seemed to go insane with anger over a part of F3 that is staying much more true to the originals than they think. I wish people would stop looking for every small turn of phrase from reviews and interviews that they could use to bash Bethesda merely because they didn't like Morrowind and Oblivion.
 
Section8 said:
As a shooter veteran, I'm fucking insulted by this. So we're all supposed to "sit up and take notice" because something looks nice? As a shooter veteran the last thing I want is some system kludged over the top of the shooting mechanic that makes me artificially miss based on a to-hit roll, rocket launchers and miniguns be damned.

did you ever play vampire the masquerade: bloodlines? you had to build your firearms and melee skills before you could shoot a gun well or use a katana well. you would miss with the gun and do little damage with melee weapons of your skill was not high enough.

also, it was the best fpsrpg ever made. (to date that is, but i don't see any competitors really.)

/me misses troika
 
LuckyOasis said:
I wish people would stop looking for every small turn of phrase from reviews and interviews that they could use to bash Bethesda merely because they didn't like Morrowind and Oblivion.


MERELY? :shock:

I didn't play either of those games, and my dislike of Bethesda's work doesn't stem from how poorly they've made any game, other than the one I've wanted to see for about 10 years now, Fallout 3.

I don't like the way they've made Fallout 3, and this opinion is based purely on the information (and the lack thereof) that we have gotten about it from various sources who are supposedly reputable.

I've seen few things that I like about their Fallout 3, and many that fill me with misgivings, and even a few things that make me outright despise them for their idiocy and their implication that they are truer fans of Fallout than the group of people who post here, who actually played Fallout, and liked it, and wanted more of something similar.

GG captain stereotype.
 
LuckyOasis said:
I think radiation sickness kind of is - in a sense - contagious.
It isn't. At all.
LuckyOasis said:
I obviously have no way of knowing for sure, but I have a pretty good feeling that "radiation based attacks" doesn't refer to ghouls casting radiation spells. It probably refers to inflicting some small amount of radiation damage in addition to whatever their standard ghoulish attack might be.
Which is not, contrary to what you claim further ahead, what happens in any of the Fallout games. The only cases where that did happen (mostly with floaters in Fallout 2) the radiation absorbed wasn't enough to do any kind of damage (except maybe make you feel nauseous once).

LuckyOasis said:
If you don't pop a few Rad-X before taking on an abandoned warehouse full of ghouls, you're going to have a problem. It's similar to going after the geckos in the Toxic Caves. Just being in an irradiated area can give you radiation sickness if you're not careful.
I don't see how radiated areas and ghouls infecting you with radiation are similar, at all.

LuckyOasis said:
This is just one more area where a lot of the NMA folks have seemed to go insane with anger over a part of F3 that is staying much more true to the originals than they think.
I wish people would actually verify what is and isn't true to the original before claiming otherwise.
 
In Fallout 2, certain creatures hitting you meant you'd accumulate radiation or poison, depending on what the critter was. It isn't particularly a big deal as long as they don't make it work like magic of any sort.
 
LuckyOasis said:
I think radiation sickness kind of is - in a sense - contagious. I obviously have no way of knowing for sure, but I have a pretty good feeling that "radiation based attacks" doesn't refer to ghouls casting radiation spells. It probably refers to inflicting some small amount of radiation damage in addition to whatever their standard ghoulish attack might be.

If you don't pop a few Rad-X before taking on an abandoned warehouse full of ghouls, you're going to have a problem. It's similar to going after the geckos in the Toxic Caves. Just being in an irradiated area can give you radiation sickness if you're not careful.

This is just one more area where a lot of the NMA folks have seemed to go insane with anger over a part of F3 that is staying much more true to the originals than they think. I wish people would stop looking for every small turn of phrase from reviews and interviews that they could use to bash Bethesda merely because they didn't like Morrowind and Oblivion.

Get off your fanboy high horse. You obviously didn't read the article linked in this forum.

The gamespot article says:
"Their deadlier brethren, "glowing feral ghouls," have an unhealthy fluorescent green glow that sets off your PipBoy's Geiger counter and eventually make your character extremely ill if you let them zap you with their radiation-based attacks."

That alone should be enough to demonstrate that you don't know what you are talking about. But let me reiterate. It doesn't make sense for the ghouls to be able to pass radiation on to you. Obviously if you go to an area that has a source of its own radiation, it will give you radiation sickness. But people who are irradiated in that area are not going to be able to go somewhere else and then "pass on" that radiation to you, either by proximity or "radiation based" attacks.

Please, piss off.
 
LuckyOasis said:
It probably refers to inflicting some small amount of radiation damage in addition to whatever their standard ghoulish attack might be

If you read the article, or at least my quote, you might come across the verb "zap". They "zap" you. With their "radiation-based" attacks.

Now, I do hate Oblivion with a passion, since it stands for most everything that is wrong with the gaming industry nowadays. It is an utterly shallow, near-broken husk of a game that has to be modded like hell to be any good, as even its fans will tell you, and still gets the "Game of the Year" and 10,5/10 treatment simply because of hype.

However, I don't think my hatred has affected my reading skills, whereas your good will towards Bethesda may be clouding yours a bit. It takes a lot of effort to turn "zap you with their radiation-based attacks" into "you may get residual radiation from punches". Which is something that actually happened in FO1, btw, just tested it again with character that had low radiation resistance and you did get 1 or 2 rads every few attacks.
 
This is getting more and more like Stubbs the Zombie. In the next preview : ghouls can make toxic farts and throw their limbs at the player in roflcopter fashion.
 
Borathian said:
I think you guys need to read more carefully, "harmless" is not describing the feral ghouls but rather the NPC ghouls.

Yeah, I think most of us got that.

bazola said:
That alone should be enough to demonstrate that you don't know what you are talking about. But let me reiterate. It doesn't make sense for the ghouls to be able to pass radiation on to you. Obviously if you go to an area that has a source of its own radiation, it will give you radiation sickness. But people who are irradiated in that area are not going to be able to go somewhere else and then "pass on" that radiation to you, either by proximity or "radiation based" attacks.

Actually, mutated monster radiating on humans is very, VERY 50's Sci Fi. It was also done in Fallout, and fits the setting quite well.

For an example of this see Terror from the Year 5000. Mutants in 50's pulps were very often radioactive themselves.

PS: also, please don't tell other users to piss off.

LO said:
This is just one more area where a lot of the NMA folks have seemed to go insane with anger over a part of F3 that is staying much more true to the originals than they think.

This is kind of stupid, though.

People sometimes want to jump from point to point without considering the game's philosophy or approach to something, and draw similes between Fallout and Fallout 3 that are somewhat weak.

We try to avoid that. That doesn't mean we are angry with F3 keeping parts of Fallout. And if you say "just one more", it'd probably be a good idea to substantiate that claim with examples.
 
Back
Top