Gametrailers.com videos

AskWazzup said:
Tycn said:
Anyone else think it's weird that the super mutants give 6xp while the feral ghouls give 11?

You expected bethesda to ballance the gameplay properly?
No, but inverted exp values almost seems too monumental a screwup, even for Bethesda.

Almost...
 
I just viewed the videos, and i have to note 2 things:

1. Even in the original Doom and Wolfenstein, when enemies were hit by a bullet, the result was a pixelated expression of pain, and 4 red pixels of blood. Now all we get is enemies standing there, waiting for their hitpoints to drop to zero, and eventually dying in a silly animation, which is
a) die normally: fall down like a rag doll.
b) die with a critical hit: explode in a shrine of blood.

next generation right?

2. Its sad, but the comparison that came to mind was DOOM and Wolfenstein, because FOR ONCE MORE WE ARE SHOWN 1ST PERSON COMBAT VIDEOS! Lets hope that there is more to the rest of the game, outside of fighting, although i've come to seriously doubt it...
 
Dionysus said:
Without Beth, it's possible that a more orthodox Fallout sequel would be released, and that's all that really matters to some fans. With Beth holding the license, there's really no possibility of a more orthodox sequel.
If this is the Dionysus from the BGS Forums, I didn't agree with you much over there, but I agree very much with you on this particular quote. That is a dead-on bulls-eye point (except maybe it's not ALL that matters). You are right about this. It's why I've been of the opinion that they should rename it as a Fallout spin-off and save the main series for something a bit closer to the first 2. It would be nice if maybe we could have another decent Fallout spin-off to get some of the FOPOS taste washed out of the franchise.

'Orthodox' might carry a bit too strong of a connotation, but is probably most appropriate in terms of being faithful to previously established canon (carrying over into gameplay as well as lore). As long as it doesn't label us as 'fundies'. ;)
 
Stoveburner said:
I think you underestimate the sheer number of games that get released. ;)

And there are a lot of smaller publishers out there, granted they may not be able to bankroll a huge studio for 3 years.. they could at least help as long as the studio had some of its own money as well.
I don't know if there even are that many smaller publishers out there. Publishing is a pretty expensive business.

But yes, that's true.

Stoveburner said:
I wasn't aware that we were speaking of a specific genre, but you know that the supply adjusts to the demand, right? If RPGs aren't selling well then you aren't going to have many made.
If no RPGs are being made then they aren't going to sell no matter what, which is basically the current

Also, the Knights of the Old Republic series sold very well. Didn't really help.

Stoveburner said:
Well that's what EA does, they release a lot of low budget games, many of which are assured profit (EA Sports has got to be incredible) in order to ensure that they have the capital to invest in the big budget titles. I'm not a fan of EA but I have to compliment them on doing this.
Those sports games aren't low budget.
Hell, EA Sports 'low budget' titles are still extremely expensive.
 
Sander said:
Stoveburner said:
Well that's what EA does, they release a lot of low budget games, many of which are assured profit (EA Sports has got to be incredible) in order to ensure that they have the capital to invest in the big budget titles. I'm not a fan of EA but I have to compliment them on doing this.
Those sports games aren't low budget.
Hell, EA Sports 'low budget' titles are still extremely expensive.

I didn't say that. ;)
 
I thought the raider AI from the earlier vids (e3 I think) was terrible but possibly passable just because the raiders didnt have very good equipment and had to charge to melee the player, but it turns out that your BOS allies and the Mutants and the ghouls all do the same stupid things.

The ghouls do nothing other than run at you.

The BOS "paladins" just walk at mutants while shooting their laser rifles over and over, with no dodging ducking or usage of cover while they are engaged with a target.

The Mutants seem to just stand there and look at you for 5 seconds before even realizing that you're hostile, and they are apparently unfazed by being shot in the chest with a chaingun.

It's all just so stupid.

case in point:
http://i280.photobucket.com/albums/kk172/UncannyGarlic/bos12.jpg

While the player is smart enough to stand clear of the freakin gigantic mace weilding mutant who stands some 20 feet tall, Lyons saunters over there and crouches while it runs right to her and whacks her in the unprotected head with a fire hydrant as she plinks at it with a little rifle.

I may be crazy, but everything in the game that is supposedly capable of thinking and moving should immediately run away screaming from the Behemoth and not stop running until it chases them down and kills them.
 
The problem with RPGs is they require a hell of a lot more production then any other genre.

Do you need a writer for a sports game? I seriously doubt it, and you may sell just as many copies of a mediocre sports game as you might an amazing RPG.

A lot of gaming is pure mindless entertainment, and there's nothing wrong with that. Sometimes you don't really want your entertainment to make you think, you just want it to be pretty and stress relieving.

The problem is sometimes you actually DO want something that makes you think, you want to be impressed, you want something of depth.

And unfortunately not that games are Big Business the money for production comes through 'Suits' who may not understand or care about any of this. They look at the numbers in the cost and expected profit margins and the decisions are really very easy for them. The same gentlemen often arbitrarily decide on release dates and Christmas sales projections and as they hold the purse strings in can be ridiculously disasterous for the people who actually make the games - if they're even in a company that cares when doing so.

The result is an industry that often makes collossaly bad decisions because the money side and the creative side have a fundamental disconnect with each other.

As gamers, especially older gamers who saw the potential of the industry early on and have played perhaps several franchises that have made theleap from merely games to an art form, we are typically left starving waiting for the items that just aren't as profitable to make.

It's not that they are NOT profitable, it's that are not AS profitable.

Stoveburner said:
But if you need a strategy/rpg type game from a small studio you could check out King's Bounty if you haven't. I just spent a week straight playing it.

King's Bounty is 20 years old. It's had at least 3 knockoffs or re-renditions which typically update the graphics some and water down the play or story a bit more.

I personally always thought it was crap, but then again it was fairly groundbreaking in it's own way as well and believe it spawned all the Might and Magic tactical battle clones as well, which were never my cup of tea either - but that by no means makes them bad games.

In it's own way King's Bounty was I suppose almost Diablo-esque then in the amount of clones it birthed, but it always stayed pretty low key about it which is probably why it keeps being remade since it's probably not all that hard to obtain the license for it. I woudn't be surprised if the license to make a King's Bounty clone was found under one of the X's after you complete the treasure map on one of the harder or more obscure levels.

Quaid said:
I think that is the main issue with many people here. The overwhelming demand is from the LCD (least common denominator) as they make up the majority of gamers. Therefore as gaming became more mainstream, let sophisticated and more 'dumbed down' titles began to flood the market.

Precisely.

It's an unfortunate turn of events in modern society. Especially in America where all things seem to cater to the lowest common denominator. Schools, television, media all seem to cater to the stupidest person in the room so as not to make him feel left out and not to accidently go over the head of your audience.

Sometiems I watch AMC or older movies or series and especially in older movies it seemed that i you didn't understand somethng regarding the plot they expected you to go and bloody well find out. It was a medium that expected you to rise above and if you needed to get a dictionary later to truly savor the experience, very well.

These days everything seems handed to you and dumbed down, and games are no exception. Underestimating your audience is a safer bet I suppose.

I suppose a good portion of that is a larger social dynamic, but concentrating on the gaming industry alone it's creating rather dangerous damage and lessons aren't being learned very often.

Online and Offline RPGs are in particularly badly hit and the problems are often similar. They typically both require a good deal of capital to begin and the people responsible for that capital are often of course afraid of losing it. They gamble on the standard of somethign that hit before and enriched those that backed it, in mmo's that standard is almost invariably 'WoW' something no one is ever likely to match again due to the unique circumstances that surround it, but believeing they can they almost always try and in doing so usually lose whatever unique edge that gave them a chance of success.

A lot like Hollywood now Game Backers are afraid of leaving edges on a product that may offend anyone, despite the fact that those edges are typically make a good product great, so they round everything off to play it safe and the resultant conglomerate mass typically ends up looking just like everything else on the market.

Additionally in the pursuit of capital few games bother to provide any polish or finish to their products anymore. Online games draw their major returns through recurring account costs, but so many games these days release early and scare off large numbers of fans who go back to other games with more playable systems likely never to return, or to try the next best thing on the horizon. Offline games have begun to release early as well with no regard to future sales or building their franchise or name up as a quality developer, the GIMMEE NOW NOW mentality affects their clients as well as themselves.

They'll be a crash at some point, especially in mmo's were a large number recently have tanked based on the same shoddy decision making process, hopefully some of those who maintain a higher standard will survive and we'll experience another golden age through their example.
 
Tycn said:
Anyone else think it's weird that the super mutants give 6xp while the feral ghouls give 11?
Yeah and humans give 13. I meant to mention this but forgot.

Sander said:
UncannyGarlic said:
Well that's what EA does, they release a lot of low budget games, many of which are assured profit (EA Sports has got to be incredible) in order to ensure that they have the capital to invest in the big budget titles. I'm not a fan of EA but I have to compliment them on doing this.
Those sports games aren't low budget.
Hell, EA Sports 'low budget' titles are still extremely expensive.
Really? They're the same damn game with upgraded graphics and changed stats for the teams. How can they possibly be expensive (licensing?)?
 
UncannyGarlic said:
Really? They're the same damn game with upgraded graphics and changed stats for the teams. How can they possibly be expensive (licensing?)?
Dunno. I suppose licensing, updating the graphics, updating the engine and AI costs a bunch of money.
They also do this every single year and usually some in between editions like a World Cup special, so that certainly doesn't help.
 
Sander said:
Dunno. I suppose licensing, updating the graphics, updating the engine and AI costs a bunch of money.

A quick Google would seem to support the idea that licencing is bloody expensive. CNN Money suggest that

EA's announcement it has signed an exclusive licensing deal with the NFL and the NFL Players Association... for the next five years.

EA did not announce the terms of the deal, but sources told me the price tag was north of $300 million...

This may be horribly out of date and inaccurate information, I suppose, but it suggests that they have paid a lot of money in the past.
 
Definitely licensing. Taking Fifa for example, they've got every team licensed while I end up with just a couple teams licensed in Pro Evo Soccer.
 
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