While STALKER isn't really "Russian Fallout" it's got great atmosphere and a fun universe to get into. The community is pretty damn strong too as they keep on and on with making mods. Of recent fame is Anomaly and even more recently the Gamma mod megapack for Anomaly but it's not a true STALKER experience but it's still fun and fairly customizable.
So what I'm saying is, if you like FPS games and post-apocalyptic vibes why the hell haven't you shit your pants in any STALKER game yet? GEEZ
Cultic is something I'm also anticipating. Bioshock 4 is something I want to see but not something I'm bent on buying. Not after Infinite. If it looks good or is good, that'll change my mind obviously. And let's pray that VTMB2 isn't going to just become abandonware or be shit either.
The question is, what to do about the water? Will they leave it be the same (a quirk of the imagined world—because of a tech limitation of the time, or will they make the water behave like water in the remake; most notably in the underwater transit areas, but also everywhere you see surface water? (In the original, it behaved almost a resin gel.)
Mostly non-RPG and mostly SF in spaaaace - don't know if these games are fit for NMA.
There are some new & upcoming games with serious potential.
Publisher Hooded Horse is in some sort of SF offensive.
Played couple of hours of Terra Invicta EA, so far it is more political simulator than Space managament.
Stellar Tactics is still in heavy development - and it is tacticool RPG
StarSector is still in beta after 10 years of development, but it has more content than couple of average AAA games and its modding scene second only to Bethesdas. https://fractalsoftworks.com/
Haven't played an Armored Core since a random ps2 demo when I was a kid. It'll be neat to see how they handle this. Imagine if this causes renewed interest in mech games and we get a Zone of Enders reboot.
https://www.gog.com/en/game/diablo
It still holds up quite well today. The GoG version comes with the Hellfire expansion pack made by Sierra; the only non-Blizzard Diablo title.
When Diablo released, the execs at Interplay asked the team working on Fallout if they could make Fallout use real-time combat instead of turn based; imposed on them to do feasibility studies.
True story: When I first played the Diablo-Spawn, I was impressed by it, but decided it wasn't a game that I would ever buy. Weeks or months later when I did buy it, and played it deep into the depths below the Tristram church yard, I was irked that I hadn't bought it on the spot the first day when I played the Spawn (demo).
___