Gamepro.fr plays Fallout 3

MrBumble

Vault Fossil
French gamesite Gamepro.fr played Fallout 3 at the E3 and gives us its impressions here.<blockquote>The aspect of Fallout 3 we have experimented more was combat. And at first sight, it looks like it is not the most mastered aspect of Fallout 3, or at least not the most enjoyable aspect to discover through the stress of the event. After we came across a few wild dogs, a giant spider and a few ghouls, it was about time to make the bullets speak. Playable in first or third person, the sensations offered by Fallout 3 when it comes to shooting at sight are more or less the same. Which is to say that independently of the approach we chose, the first combats were pretty similar to what one could find in any average action game, that is to say completely dull and poor in terms of sensations. After a few shoots, the ( V.A.T.S ndlr. ) bar is full and you can start the "bullet time" mode, if one may say so, and so doing be able to aim more precisely any part of your opponents' body, evaluating the probability to succeed for this or that part. Follows a slow motion animation which shows in details the effect of your shooting through a not so good camera move which soon becomes tedious even though you can cut it. Combats so, which, we admit, we could only try in surface, disappointed us by their classicism and their slowliness.

[...]

Our Vault Dweller does not run, he walks as stiff as a piece of wood. A rigid animation which caracterizes a game which, technically, appeared as rather deceiving. The level of details of the textures clearly reminded us of Oblivion, a trip into the past since much better looking things have been released since. Impossible also not to think of the deception the Fallout fans will feel when they get out of the Vault. They, who will discover a game the general appearance of which has nothing in common with the first two episodes and who will have to adhere to this new vision of the nuclear apocalypse which has more to do with a hesitating cybernetism à la Mad Max. They also who won't be able to ignore so much aliasing and these low res textures. However, even though Fallout 3 looks rather ugly, you only have to get away from the screen a little bit to seize this impression of greatness and this isolated look on the desolated world which surrounds you. Deception then is partially replaced by a sense of ambition. And what if Fallout 3 under its maybe deceiving appearance really offered the great, totally free, incredibly immersive and open adventure it has always promised ?

[...]

Indeed, we know that a title such as Fallout 3 cannot be really judged on such precise aspects of its gameplay. We could only have a glimpse of the dialog and quest systems ( on the path of our father and a few secondary quests ) and briefly experiment with the character creation system through our Pipboy...

[...]

The attitude of Pete Hine towards our questions betrayed a disproportionate confidence in Fallout 3 which in the end gave us hope. What if, everything reminds us of Oblivion ? Would it also mean that Fallout 3 will inherit of its princial flaws ? One of these flaws which we were promised will be corrected until its release is the awaiting appearance of the world and of the PNJ which both seem to be waiting for the main players's actions. It cruelly lacks of life, even in this wasteland. What about the rest ? Impossible to know. One thing is for sure : Bethesda still has work to do.</blockquote>
 
So, according to this article you CAN cut the VATS animations.

And before everybody gets mad at me again : no, I didn't cut positive passages which could have counterbalanced all the negative aspects.
 
All hail electronic translations!

I get the gist of it but this quote:
We could only tickle the dialog system, glimpse the quest system ( on the path of our father and a few secondary quests ) and caress the character creation system through our Pipboy...
It's just too funny.
 
Well...It was actually not an electronic translation, it was mine but thanks anyway...It just sounded as dumb in french as it does now in English since the author used the same verbs and I didn't feel like trying to modify/improve his text.
 
im unsure if i should further translate that into german. there would be so much lost in translation that you could make a movie out of it. uh... wait... nevermind.

thanks for the translation, several interesting points there which havent been mentioned before, i think.
 
soo, its like,
we have experimented more was combat. In our experiments we did nothing original, we just used vats to shoot raiders and stray dogs. We didnt try hth/melee becouse that would release new information which we dont want to do.
way to go ...
these impressions are getting very boring and dull
 
Ah, not a case of electronic word confusion, but a bizarre writing stile. Gotcha.

It was a poor assumption on my part then, but I found it a more credible reason than somebody actually writing that. "Slavering textures" seemed odd as well.

To get more on topic: I guess that's why the videos mostly use action shots and such, so the animations aren't as noticable.

Making animations realistic seems like something you'd want to have well in hand making an immersive FPS game. Guess they never got around to it :?
 
stefix said:
he he... european press is "little" different than US gaming press...

No kidding :)

I must say, if MrBumble translated this in as good a way as I have come to expect, the original author must not have done a very good job (to say the least) of writing the article in the first place :?

Still, always interesting to see what the French think about FO3 :D

Well, at least it sounds as though those annoying camera angles can be dealt with in some way, which is good
 
That's brilliant. Just brilliant. The VGCats thing.

Mr. Bumble maybe a new revision on the translation could be done? There are a few things that don't sound right, maybe you could check it out again?
 
Thanks for the translation, an interesting read especially as it continues the trend of the European reviews not brown nosing Beth's ass.
 
french have always had a thing for fallout

i remember back in the days of Fallout 1 there was this french music channel MCM who had a short weekly segment about games and when Fallout 1 came out they had something about it in every show for more then a month

i didnt understand french and i didnt until later discover fallout but i could remember how annoyed i was that they kept talking french and showing the loading screen pictures :)

it got really annoying :)

so yea .. vive la france
 
Has Beth ever heard of motion capture? It's very, very difficult to animate through hand-posed keyframes and make it look realistic. It certainly looks like that's what they're doing, judging by Oblivion and what I've seen so far from FO3.
 
they have talked several times about "actors". perhaps they were referring to their PR guys, but its more probable that they use MC and the shittiest actors on earth. iirc, oblivion used MC techniques too, tho from the look of it they had paraplegic actors that were shoved through the room by bethesda staff.
 
Briosafreak said:
That's brilliant. Just brilliant. The VGCats thing.

Mr. Bumble maybe a new revision on the translation could be done? There are a few things that don't sound right, maybe you could check it out again?

Yeah...Litteral translations didn't work so well with this article. Will modify all the weird bits in a few minutes.
 
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