Brother None said:It might be lost in translation, but I honestly don't understand his point of criticism on the dialogue tree: why would the dialogue tree effect character development? Dialogue tree as an expression of player choice with reactions from the game world without direct impact on character development is exactly how it worked in Fallout 1 & 2.
I imagine it means that
-Yes
-No
-Blow me! (draw your weapon)
options aren't cool and opportunities for alternate ways of solving the quests, or chances of uncovering new ones by carrying the dialogue in a certain direction, or convincing somebody to teach you something and so on, are more desirable.