French gamesite Gamepro.fr played Fallout 3 at the E3 and gives us its impressions here.<blockquote>The aspect of Fallout 3 we have experimented more was combat. And at first sight, it looks like it is not the most mastered aspect of Fallout 3, or at least not the most enjoyable aspect to discover through the stress of the event. After we came across a few wild dogs, a giant spider and a few ghouls, it was about time to make the bullets speak. Playable in first or third person, the sensations offered by Fallout 3 when it comes to shooting at sight are more or less the same. Which is to say that independently of the approach we chose, the first combats were pretty similar to what one could find in any average action game, that is to say completely dull and poor in terms of sensations. After a few shoots, the ( V.A.T.S ndlr. ) bar is full and you can start the "bullet time" mode, if one may say so, and so doing be able to aim more precisely any part of your opponents' body, evaluating the probability to succeed for this or that part. Follows a slow motion animation which shows in details the effect of your shooting through a not so good camera move which soon becomes tedious even though you can cut it. Combats so, which, we admit, we could only try in surface, disappointed us by their classicism and their slowliness.
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Our Vault Dweller does not run, he walks as stiff as a piece of wood. A rigid animation which caracterizes a game which, technically, appeared as rather deceiving. The level of details of the textures clearly reminded us of Oblivion, a trip into the past since much better looking things have been released since. Impossible also not to think of the deception the Fallout fans will feel when they get out of the Vault. They, who will discover a game the general appearance of which has nothing in common with the first two episodes and who will have to adhere to this new vision of the nuclear apocalypse which has more to do with a hesitating cybernetism à la Mad Max. They also who won't be able to ignore so much aliasing and these low res textures. However, even though Fallout 3 looks rather ugly, you only have to get away from the screen a little bit to seize this impression of greatness and this isolated look on the desolated world which surrounds you. Deception then is partially replaced by a sense of ambition. And what if Fallout 3 under its maybe deceiving appearance really offered the great, totally free, incredibly immersive and open adventure it has always promised ?
[...]
Indeed, we know that a title such as Fallout 3 cannot be really judged on such precise aspects of its gameplay. We could only have a glimpse of the dialog and quest systems ( on the path of our father and a few secondary quests ) and briefly experiment with the character creation system through our Pipboy...
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The attitude of Pete Hine towards our questions betrayed a disproportionate confidence in Fallout 3 which in the end gave us hope. What if, everything reminds us of Oblivion ? Would it also mean that Fallout 3 will inherit of its princial flaws ? One of these flaws which we were promised will be corrected until its release is the awaiting appearance of the world and of the PNJ which both seem to be waiting for the main players's actions. It cruelly lacks of life, even in this wasteland. What about the rest ? Impossible to know. One thing is for sure : Bethesda still has work to do.</blockquote>
[...]
Our Vault Dweller does not run, he walks as stiff as a piece of wood. A rigid animation which caracterizes a game which, technically, appeared as rather deceiving. The level of details of the textures clearly reminded us of Oblivion, a trip into the past since much better looking things have been released since. Impossible also not to think of the deception the Fallout fans will feel when they get out of the Vault. They, who will discover a game the general appearance of which has nothing in common with the first two episodes and who will have to adhere to this new vision of the nuclear apocalypse which has more to do with a hesitating cybernetism à la Mad Max. They also who won't be able to ignore so much aliasing and these low res textures. However, even though Fallout 3 looks rather ugly, you only have to get away from the screen a little bit to seize this impression of greatness and this isolated look on the desolated world which surrounds you. Deception then is partially replaced by a sense of ambition. And what if Fallout 3 under its maybe deceiving appearance really offered the great, totally free, incredibly immersive and open adventure it has always promised ?
[...]
Indeed, we know that a title such as Fallout 3 cannot be really judged on such precise aspects of its gameplay. We could only have a glimpse of the dialog and quest systems ( on the path of our father and a few secondary quests ) and briefly experiment with the character creation system through our Pipboy...
[...]
The attitude of Pete Hine towards our questions betrayed a disproportionate confidence in Fallout 3 which in the end gave us hope. What if, everything reminds us of Oblivion ? Would it also mean that Fallout 3 will inherit of its princial flaws ? One of these flaws which we were promised will be corrected until its release is the awaiting appearance of the world and of the PNJ which both seem to be waiting for the main players's actions. It cruelly lacks of life, even in this wasteland. What about the rest ? Impossible to know. One thing is for sure : Bethesda still has work to do.</blockquote>