GameSpot Video Interview

Wasn't a dialog with the... Shady Sands-bothering raiders leader based on age? That's about all I remember, and even that I'm not sure on.

Edit: Actually now that I think about it, it was probably luck.
 
Jiggly McNerdington said:
Wasn't a dialog with the... Shady Sands-bothering raiders leader based on age? That's about all I remember, and even that I'm not sure on.

Edit: Actually now that I think about it, it was probably luck.

I vaguely remember it having something to do with wearing the leather jacket when you entered, and them thinking you were their dead leader's father or something.
 
There doesn't seem to be a clear understanding of what Fallout is anymore. I think thats what Bethesda is trying to do. Confuse us all so when the game is released; Fallout 1 and 2 will mean nothing. People will wonder; Why is it called Fallout 3?
 
goffy59 said:
There doesn't seem to be a clear understanding of what Fallout is anymore. I think thats what Bethesda is trying to do. Confuse us all so when the game is released; Fallout 1 and 2 will mean nothing. People will wonder; Why is it called Fallout 3?
I agree. Part of Beth's marketing campaign is to redefine Fallout in new terms, so that the previous games in the franchise would be seen by the new target audience as insignificant and inferior. And Beth is succeeding, because, as Roshambo pointed out in another thread, younger gamers simply don't know better.
 
So if I am a goody good two shoes I can't hire or convince a former Enclave soldier to join my party?

Shouldn't this depend on your speech skills and how much money you can fork?
I am pretty sure that 'bad' people can look past your good deeds if the price is right.

Actually they have already answered that. I can't remember which interview I saw it in but basically it boils down to:

Good karma = good people join you and bad people hunt you
Bad karma = bad people join you and good people hunt you

Why bad people would hunt you because you are good doesn't make a lot of sense in reality (Evil minion - "hey boss, there is this guy going around doing good deeds" Evil boss - "... Let's get 'im!"), but in terms of quest design it will be so that you are able to do the same quest (fighting someone) but with different names.
 
on a side note, can anyone dig through the scripts for any use of the age variable to confirm that it was/wasn't used in Fallout or FO2?

I could have sworn that I remember one or two of the prostitutes mentioning your age, if you chose a younger character, but it might have been more of an inference based on a character's lack of sexual experience (a stat which apparently was checked occasionally for certain quests, dialogues and the sexpert/gigolo karmic titles in Fallout 2)

I could be mistaken. :)
 
Per said:
NMA said:
But it would have been funny if [...] you could get a pedophile perk for messing around with little kids.

:roll:

Just my way of making fun of all those people who started rioting over not being able to kill kids in FO3, in no way does Drunky support pedophilia.
 
If Immersion is important to Bethesda then why break it by not allowing you to kill children if your an evil jerk?

Part of what made playing Fallout fun was the consequences of your actions. You could kill children if you really wanted to but if you did you were hunted down like a dog by bounty hunters while traveling across the wastes.

In real life, Nothing is to stop me from killing a child accept the consequences of that line of action and my own moral code.

So why take the reality out of the game by having no children or making children invincible?
 
Von Drunky said:
Just my way of making fun of all those people who started rioting over not being able to kill kids in FO3, in no way does Drunky support pedophilia.

That perk's icon would have to be pipboy in a van, handing a child some candy.

Pedophile


You've been touchin' the childrens.
 
whirlingdervish said:
on a side note, can anyone dig through the scripts for any use of the age variable to confirm that it was/wasn't used in Fallout or FO2?

Been there, confirmed that.
 
Per said:
Been there, confirmed that

Sorry, but I'll have to be a little dense here. You mean it's confirmed that it doesn't check for age, right? Because I recall reading on your walkthrough (which is excellent, by the way, so kudos on that) that the only factor to trigger the whole "Garl's father" reaction was having high Luck.

Still yeah, age as a significant storyline element (or maybe just influencing some NPC's reactions) would have been awesome.
 
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