GamesTM Wasteland 2 Interview

WorstUsernameEver

But best title ever!
GamesTM has a small interview with Brian Fargo, mostly the usual stuff, but also an update on the Vision Doc:<blockquote>Fargo goes on to say that a full vision document for the sequel will be posted online soon but does enlighten us on the similarities between Wasteland 2 and the classic Fallout games that he produced. “Cause and effect are the most important hallmarks of this style of game”, he says. “People want to have their actions cause real effects which builds an immersive world and creates replay.”

“I have brought the composer for Fallout 1/2 in for the musical score and he has some wonderful ideas about taking the tone to the next level”, he continues. “The game is top down/isometric and that means we can spend more time on the gameplay and less with all of the modeling. Chris Avellone [Fallout 2, Fallout: New Vegas] is helping with the design along with Mike Stackpoke, Liz Danforth and Ken. St. Andre. The concept art from Andree Wallin is fantastic and I have never been more determined to make a better game in my life.”
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I think we all want to see the vision document. I know I do.
 
I hope people aren't expecting *too much* detail from the Vision Doc. Compare it to the ones we've seen from PS:T and Fallout. It gives a lot of examples from the game, and describes general goals, but doesn't go into system or camera details or the like.

I got to read an early draft. Was impressed by some of the ideas in there.
 
Brother None said:
I got to read an early draft. Was impressed by some of the ideas in there.

Damn, man, you had to?...

Also, general ideas is what I'm certainly looking for. Whether the game's using 2D sprites or 3D, I honestly don't care.
 
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