I don't think you understand how the gaming business works, and the Van Buren reference makes even less sense (Van Buren was cancelled by Interplay because Interplay thought FOBOS had more potential).Stoveburner said:Troika went out of business long ago. If they couldn't afford to put out anything else after the license went elsewhere, how do you think they would finish development of Fallout 3? It would have been Van Buren all over again.
Troika didn't have much time to find an investor before Bethesda bought the game, and had a history of getting fucked over by investors (forcing them to release VTM:B while still buggy and at the same time as Half-Life 2, which is just mind-bogglingly stupid marketing wise, for instance).Stoveburner said:Investors aren't dumb. I know it's cliche to present them as mindless suits but they don't get to be investors with millions of dollars to throw around by being idiots. They know when something is a good risk. The fact that Troika couldn't land any is telling. No one had the confidence in them to pull something off that was worthwhile. Maybe it was justified based on their past examples, maybe it wasn't.
I think that's unlikely. Without Beth, it's possible that a more orthodox Fallout sequel would be released, and that's all that really matters to some fans. With Beth holding the license, there's really no possibility of a more orthodox sequel.Stoveburner said:I'll stand by mine, without Beth we may have never seen another Fallout game. To some that might be okay, but to me I'll gladly give this one a whirl. If it sucks, oh well.
Sander said:Other than that, the point was that Bethesda wasn't the knight in shining armor for the Fallout franchise you made it out to be. Fallout was barely on the market when Bethesda bought it.
Ding ding ding that's how it worked, for as far we know.Stoveburner said:Which doesn't make much sense. Unless IPLY just put a price sticker on it and sold it to the first person through the door. I'm fairly certain that's not how it worked.
All 3 games released by Troika made a profit and they certainly weren't some losing development house.Stoveburner said:The Van Buren reference was to the likelihood that something would be started and not finished and cancelled as yet another company closed its doors.
Which I think would have been the most likely outcome, short of Troika getting a huge backing out of nowhere based solely on the Fallout franchise. Which ties into the first part. Either not many people wanted it, weren't willing to pay much for it, or Interplay just put a sale tag on it at a flea market.
Troika had made a significant profit over its existence, also for its publishers. But Troika wanted nothing to do with their previous three publisher (IIRC) after the problems they had with Sierra (Arcanum), Atari (ToEE) and Activision (VTM:B), revolving around pushed deadlines and failure to support patches. I'm not privy to the details and my memory is a bit foggy, but I recall one of the Troika people saying they were negotiating with a publisher for financing to buy Fallout 3 when it was snagged by Bethesda, leading to the myth that Bethesda cheated Troika which is really not fair to Bethesda.Stoveburner said:Oh, I'm well aware that's how it works.. but I also am aware that the money goes where the money is. You don't throw good money after bad.
I', sure Troika had reasonable sales, but I have yet to see an explanation of why if they were supposedly doing as well as you present that they closed down? Why wouldn't they get money somewhere else?
Interplay was basically just Herve Caen at that point. For as far as we know, the flea market theory is correct.Stoveburner said:Bottom line: if some group with a few million thought Troika could pull it off with Fallout then they could have made a play for it. At least a serious one.
Unless the flea market theory is actually the right one. In which case.. well, I'm not shocked. Interplay was full of idiots.
Sander said:The point is, Troika had made 3 games that were succesful and turned a profit, but they weren't making huge blockbuster games. Publishers didn't want to give them money, because publishers were (and still are) looking for *only* those huge blockbusters (which is a ridiculous strategy, as anyone with even the slightest experience in financial markets can tell you).
Actually, the Sharpe ratio usually suggests a mix between a lot of different investments, more or less regardless of risk/return/variance involved.Stoveburner said:I'm not sure that's always the case. Atari did publish The Witcher which is borderline indie and considering the content and target audience was never going to be a huge seller.
I don't think it always has to be the next big seller to warrant production, it just has to be a safe bet. Lots of safe bets trumps gambling on who will be the next Blizzard.
Sander said:But that's beside the point. The Witcher is only one of a very few non high-profile games released, over the years. And at the time, publishers were doing barely any non high-profile games. Hell, Troika was one of the few development houses that wasn't doing those mainstream, high-profile games.
Most of the games that get released are garbage IMHO. I agree with Sander that most of them are big names attempting to ride off of blockbusters, which are typically shallow and empty in my gaming experience. I would take Fallout 1, Planescape: Torment, VtMB, or Arcanum over any of them in a heartbeat.Stoveburner said:Sander said:But that's beside the point. The Witcher is only one of a very few non high-profile games released, over the years. And at the time, publishers were doing barely any non high-profile games. Hell, Troika was one of the few development houses that wasn't doing those mainstream, high-profile games.
I think you underestimate the sheer number of games that get released.
And there are a lot of smaller publishers out there, granted they may not be able to bankroll a huge studio for 3 years.. they could at least help as long as the studio had some of its own money as well.
Quaid said:Most of the games that get released are garbage IMHO. I agree with Sander that most of them are big names attempting to ride off of blockbusters, which are typically shallow and empty in my gaming experience. I would take Fallout 1, Planescape: Torment, VtMB, or Arcanum over any of them in a heartbeat.Stoveburner said:Sander said:But that's beside the point. The Witcher is only one of a very few non high-profile games released, over the years. And at the time, publishers were doing barely any non high-profile games. Hell, Troika was one of the few development houses that wasn't doing those mainstream, high-profile games.
I think you underestimate the sheer number of games that get released.
And there are a lot of smaller publishers out there, granted they may not be able to bankroll a huge studio for 3 years.. they could at least help as long as the studio had some of its own money as well.
If you have specifics on the games that fit into this type of niche being released, please reference them - as I am very interested in knowing. For those of us attempting to game on a console, it is even more of a wasteland in niche games (ala strategy or RPG). There is a definite glut of platformers and action titles though.
I think that is the main issue with many people here. The overwhelming demand is from the LCD (least common denominator) as they make up the majority of gamers. Therefore as gaming became more mainstream, let sophisticated and more 'dumbed down' titles began to flood the market.Stoveburner said:I wasn't aware that we were speaking of a specific genre, but you know that the supply adjusts to the demand, right? If RPGs aren't selling well then you aren't going to have many made.
But if you need a strategy/rpg type game from a small studio you could check out King's Bounty if you haven't. I just spent a week straight playing it.
Congratulations, you made quotes.txt.Mane said:Is this a completely extraneous distraction rather than a point?
The last one is obviously yes. Changing viewpoint an evolution? Are you perhaps using a rather large concept completely erroneously to debate such a simple matter of perspective for no other reason than in a pathetic attempt to derail someone elses question rather than adress their points directly?
That could be called a flanking maneuver.
I'm sorry bethesda AI doesn't support that.
Well that's what EA does, they release a lot of low budget games, many of which are assured profit (EA Sports has got to be incredible) in order to ensure that they have the capital to invest in the big budget titles. I'm not a fan of EA but I have to compliment them on doing this.Sander said:The video game industry is very young and inexperienced. You see basically only a slew of high-budget high-profile games being released, and a few small-budget indies. Nothing in between. Publishers don't spread their risks and are basically very shitty investors putting their eggs solely in the high-profile mainstream baskets.
Stoveburner said:I'm not sure that's always the case. Atari did publish The Witcher which is borderline indie and considering the content and target audience was never going to be a huge seller
Tycn said:Anyone else think it's weird that the super mutants give 6xp while the feral ghouls give 11?